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[[File:Icon Biome CursedRoyalWoodlands.png|thumb|360px|The Cursed Royal Woodlands]]
{{Version|1.4.17}}
[[File:Biome CursedRoyalWoodlands.png|thumb|360px|The Cursed Royal Woodlands]]


= Overview =
== Overview ==
[[File:CursedRoyalWoodlandsIcon.png|96px|left]]
[[File:Icon_Biome_Cursed.png|96px|left]]
A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.
A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.
<br /><br /><br />
<br /><br /><br />


= Effects =
== Effects ==


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-  
|-style="border:hidden"
| {{Perk|Red|File:CursedBattlefield.png}}<br />'''Cursed Battlefield'''
| {{Perk|Red|File:CursedBattlefield.png}}<br />Cursed Battlefield
| style="text-align:left;border:hidden" | The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size.
| style="text-align:left;border:hidden" | The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size.
|-style="border:hidden"
|-
| {{Perk|LimeGreen|File:RestlessSpirits.png}}<br />Restless Spirits
| {{Perk|LimeGreen|File:RestlessSpirits.png}}<br />'''Restless Spirits'''
| style="text-align:left;border:hidden" | This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.
| style="text-align:left;border:hidden" | This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.
|}
|}


 
== Resources ==
= Resources =


The Cursed Royal Woodlands has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:
The Cursed Royal Woodlands has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:


== Trees ==
=== Trees ===
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
All trees can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Wood}}. They may also grant additional resources depending on the biome. These trees have 2 charges each.


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;"
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;"
|-
|+
! Tree
|-  
! Biome
! Trees
! Additional resources
! Charges
! Bonus Resources
! Description
! Description
|- style="font-weight:normal;"
|-  
| [[File:Dying Tree.png|94px]]<br />Dying Tree
| [[File:Dying_Tree.png|94px]]<br />Dying Trees
| [[Cursed Royal Woodlands]]
| 2
| style="text-align:left;" | {{rl|Insects|med}} 10%<br />{{rl|Plant Fiber|med}} 10%<br />{{rl|Roots|med}} 10%<br />{{rl|Wood|med}} 60%
| style="text-align:left;" | {{rl|Wood|medium}} 60% + <br/>{{rl|Insects|medium}} 10% +<br />{{rl|Plant Fiber|medium}} 10% +<br />{{rl|Roots|medium}} 10%  
| style="text-align:left;" | A bare, rotting tree infested with grubs.
| A bare, rotting tree infested with grubs.
|}
|}


