Cursed Royal Woodlands: Difference between revisions
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[[File: | {{Version|1.4.17}} | ||
[[File:Biome CursedRoyalWoodlands.png|thumb|360px|The Cursed Royal Woodlands]] | |||
= Overview = | == Overview == | ||
[[File: | [[File:Icon_Biome_Cursed.png|96px|left]] | ||
A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world. | A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world. | ||
<br /><br /><br /> | <br /><br /><br /> | ||
= Effects = | == Effects == | ||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- | |- | ||
| {{Perk|Red|File:CursedBattlefield.png}}<br />'''Cursed Battlefield''' | |||
| {{Perk|Red|File:CursedBattlefield.png}}<br />Cursed Battlefield | |||
| style="text-align:left;border:hidden" | The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size. | | style="text-align:left;border:hidden" | The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size. | ||
|- | |- | ||
| {{Perk|LimeGreen|File:RestlessSpirits.png}}<br />Restless Spirits | | {{Perk|LimeGreen|File:RestlessSpirits.png}}<br />'''Restless Spirits''' | ||
| style="text-align:left;border:hidden" | This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest. | | style="text-align:left;border:hidden" | This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest. | ||
|} | |} | ||
== Resources == | |||
= Resources = | |||
The Cursed Royal Woodlands has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]: | The Cursed Royal Woodlands has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]: | ||
== Trees == | === Trees === | ||
All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give | All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Wood}}. They may also grant additional resources depending on the biome. These trees have 2 charges each. | ||
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | ||
|+ | |+ | ||
|- | |- | ||
! Trees | ! Trees | ||
! Charges | ! Charges | ||
! Bonus Resources | ! Bonus Resources | ||
! Description | ! Description | ||
|- | |- | ||
| [[File:Dying_Tree.png|94px]]<br />Dying Trees | | [[File:Dying_Tree.png|94px]]<br />Dying Trees | ||
| 2 | | 2 | ||
| style="text-align:left;" | | | style="text-align:left;" | {{rl|Wood|medium}} 60% + <br/>{{rl|Insects|medium}} 10% +<br />{{rl|Plant Fiber|medium}} 10% +<br />{{rl|Roots|medium}} 10% | ||
| A bare, rotting tree infested with grubs | | A bare, rotting tree infested with grubs. | ||
|} | |} | ||
== Natural Resources: == | === Natural Resources: === | ||
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" | {| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" | ||
|+ | |+ | ||
|- | |- | ||
! Primary Resources | ! Primary Resources | ||
! colspan="2" | Charges → Resource Deposits | ! colspan="2" | Charges → Resource Deposits | ||
Line 55: | Line 54: | ||
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch | | colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch | ||
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20% | | [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20% | ||
| {{bl|Foragers' Camp|large}}{{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{sl|Farming|medium}} <br /><br />{{species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br /> | | colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch | ||
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30% | | [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30% | ||
| {{bl|Small Foragers' Camp|large}}{{1Star}} | | {{bl|Small Foragers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl|Plant Fiber|large}} | | rowspan="2" | {{rl|Plant Fiber|large}}<br /><br/>{{rl|Leather|large}} | ||
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br /> | | colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />60 → [[File:Large Strider Molt.png|32px]] Water Strider Molt | ||
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File: | | [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Leather.png|32px]] 100% + [[File:Meat.png|32px]] 40% | ||
| {{bl|Harvesters' Camp|large}}{{2Star}} | | rowspan="2" | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| style="text-align:center;" | none | | rowspan="2" style="text-align:center;" | ''none'' | ||
|- | |||
| colspan="2" | 20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field <br/> <br/>20 → [[File:Small Strider Molt.png|32px]] Water Strider Molt | |||
| [[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20% | |||
|- | |- | ||
| rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Mushrooms|large}} | | rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Mushrooms|large}} | ||
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth | | colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /> | | [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 40% | ||
| {{bl|Herbalists' Camp|large}}{{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{sl|Alchemy|medium}} <br /><br /> {{species link|Harpies|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth | | colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms | ||
