Resolve

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Revision as of 18:36, 16 December 2023 by Alcawen (talk | contribs) (→‎Decadence)
Foxes Foxes with high Resolve

Overview

Resolve refers to the happiness of your Villagers and is affected by both positive and negative influences.

Positive influences can be:

Other Positives:

Negative Influences can be:

Resolve is represented by a number between -50 and 50, which is calculated based on the base resolve of each species and the positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to leave.

"Current Resolve" reflects the current resolve of a specific species, while "Future Resolve" is the sum of all effects and is subject to change over time based on influencing factors.

Decadence, Demand and Resilience

Decadence

Decadence refers to the amount of points the resolve threshold will increase each time a Viceroy gains a reputation point through resolve from a specific species. For example, if Foxes Foxes have a decadence of 5, the minimum level needed to reach the reputation threshold will increase from 15 to 20 once a Viceroy gains a reputation point from their Foxes Foxes.

Demand

Demand is the level of Resolve needed to reach the Resolve Threshold to start generating Reputation.

Resilience

Resilience is how fast a Species will leave when their Resolve drops below 1 (into the red). Lizards Lizards have a very high level of Resilience, thus they are slow to leave. Harpies Harpies's level of Resilience is very low, and they are often the first to leave.

Species Base Resolve Break Interval Resilience Demand Decadence Hunger Tolerance
Beavers Beavers 10 02:00 Low High 2 6
Foxes Foxes 5 02:00 Low Low 5 3
Harpies Harpies 5 01:40 Low Low 3 4
Humans Humans 15 02:00 Low High 4 6
Lizards Lizards 5 01:40 High Medium 7 12

Gaining Reputation Points through Resolve

Highresolverepearn.PNG
ResolveThresholdIndicator.png

Viceorys can gain Reputation Points by making Villagers reach the "Reputation Threshold" with high Villager Resolve. Once their portraits go Blue, they start generating Reputation. The more Villagers that reach the threshold, the more Reputation is gained.

The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.




Interpreting Resolve Trays

ResolveTray.png

This is a Resolve Tray. To expand it, click on the arrow (Number 11). In your Game Settings, you can enable "Species Panel Open by Default" to always have this panel expanded. This is highly recommended. Resolve caps at 50.

In this panel, you can see what gives your Villagers Resolve, and what is taking away their Resolve.

  1. Basic Shelter, +3 Resolve per Villager (Bottom right)
  2. Species Specific Shelter, +3 Resolve per Villager (Top left "6" means how many empty spaces are available)
  3. Complex Food Need Fulfilled, in this case Porridge Porridge. (Bottom Right, +4 Resolve to each Villager, Top left, 770 Units of Porridge remaining.)
  4. Complex Food Need Fulfilled, Biscuits Biscuits in this case. (+5 Resolve per Villager, 773 Units remaining.)
  5. Complex Food Need Fulfilled, Pie Pies in this case.(+5 Resolve per Villager, 767 units remaining.)
  6. Clothing Need Fulfilled. (+5 Resolve per Villager, 768 units of Coats Coats remaining.)
  7. Service Need Fulfilled. Leisure in this case. (+8 Resolve per Villager, 755 units of Ale Ale remaining.)
  8. Service Need Fulfilled. Religion in this case. (+8 Resolve per Villager, 750 units of Incense Incense remaining.)
  9. +4 Resolve per Villager from Other Sources. Hover over this image to see from which sources.
  10. -4 Resolve per Villager from other sources. Hover over this image to see from which sources.
  11. Expand or Close this panel.
  12. Favor this species. +5 Resolve to each Villager of this Species, -5 Per Villager of all other Species.

Species Resolve Data

For more information, please see Complex Needs

Resolve Data per Species

Species Complex Foods Clothing Services
Jerky.png
Jerky
Porridge.png
Porridge
Skewers.png
Skewers
Biscuits.png
Biscuits
Pie.png
Pie
Icon Resource PickledGoods.png
Pickled Goods
Coats.png
Coats
Icon Service Leisure.png
Leisure
Icon Service Brawling.png
Brawling
Icon Need Religion.png
Religion
Icon Service Education.png
Education
Icon Service Luxury.png
Luxury
Icon Service Treatment.png
Treatment
Beavers Beavers +5 +8 +8 +10 +8
Foxes Foxes +4 +5 +8 +8 +10 +10
Harpies Harpies +4 +5 +5 +10 +10
Humans Humans +4 +5 +5 +8 +8
Lizards Lizards +5 +4 +5 +8 +8 +8

Transposed:

Species Beavers Beavers Foxes Foxes Harpies Harpies Humans Humans Lizards Lizards
Complex Foods Jerky.png
Jerky
+4 +5
Porridge.png
Porridge
+4 +4
Skewers.png
Skewers
+5 +4
Biscuits.png
Biscuits
+5 +5 +5
Pie.png
Pie
+5 +5 +5
Icon Resource PickledGoods.png
Pickled Goods
+8 +8 +8
Clothing Coats.png
Coats
+5 +5 +5
Services Icon Service Leisure.png
Leisure
+8 +8
Icon Service Brawling.png
Brawling
+8 +8
Icon Need Religion.png
Religion
+8 +8
Icon Service Education.png
Education
+10 +10
Icon Service Luxury.png
Luxury
+8 +10
Icon Service Treatment.png
Treatment
+10 +10

Cornerstones and Perks influencing Resolve

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Strategy

  • Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
  • In mid to late game, Viceorys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is.

References

Thanks to Discord users BeepBoop7335!, kushmaster_88283 and drillboyjenkins!