== Natural Resources: ==
=== Natural Resources: ===


{| class="wikitable mw-collapsible" style="vertical-align:middle;"
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
|+
|+
|- style="font-weight:bold; text-align:center;"
|-  
! Primary Resources
! Primary Resources
! colspan="2" | Charges → Resource Deposits
! colspan="2" | Charges → Resource Deposits
Line 54: Line 54:
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%
| {{bl|Foragers' Camp|large}}{{2Star}}
| {{bl|Foragers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | {{sl|Farming|medium}} <br /><br />{{species link|Humans|medium}}
|-
|-
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />12 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
| {{rl|Plant Fiber|large}}
| rowspan="2" | {{rl|Plant Fiber|large}}<br /><br/>{{rl|Leather|large}}
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />60 → [[File:Large Strider Molt.png|32px]] Water Strider Molt
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%<br /><br />[[File:Leather.png|32px]] 100% + [[File:Meat.png|32px]] 40%
| {{bl|Harvesters' Camp|large}}{{2Star}}
| rowspan="2" | {{bl|Harvesters' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| style="text-align:center;" | none
| rowspan="2" style="text-align:center;" | ''none''
|-
| colspan="2" | 20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field <br/> <br/>20 → [[File:Small Strider Molt.png|32px]] Water Strider Molt
| [[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%
|-
|-
| rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Mushrooms|large}}
| rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Mushrooms|large}}
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms<br />70 → [[File:DebugNode_MarshlandsMushroomBig_icon.png|32px]] Grasscap Mushrooms
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode MushroomBig icon.png|32px]] Bleeding Tooth Mushrooms
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 40%<br />[[File:Insects.png|32px]] 40%
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 40%
| {{bl|Herbalists' Camp|large}}{{2Star}}
| {{bl|Herbalists' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | {{sl|Alchemy|medium}} <br /><br /> {{species link|Harpies|medium}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms<br />15 → [[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode MushroomSmall icon.png|32px]] Bleeding Tooth Mushrooms
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%<br />[[File:Insects.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
Line 85: Line 88:
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% +    [[File:SeaMarrow.png|32px]] 100%
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 01% +    [[File:SeaMarrow.png|32px]] 100%
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}}
|-
|-
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
Line 94: Line 97:
| rowspan="2" | {{rl|Insects|large}}<br />
| rowspan="2" | {{rl|Insects|large}}<br />
| colspan="2" | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| colspan="2" | 70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| [[File:Insects.png|32px]] 60%<br />
| [[File:Insects.png|32px]] 60%
| {{bl|Trappers' Camp|large}}{{2Star}}
| {{bl|Trappers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center;" | {{sl|Meat production|medium}}<br /> <br />{{species link|Lizards|medium}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| colspan="2" | 15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 20%<br />[[File:Leather.png|32px]] 20%<br />[[File:Insects.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20%<br />[[File:Leather.png|32px]] 20%
| [[File:Insects.png|32px]] 20%<br />
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
| rowspan="2" | {{rl|Fish|large}}
| colspan="2" | 80 → Thunderfish Pond
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50%
| {{bl|Fishing Hut|large}} {{2Star}}
| style="text-align:center;" | 00:15
| rowspan="2" style="text-align:center;" | ''none''
|-
| colspan="2" | 60 → Thunderfish Pond
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40%
| {{bl|Small Fishing Hut|large}} {{1Star}}
| style="text-align:center;" | 00:20
|-
|-
| {{rl|Copper Ore|large}}
| {{rl|Copper Ore|large}}
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit<br />
| colspan="2" | 75 → [[File:Copper Vein.png|32px]] Copper Vein
| [[File:Clay.png|32px]] 30%
| [[File:Clay.png|32px]] 30%
| [[File:Mine icon.png|center|54px]] [[Mine]] {{2Star}}
| {{bl|Mine|large}} {{2Star}}
| style="text-align:center;" | 00:29
| style="text-align:center;" | 00:40
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="text-align:center;" | {{sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}}
|}
|}


= Ghosts =
== Ghosts ==
= Strategy =
Please see [[Cursed Ghosts]].
 
== Strategy ==
* Cursed Royal Woodlands' map generation leaves the densest patches of forest between [[Glades]] out of any [[biome]]. Use the marking tool for woodcutters liberally to speed up the process of opening Glades.
* '''Cursed Battlefield''' [[ #Effects |biome effect]] changes your standard approach in a number of ways:
** When looking for a Dangerous/Forbidden Glade, consider preparing a second Glade for opening, in case your first one turns out to be a Small Glade.
** Relative proximity of different Glade types doesn't change in CRW, so you still have a higher chance to find Forbidden Glades on the border of the map.
** All [[Orders]] that require opening Glades and specific [[Event]] solves become more risky, since you can't focus on a specific Glade type.
** All [[Ruins]]-related Orders and effects become harder to make use of, since you can't reliably open Dangerous and Forbidden Glades, and they have a higher chance to contain Ruins.
** Due to CRW map generation coupled with '''Cursed Battlefield''', you have a relatively high chance of encountering a Glade [[trader]] in your first 1-2 Glades. Consider focusing on [[Trade Routes]] year 1 or simply taking an {{rl|Amber}} [[Embarkation]] bonus to make use of that.
* '''Restless Spirits''' biome effect also changes your typical decision making:
** Cursed Ghosts tend to take up [[Abandoned Cache]] slots in Glades, so {{rl|Tools}} are not as powerful as they are in other [[biomes]] - you can't convert them to [[Reputation]] reliably. Similarly, {{rl|Stone}} or {{rl|Training Gear}} delivery line [[Embarkation]] bonuses are noticeably weaker.
** On the other hand, {{rl|Incense}} and {{rl|Oil}} Recipes are more desirable, since you can use them to satisfy Ghosts.
** Cursed Ghosts can proc Abandoned Cache-related [[Cornerstones]], but you can't count on [[File:FlatIcon Loy.png|16px]] Loyalty solves from Caches. Additionally, it often takes more time to complete Ghosts' tasks compared to just opening a Cache with some Stome.
* You can use {{Species link|Frogs}}' [[Starting Ability]] to deduce the location of the nearest Dangerous Glade - as long as the revealed [[Ruin]] is not a camp or a [[Fishing Hut]].


