World Map: Difference between revisions

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For a complete list of these Events, please see [[World Events]].
For a complete list of these Events, please see [[World Events]].
 
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; border:hidden"
|+
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Bankrupt Trader
| style="text-align:left;border:hidden" | Wading through the forest, you encounter a peddler pulling a wagon. It looks like his luck has run out and he's desperate to bounce back. If you bring him enough amber, he is willing to lend you some of his best workers until the end of the cycle.",
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Brass Order Engineers
| style="text-align:left;border:hidden" | The narrow and winding path through the forest suddenly opens up, and a huge clearing appears before you. In the distance, you can see a group of Beavers hammering away at what appears to be a wooden scaffolding. Their uniforms bear the mark of the Brass Order.",
|-style="border:hidden"
| {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer
| style="text-align:left;border:hidden" | "Always into the east" mumbles the wretched traveler, clutching something in his hand. Somehow you know that trying to take it by force would not be the wisest decision, but maybe he would be willing to part with it... for the right price.",
|-style="border:hidden"
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract
| style="text-align:left;border:hidden" | The guild has made you an offer. They've found an excellent spot for a trading hub and want you to establish it. In theory, only the Crown can command viceroys, but the guild has an unusual gift for finding clever ways around such antiquated laws.
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Crashed Airship
| style="text-align:left;border:hidden" | You encounter the wreckage of one of the Merchant Guild's famous airships. You can see a very busy crew running around it, trying to fix the ship and recover lost supplies. Suddenly, an old Beaver in a captain's blazer notices you, and yells out for help.
|-style="border:hidden"
| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| style="text-align:left;border:hidden" | Your caravan is suddenly stopped by an old Beaver in rugged clothing, blocking the passage. He seems to not have a care in the world, and won't move out of the way to let your wagons pass. His calm demeanor stands in stark contrast to the fast approaching storm clouds behind you. Perhaps you can learn from him?
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Fire Moths
| style="text-align:left;border:hidden" | Villagers in this settlement have succumbed to the Disease of the Flame. Folks call such people Fire Moths, as those who lost themselves to the fire now sit around the hearth, staring at it aimlessly. You look into the flames for a while yourself, but there is nothing you can do for those wretched souls.
|-style="border:hidden"
| {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan
| style="text-align:left;border:hidden" | You come across a lively and bustling encampment of the First Dawn Company. One of the viceroys, sitting by the campfire, waves his hand in your direction, inviting you to join the group. Although it would be wiser not to trust the First Dawn, a moment's rest will surely do you good.
|-style="border:hidden"
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods
| style="text-align:left;border:hidden" | As you make your way through the wilds, you hear a faint humming... An eerie song in a strange language. As you get closer, you see a circle of cloaked figures gathered around a strange obelisk. One of them points at you, and the others start slowly walking towards you.
|-style="border:hidden"
| {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler
| style="text-align:left;border:hidden" | You stumble upon a rugged man, wearing an old tattered cloak with the viceroys' insignia on it... and yet he has no caravan with him. He smiles at you, clearly relieved to see another living soul in this unforgiving wilderness. But he isn't asking you for food or clothing. Instead, he offers you a game of chance.
|-style="border:hidden"
| {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy
| style="text-align:left;border:hidden" | People in these parts can take a lot, but whatever this poor bastard decided to do made the villagers snap. While some of them just sit in resignation, others are willing to push forward if you can prove to them that you actually care.
|-style="border:hidden"
| {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster
| style="text-align:left;border:hidden" | This Royal Loremaster was clearly sent here to locate something important to the Crown. After a few hours of trying, you are convinced there is no power in this world that would pry any clue about his goal from him. He has connections though, and is willing to pay for your help.",
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Shelled Mosquito Nest
| style="text-align:left;border:hidden" | Your scouts report a nearby nest of shelled mosquitos. You would rather step into the eye of the storm than come too close to their burrow, but shelled mosquitos form nests around old broken seals. Perhaps there is a way you can lure them away for a short while.",
|-style="border:hidden"
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| style="text-align:left;border:hidden" | You come across a bizarre sight - a group of 8 Fishmen wandering through the forest, led by an old soothsayer in a gray robe made of seaweed and shells. You feel inclined to run or take up a weapon, but the creatures don't seem hostile. One of them approaches you slowly, and in its black, fishy eyes, you can see a glimmer of curiosity mixed in with desperation.",
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Sadarth the Wise
| style="text-align:left;border:hidden" | You meet a hooded figure on the side of the road. Their face is shrouded in darkness, but you recognize some familiar features. As the creature approaches you, the name of Sothur immediately jumps to mind... yet this isn't him. Another ancient one, perhaps? The man smiles gently, revealing a row of disturbingly sharp teeth.
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Somber Procession
| style="text-align:left;border:hidden" | Your caravan stumbles upon a long and somber procession, carrying a body encased in a block of amber. Another viceroy perished, attempting the trial to join the Queen's Hands. The mourners ask you not to disturb the forest, and ensure their safe passage back to the Citadel.",
|-style="border:hidden"
| {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg
| style="text-align:left;border:hidden" | Cutting through the thicket, your caravan stumbles upon a stormbird egg. Your instincts scream to leave it in peace and flee before its mother comes back, but... who hasn't dreamed of having a pet stormbird, at least for a while?",
|-style="border:hidden"
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Storm Ant Column
| style="text-align:left;border:hidden" | An enormous column of Storm Ants stretches in both directions. Large as a Beaver's fist, they've made entire armies wait for days. On a large tree nearby, right in the middle of the ant column, you can see a trader with his guard, screaming for help. But only one thing in the world would make the Storm Ants change course. Food.",
|}
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Revision as of 16:33, 6 December 2023

