World Map: Difference between revisions

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Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
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= Reward Indicators =
= Reward Indicators =

Revision as of 11:47, 6 December 2023

Different Biomes on the World Map



Overview

The World Map consists of different elements, these are:

  • Fog of War
  • The Smoldering City
  • Biome Hex Tiles
  • Reward Indicators
  • World Events
  • World [Modifier] Tiles
  • Seals

Fog of War

The Smoldering City

Biome Hex Tiles

Biome Conditions

There are 6 different Biomes on the world map. These are:

Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.




Reward Indicators

Tile Rewards
Total Tile Rewards


On the left we can see each Hex Tile of the map gives different Meta Rewards, be it Icon MetaResource FoodStockpiles.png Food Stockpiles, Icon MetaResource Machinery.png Machinery or Icon MetaResource Artifact.png Artifacts , these rewards are used in Upgrades within the Citadel, and to pay for Stormforged Cornerstones.

Viceorys can see on the right, the total Rewards playing a tile will give them. This info box is always on the left side of the screen, near the top.




World Event Tiles

Please see World Events

World Modifier Tiles

Map Modifiers outlined in Yellow

World Modifier Tiles add Effects to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below:









Positive

AbandonedSettlement.png
Abandoned Settlement
Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
FertileGrounds.png
Fertile Grounds
Glades have an increased chance of including fertile soil.
ForsakenGodsTemple.png
Forsaken Gods Temple
Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve.
LevitatingMonument.png
Levitating Monument
The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
OverGrownLibrary.png
Overgrown Library
A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
PetrifiedNecropolis.png
Petrified Necropolis
Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat Meat for every Stone Stone or Clay Clay gathered.
RoyalOutpost.png
Royal Outpost
The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
RuinedArmory.png
Ruined Armory
An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
RuinsModifier.png
Ruins
This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
WatchTower.png
Watchtower
The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility

Negative

AncientBattleground.png
Ancient Battleground
This land was once the place of a mythical battle. You start with Hostility points.
BanditCamp.png
Bandit Camp
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
BarrenLands.png
Barren Lands
The soil is too acidic. There is no fertile soil anywhere in this region.
CorrosiveTorrent.png
Corrosive Torrent
The rain is especially toxic in this region. No resources will be refunded after destroying a building.
DangerousLands.png
Dangerous Lands
Only Dangerous Glades can be found in this region.
FishmenRitualSite.png
Fishmen Ritual Site
A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
FloodedMines.png
Flooded Mines
This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
ForbiddenLands.png
Forbidden Lands
Only Forbidden Glades can be found in this region.
Frosts.png
Frosts
A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
GatheringStorm.png
Gathering Storm
A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
HauntedForest.png
Haunted Forest
Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
LandOfGreed.png
Land of Greed
The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
MonasteryoftheHolyFlame'.png
Monastery of the Holy Flame
The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
OminousPresence.png
Ominous Presence
Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
ShatteredObelisk.png
Shattered Obelisk
You are unable to use the pause function.
SparkdewCrystals.png
Sparkdew Crystals
The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
StatueoftheForefathers.png
Statue of the Forefathers
A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
UntamedWilds.png
Untamed Wilds
Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).

Strategy

See Also