Sealed Forest
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small Glades.
Effects
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of one of the hex tiles surrounding the Sealed Forest modifier tile. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and Seal Fragments carefully.
Seal Fragments are earned by Viceroys upon completion of Settlements. Negative Modifiers grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
Veteran - Prestige 20:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 12 Pack of Crops 12 Pack of Provisions 12 Pack of Building Materials |
Open or Send 3 Abandoned Caches (NOT retroactive) | Install 8 Rainpunk Engines in production Buildings | Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 3 Settlements. | Earn 5 Reputation Points from Events (Retroactive) |
Earn 6 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 80 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need Coats do NOT count |
Deliver: 40 Tools 25 Pipes 10 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Deliver: 6 Ancient Tablets Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 40 for 300 seconds Keep Harpy Resolve above 35 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 45 for 300 seconds |
(Retroactive) Use any Rainwater in Rainpunk Engines: 600 Units Burn 35 Blightrot Cysts (Retroactive) |
Forging the Seal! |
Pioneer:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 2 settlements on Trade Routes | Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need Coats do NOT count |
Complete 1 Dangerous Glade Event | Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 35 for 300 seconds |
(Routes are NOT retroactive) Complete 5 Trade Routes worth at least 15 Amber each. Delivery 50 Pack of Luxury Goods |
Forging the Seal! |
Settler:
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Heart of the Ancient Flame | Gift of the Keeper |
Deliver: 8 Pack of Crops 8 Pack of Provisions 8 Pack of Building Materials |
Open or Send 2 Abandoned Caches (NOT retroactive) | Sacrifice 125 Wood in the Ancient Hearth Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Blood of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 2 settlements on Trade Routes | Earn 3 Reputation Points from Events (Retroactive) | Earn 3 Reputation points from Resolve (Retroactive) | Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Stormbird Feathers | Gift of the Keeper |
Deliver 40 Amber | Fulfill the following needs for 60 Seconds: 15 Complex Food Need 15 Services Need Coats do NOT count |
Complete 1 Dangerous Glade Event | Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Wealth | Reforge! |
Deliver: 4 Ancient Tablets Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
(Only two Species) Keep Fox Resolve above 25 for 300 seconds Keep Beaver Resolve above 30 for 300 seconds Keep Harpy Resolve above 25 for 300 seconds Keep Lizard Resolve above 25 for 300 seconds Keep Human Resolve above 30 for 300 seconds |
(Routes are NOT retroactive) Sell goods worth at least 30 Amber Delivery 50 Pack of Luxury Goods |
Forging the Seal! |
Resources
The Sealed Forest contains the following Resources:
Trees
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal Trees | 2 | Meat (10%) Sea Marrow (10%) Leather (10%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) Sea Marrow (10%) Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed | Specialization Bonus | |
---|---|---|---|---|---|---|
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp★★ | 00:17 | Farming Human | |
12 → Roots Deposit | 20% | Small Foragers' Camp★ | 00:25 | |||
Reed | 60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp★★ | 00:05 | none | |
Berries Mushrooms |
70 → Dewberry Bush 70 → Bleeding Tooth Mushrooms |
40% 40% |
Herbalists' Camp★★ | 00:17 | Alchemy Harpy | |
15 → Dewberry Bush 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 50% + 01% + 100% |
Stonecutters' Camp★★ | 00:05 | none | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Meat Insects |
70 → Slickshell Broodmother 70 → Wormtongue Nest |
100% 60% |
Trappers' Camp★★ | 00:17 | Meat Production Lizard | |
15 → Slickshell Broodmother 15 → Wormtongue Nest |
20% 20% |
Small Trappers' Camp★ | 00:25 | |||
Copper Ore | 20 → Copper Deposit | 30% | Mine ★★ |
00:29 | Engineering Beaver |
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The first 3 Plagues are always:
- Plague of Mosquitoes
- Plague of Malady
- Plague of Darkness
After that, Plague generation is random.
The Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Level 1: Supplies (Choose 2)
- 30 Meat
- 40 Grain
- All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons including current one.
Level 2: Bells (Choose 2)
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% faster for the current season. (Active Trade Routes included.)
Level 3: Miracles (Choose 1)
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.
Once the tower is built, it cannot be destroyed. Viceroys need Planks, Bricks and Fabric to build it. On Prestige 6 and higher, 3 of each material. On Prestiges 5 and lower, 2 of each.
Strategy
There are some clues in Glades providing Guidance to where the Seal is located. The Seal will always be located in a Dangerous Glade, and Guidance to the Seal's location spawns in all Glades until the Seal is discovered. The Guidance Stones can be deconstructed using the Destroy tool to recover some Stone and Resin.
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Seal Orders to complete, no matter the color. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Reputation bar to complete the Biome as in other Biomes. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower Impatience.
Guidance Stones can be demolished, granting 15 Stone and 8 Resin.
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less Hostility.