Different Biomes on the World Map



Overview

The World Map consists of different elements, these are:

Fog of War

The Fog of War

The Fog of War hides World Events and Map Modifiers. Once a Viceroy gets close enough to a "?" , the fog will lift and the World Event or World Modifier will be revealed! Viceorys can use the Caravan Wagons Rewards on the when receiving a Royal Resupply to lift the Fog of War even more.







The Smoldering City

Smoldering City
Smoldering City on the Map

The Smoldering City is where Viceroys can buy Upgrades, check their Game History and visit their Home, once unlocked. The Smoldering City will grow and expand as Viceroys unlock more Upgrades.









Biome Hex Tiles

Biome Conditions

There are 6 different Biomes on the world map. These are:

Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.




Reward Indicators

Tile Rewards
Total Tile Rewards


On the left we can see each Hex Tile of the map gives different Meta Rewards, be it Icon MetaResource FoodStockpiles.png Food Stockpiles, Icon MetaResource Machinery.png Machinery or Icon MetaResource Artifact.png Artifacts , these rewards are used in Upgrades within the Citadel, and to pay for Stormforged Cornerstones.

Viceorys can see on the right, the total Rewards playing a tile will give them. This info box is always on the left side of the screen, near the top.




World Event Tiles

World Events on the Map

World Events are opportunities for Viceroys to gain extra rewards by completing a challenge given by the event. When a Viceroy chooses to attempt the World Event, their caravan will choose the World Event tile to settle on.

For a complete list of these Events, please see World Events.









WorldEventGeneric.png
Bankrupt Trader
Wading through the forest, you encounter a peddler pulling a wagon. It looks like his luck has run out and he's desperate to bounce back. If you bring him enough amber, he is willing to lend you some of his best workers until the end of the cycle.",
WorldEventGeneric.png
Brass Order Engineers
The narrow and winding path through the forest suddenly opens up, and a huge clearing appears before you. In the distance, you can see a group of Beavers hammering away at what appears to be a wooden scaffolding. Their uniforms bear the mark of the Brass Order.",
Cloaked Wanderer.png
Cloaked Wanderer
"Always into the east" mumbles the wretched traveler, clutching something in his hand. Somehow you know that trying to take it by force would not be the wisest decision, but maybe he would be willing to part with it... for the right price.",
Commenda Contract.png
Commenda Contract
The guild has made you an offer. They've found an excellent spot for a trading hub and want you to establish it. In theory, only the Crown can command viceroys, but the guild has an unusual gift for finding clever ways around such antiquated laws.
WorldEventGeneric.png
Crashed Airship
You encounter the wreckage of one of the Merchant Guild's famous airships. You can see a very busy crew running around it, trying to fix the ship and recover lost supplies. Suddenly, an old Beaver in a captain's blazer notices you, and yells out for help.
Wandering Eremite.png
Wandering Eremite
Your caravan is suddenly stopped by an old Beaver in rugged clothing, blocking the passage. He seems to not have a care in the world, and won't move out of the way to let your wagons pass. His calm demeanor stands in stark contrast to the fast approaching storm clouds behind you. Perhaps you can learn from him?
WorldEventGeneric.png
Fire Moths
Villagers in this settlement have succumbed to the Disease of the Flame. Folks call such people Fire Moths, as those who lost themselves to the fire now sit around the hearth, staring at it aimlessly. You look into the flames for a while yourself, but there is nothing you can do for those wretched souls.
First Dawn Company Caravan.png
First Dawn Company Caravan
You come across a lively and bustling encampment of the First Dawn Company. One of the viceroys, sitting by the campfire, waves his hand in your direction, inviting you to join the group. Although it would be wiser not to trust the First Dawn, a moment's rest will surely do you good.
Followers of the Forsaken Gods.png
Followers of the Forsaken Gods
As you make your way through the wilds, you hear a faint humming... An eerie song in a strange language. As you get closer, you see a circle of cloaked figures gathered around a strange obelisk. One of them points at you, and the others start slowly walking towards you.
Event Gambler.png
The Gambler
You stumble upon a rugged man, wearing an old tattered cloak with the viceroys' insignia on it... and yet he has no caravan with him. He smiles at you, clearly relieved to see another living soul in this unforgiving wilderness. But he isn't asking you for food or clothing. Instead, he offers you a game of chance.
Hanged Viceroy.png
Hanged Viceroy
People in these parts can take a lot, but whatever this poor bastard decided to do made the villagers snap. While some of them just sit in resignation, others are willing to push forward if you can prove to them that you actually care.
Obsidian Loremaster.png
Obsidian Loremaster
This Royal Loremaster was clearly sent here to locate something important to the Crown. After a few hours of trying, you are convinced there is no power in this world that would pry any clue about his goal from him. He has connections though, and is willing to pay for your help.",
WorldEventGeneric.png
Shelled Mosquito Nest
Your scouts report a nearby nest of shelled mosquitos. You would rather step into the eye of the storm than come too close to their burrow, but shelled mosquitos form nests around old broken seals. Perhaps there is a way you can lure them away for a short while.",
Roaming Fishmen Tribe.png
Roaming Fishmen Tribe
You come across a bizarre sight - a group of 8 Fishmen wandering through the forest, led by an old soothsayer in a gray robe made of seaweed and shells. You feel inclined to run or take up a weapon, but the creatures don't seem hostile. One of them approaches you slowly, and in its black, fishy eyes, you can see a glimmer of curiosity mixed in with desperation.",
WorldEventGeneric.png
Sadarth the Wise
You meet a hooded figure on the side of the road. Their face is shrouded in darkness, but you recognize some familiar features. As the creature approaches you, the name of Sothur immediately jumps to mind... yet this isn't him. Another ancient one, perhaps? The man smiles gently, revealing a row of disturbingly sharp teeth.
WorldEventGeneric.png
Somber Procession
Your caravan stumbles upon a long and somber procession, carrying a body encased in a block of amber. Another viceroy perished, attempting the trial to join the Queen's Hands. The mourners ask you not to disturb the forest, and ensure their safe passage back to the Citadel.",
StormbirdEggWorldEvent.png
Stormbird Egg
Cutting through the thicket, your caravan stumbles upon a stormbird egg. Your instincts scream to leave it in peace and flee before its mother comes back, but... who hasn't dreamed of having a pet stormbird, at least for a while?",
WorldEventGeneric.png
Storm Ant Column
An enormous column of Storm Ants stretches in both directions. Large as a Beaver's fist, they've made entire armies wait for days. On a large tree nearby, right in the middle of the ant column, you can see a trader with his guard, screaming for help. But only one thing in the world would make the Storm Ants change course. Food.",