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /> | | [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20% | ||
| {{bl|Small Herbalists' Camp|large}}{{1Star}} | | {{bl|Small Herbalists' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
Line 86: | Line 88: | ||
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit | ||
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% + [[File:SeaMarrow.png|32px]] 100% | | [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% + [[File:SeaMarrow.png|32px]] 100% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}} | ||
|- | |- | ||
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | | colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit | ||
Line 96: | Line 98: | ||
| colspan="2" | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest | | colspan="2" | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest | ||
| [[File:Insects.png|32px]] 60% | | [[File:Insects.png|32px]] 60% | ||
| {{bl|Trappers' Camp|large}}{{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{sl|Meat production|medium}}<br /> <br />{{species link|Lizards|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | | colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest | ||
| [[File:Insects.png|32px]] 20%<br /> | | [[File:Insects.png|32px]] 20%<br /> | ||
| {{bl|Small Trappers' Camp|large}}{{1Star}} | | {{bl|Small Trappers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |||
| rowspan="2" | {{rl|Fish|large}} | |||
| colspan="2" | 80 → Thunderfish Pond | |||
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50% | |||
| {{bl|Fishing Hut|large}} {{2Star}} | |||
| style="text-align:center;" | 00:15 | |||
| rowspan="2" style="text-align:center;" | ''none'' | |||
|- | |||
| colspan="2" | 60 → Thunderfish Pond | |||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40% | |||
| {{bl|Small Fishing Hut|large}} {{1Star}} | |||
| style="text-align:center;" | 00:20 | |||
|- | |- | ||
| {{rl|Copper Ore|large}} | | {{rl|Copper Ore|large}} | ||
| colspan="2" | | | colspan="2" | 75 → [[File:Copper Vein.png|32px]] Copper Vein | ||
| [[File:Clay.png|32px]] 30% | | [[File:Clay.png|32px]] 30% | ||
| | | {{bl|Mine|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:40 | ||
| style="text-align:center;" | | | style="text-align:center;" | {{sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | ||
|} | |} | ||
== Ghosts == | |||
Please see [[Cursed Ghosts]]. | Please see [[Cursed Ghosts]]. | ||
= Strategy = | == Strategy == | ||
* Cursed Royal Woodlands' map generation leaves the densest patches of forest between [[Glades]] out of any [[biome]]. Use the marking tool for woodcutters liberally to speed up the process of opening Glades. | |||
* '''Cursed Battlefield''' [[ #Effects |biome effect]] changes your standard approach in a number of ways: | |||
** When looking for a Dangerous/Forbidden Glade, consider preparing a second Glade for opening, in case your first one turns out to be a Small Glade. | |||
** Relative proximity of different Glade types doesn't change in CRW, so you still have a higher chance to find Forbidden Glades on the border of the map. | |||
** All [[Orders]] that require opening Glades and specific [[Event]] solves become more risky, since you can't focus on a specific Glade type. | |||
** All [[Ruins]]-related Orders and effects become harder to make use of, since you can't reliably open Dangerous and Forbidden Glades, and they have a higher chance to contain Ruins. | |||
** Due to CRW map generation coupled with '''Cursed Battlefield''', you have a relatively high chance of encountering a Glade [[trader]] in your first 1-2 Glades. Consider focusing on [[Trade Routes]] year 1 or simply taking an {{rl|Amber}} [[Embarkation]] bonus to make use of that. | |||
* '''Restless Spirits''' biome effect also changes your typical decision making: | |||
** Cursed Ghosts tend to take up [[Abandoned Cache]] slots in Glades, so {{rl|Tools}} are not as powerful as they are in other [[biomes]] - you can't convert them to [[Reputation]] reliably. Similarly, {{rl|Stone}} or {{rl|Training Gear}} delivery line [[Embarkation]] bonuses are noticeably weaker. | |||
** On the other hand, {{rl|Incense}} and {{rl|Oil}} Recipes are more desirable, since you can use them to satisfy Ghosts. | |||
** Cursed Ghosts can proc Abandoned Cache-related [[Cornerstones]], but you can't count on [[File:FlatIcon Loy.png|16px]] Loyalty solves from Caches. Additionally, it often takes more time to complete Ghosts' tasks compared to just opening a Cache with some Stome. | |||
* You can use {{Species link|Frogs}}' [[Starting Ability]] to deduce the location of the nearest Dangerous Glade - as long as the revealed [[Ruin]] is not a camp or a [[Fishing Hut]]. | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] |
Latest revision as of 21:20, 11 November 2024
Overview
A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.
