Scarlet Orchard
Overview
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.
Effects
Resources
The Royal has an Average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Coppervein Trees |
2 | Wood 60% + Copper Ore 10% + Dye 5% + Plant Fiber 5% |
A scarlet tree covered in enormous thorns. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Grain Roots |
70 → Swamp Wheat Field 70 → Roots Node |
100% + 20% 30% + 30% |
Foragers' Camp ★★ | 00:17 | Farming Humans | |
12 → Swamp Wheat Field 15 → Roots Deposit |
20% 20% |
Small Foragers' Camp ★ | 00:25 | |||
Reed |
60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Herbs Berries |
70 → Herb Node 70 → Dewberry Bush |
40% + 20% 80% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Herb Node 15 → Dewberry Bush |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Sea Marrow Stone |
60 → Sea Marrow Deposit 60 → Stone Deposit |
100% + 50% + 1% 30% + 30% + 10% |
Stonecutters' Camp ★★ | 00:05 | none | |
20 → Sea Marrow Deposit 20 → Stone Deposit |
80% + 40% 20% + 20% | |||||
Eggs | 70 → Drizzlewing Nest | 40% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Drizzlewing Nest | 20% | Small Trappers' Camp ★ | 00:25 | |||
Copper Ore | 75 → Copper Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers | |
Leather | 60 → Water Strider Molt | 100% + 40% | Harvesters' Camp ★★ | 00:05 | none | |
20 → Water Strider Molt | 20% |
Archaeologist's Office
This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:
LEVEL I (Choose 1)
Cost: free
- Short-range Scanner: Reveals the location of the nearest archeological discovery. Always in a Small Glade.
- Carved in Stone: +10% Glade Event working speed for every 2 Reputation Points gained from Glade Events. (Retroactive)
- Ancient Strength: Scouts carry +4 Items and move 7% faster for every 2 Ancient Tablets in the Warehouse.
LEVEL II (Choose 1)
Cost:
10 Amber/ 4 Tools/ 6 Pipes +
15 Planks/ 20 Scrolls/ 20 Oil/ 20 Sea Marrow
- Mid-range Scanner: Reveals the location of the second nearest archeological discovery. Always in a Dangerous Glade.
- Forbidden Tools: Every 2 Hostility levels grant +1 to Tools production.
- Decryption: -10 Hostility Points for each Ancient Tablet in the Warehouse.
LEVEL III (Choose 1)
Cost:
15 Amber/ 8 Tools/ 12 Pipes +
20 Planks/ 25 Scrolls/ 25 Oil/ 25 Sea Marrow
- Long-range Scanner: Reveals the location of the farthest archeological discovery. Always in a Forbidden Glade.
- Escaping the Shadows: Any villager loss will be prevented at the expense of 1 Ancient Tablet.
- Ancient Practices: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count. (Retroactive)
Excavation Sites
There are 3 unique sites of excavation that can be dug up and restored by your villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 Harmony decoration, gives 2 Reputation Points and a powerful Perk.
These digsites and their requirements can be viewed on Glade Events.
Strategy
- It is possible to narrow down the closest Excavation Site to 1-2 Small Glades. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. You could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade.
- Each Excavation Site stage requires a large amount of resources to solve. It is highly advisable to build a Warehouse in close vicinity to minimize the time it takes to haul Resources to the event.
- Excavation Sites take a long time to solve. Glade Event work speed increasing Effects can save both time and scout labor. Sacrificing Sea Marrow also helps.
- Steel Drills (+1/2 Copper Ore production) is uniquely strong on Scarlet Orchard because of Coppervein Trees.
- Archaeologist's Office encourages stockpiling Ancient Tablets to scale its Ancient Strength and Decryption Effects.
- Not being able to source raw food is somewhat common for Scarlet Orchard due to its trees and resource distribution. Invest in farms or a food processing building to avoid starvation.
- Consider using big Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until Stone nodes run out.
- Scarlet Orchard does not have any Insects, Mushrooms, or Meat nodes. Should you want to make Jerky or Skewers sustainably, you have to resort to using Ranch or delivery lines.