World Modifier Tiles

Map Modifiers outlined in Yellow

World Modifier Tiles add Effects to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below:










Positive

AbandonedSettlement.png
Abandoned Settlement
Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
FertileGrounds.png
Fertile Grounds
Glades have an increased chance of including fertile soil.
ForsakenGodsTemple.png
Forsaken Gods Temple
Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve.
LevitatingMonument.png
Levitating Monument
The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
OverGrownLibrary.png
Overgrown Library
A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
PetrifiedNecropolis.png
Petrified Necropolis
Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat Meat for every Stone Stone or Clay Clay gathered.
RoyalOutpost.png
Royal Outpost
The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
RuinedArmory.png
Ruined Armory
An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
RuinsModifier.png
Ruins
This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
WatchTower.png
Watchtower
The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility

Negative

AncientBattleground.png
Ancient Battleground
This land was once the place of a mythical battle. You start with Hostility points.
BanditCamp.png
Bandit Camp
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
BarrenLands.png
Barren Lands
The soil is too acidic. There is no fertile soil anywhere in this region.
CorrosiveTorrent.png
Corrosive Torrent
The rain is especially toxic in this region. No resources will be refunded after destroying a building.
DangerousLands.png
Dangerous Lands
Only Dangerous Glades can be found in this region.
FishmenRitualSite.png
Fishmen Ritual Site
A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
FloodedMines.png
Flooded Mines
This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
ForbiddenLands.png
Forbidden Lands
Only Forbidden Glades can be found in this region.
Frosts.png
Frosts
A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
GatheringStorm.png
Gathering Storm
A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
HauntedForest.png
Haunted Forest
Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
LandOfGreed.png
Land of Greed
The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
MonasteryoftheHolyFlame'.png
Monastery of the Holy Flame
The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
OminousPresence.png
Ominous Presence
Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
ShatteredObelisk.png
Shattered Obelisk
You are unable to use the pause function.
SparkdewCrystals.png
Sparkdew Crystals
The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
StatueoftheForefathers.png
Statue of the Forefathers
A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
UntamedWilds.png
Untamed Wilds
Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).

Seals

The End Cycle Button, and a Seal
The Cycle Summary Screen

On the left we see a Seal and the "End Cycle button. Seals are end-game goals. Each Viceroy must work towards a Seal on their map, enter the Sealed Forest, and successfully reforge a Seal by completing Seal Orders to win the Cycle. After the Cycle is completed, Viceroys can click on the bottom right of the screen, where a Summary Screen of the Cycle will be shown.

On the right we can see the Summary Screen where Viceroys can choose which Seals can spawn on the map during the next Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.