Effects
Resources
The Cursed Royal Woodlands has an Average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Dying Trees |
2 | Wood 60% + Insects 10% + Plant Fiber 10% + Roots 10% |
A bare, rotting tree infested with grubs. |
Natural Resources:
Primary Resources | Charges → Resource Deposits | Bonuse Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Grain Vegetables |
70 → Swamp Wheat Field 70 → Moss Broccoli Patch |
20% + 100% 40% + 20% |
Foragers' Camp ★★ | 00:17 | Farming Humans | |
12 → Swamp Wheat Field 15 → Moss Broccoli Patch |
20% 30% |
Small Foragers' Camp ★ | 00:25 | |||
Plant Fiber Leather |
60 → Flax Field 60 → Water Strider Molt |
50% + 30% 100% + 40% |
Harvesters' Camp ★★ | 00:05 | none | |
20 → Flax Field 20 → Water Strider Molt |
30% + 20% | |||||
Herbs Mushrooms |
70 → Herb Node 70 → Bleeding Tooth Mushrooms |
40% + 20% 40% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Herb Node 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 50% + 01% + 100% |
Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Insects |
70 → Wormtongue Nest | 60% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Wormtongue Nest | 20% |
Small Trappers' Camp ★ | 00:25 | |||
Fish | 80 → Thunderfish Pond | 100% + 2 50% | Fishing Hut ★★ | 00:15 | none | |
60 → Thunderfish Pond | 40% | Small Fishing Hut ★ | 00:20 | |||
Copper Ore | 75 → Copper Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Ghosts
Please see Cursed Ghosts.
Strategy
- Cursed Royal Woodlands' map generation leaves the densest patches of forest between Glades out of any biome. Use the marking tool for woodcutters liberally to speed up the process of opening Glades.
- Cursed Battlefield biome effect changes your standard approach in a number of ways:
- When looking for a Dangerous/Forbidden Glade, consider preparing a second Glade for opening, in case your first one turns out to be a Small Glade.
- Relative proximity of different Glade types doesn't change in CRW, so you still have a higher chance to find Forbidden Glades on the border of the map.
- All Orders that require opening Glades and specific Event solves become more risky, since you can't focus on a specific Glade type.
- All Ruins-related Orders and effects become harder to make use of, since you can't reliably open Dangerous and Forbidden Glades, and they have a higher chance to contain Ruins.
- Due to CRW map generation coupled with Cursed Battlefield, you have a relatively high chance of encountering a Glade trader in your first 1-2 Glades. Consider focusing on Trade Routes year 1 or simply taking an Amber Embarkation bonus to make use of that.
- Restless Spirits biome effect also changes your typical decision making:
- Cursed Ghosts tend to take up Abandoned Cache slots in Glades, so Tools are not as powerful as they are in other biomes - you can't convert them to Reputation reliably. Similarly, Stone or Training Gear delivery line Embarkation bonuses are noticeably weaker.
- On the other hand, Incense and Oil Recipes are more desirable, since you can use them to satisfy Ghosts.
- Cursed Ghosts can proc Abandoned Cache-related Cornerstones, but you can't count on Loyalty solves from Caches. Additionally, it often takes more time to complete Ghosts' tasks compared to just opening a Cache with some Stome.
- You can use Frogs' Starting Ability to deduce the location of the nearest Dangerous Glade - as long as the revealed Ruin is not a camp or a Fishing Hut.