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Latest revision as of 21:20, 11 November 2024

The Cursed Royal Woodlands

Overview

Icon Biome Cursed.png

A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.


Effects

CursedBattlefield.png
Cursed Battlefield
The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size.
RestlessSpirits.png
Restless Spirits
This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.

Resources

The Cursed Royal Woodlands has an Average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Dying Tree.png
Dying Trees
2 Wood Wood 60% +
Insects Insects 10% +
Plant Fiber Plant Fiber 10% +
Roots Roots 10%
A bare, rotting tree infested with grubs.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonuse Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain

Vegetables Vegetables
70 → DebugNode SwampWheatBig icon.png Swamp Wheat Field

70 → DebugNode MossBroccoliBig icon.png Moss Broccoli Patch
PlantFiber.png 20% + PlantFiber.png 100%

Insects.png 40% + Roots.png 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
12 → DebugNode SwampWheatSmall icon.png Swamp Wheat Field

15 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
PlantFiber.png 20%

Insects.png 30%
Small Foragers' Camp Small Foragers' Camp 00:25
Plant Fiber Plant Fiber

Leather Leather
60 → DebugNode FlaxBig icon.png Flax Field

60 → Large Strider Molt.png Water Strider Molt
Icon Resource Clay.png 50% + Insects icon.png 30%

Leather.png 100% + Meat.png 40%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
20 → DebugNode FlaxSmall icon.png Flax Field

20 → Small Strider Molt.png Water Strider Molt
Icon Resource Clay.png 30% + Insects icon.png 20%
Herbs Herbs

Mushrooms Mushrooms
70 → DebugNode HerbsBig icon.png Herb Node

70 → DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms
Icon Resource Berries.png 40% + PlantFiber.png 20%

Insects.png 40%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → DebugNode HerbsSmall icon.png Herb Node

15 → DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms
Icon Resource Berries.png 20%

Insects.png 20%
Small Herbalists' Camp Small Herbalists' Camp 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → DebugNode ClayBig icon.png Clay Deposit

60 → DebugNode SeaMarrowBig icon.png Sea Marrow Deposit
CopperOre.png 75% + Roots.png 30%

Stone.png 50% + Icon Resource AncientTablet.png 01% + SeaMarrow.png 100%
Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Icon Spec Masonry.png Masonry

Frogs Frogs
20 → DebugNode ClaySmall icon.png Clay Deposit

20 → DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit
CopperOre.png 50% + Roots.png 20%

SeaMarrow.png 80% + Stone.png 40%
Insects Insects
70 → DebugNode WormtongueNestBig icon.png Wormtongue Nest Insects.png 60% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → DebugNode WormtongueNestSmall icon.png Wormtongue Nest Insects.png 20%
Small Trappers' Camp Small Trappers' Camp 00:25
Fish Fish 80 → Thunderfish Pond Icon Resource Fish 1.png 100% + 2 Icon Resource Scales 1.png 50% Fishing Hut Fishing Hut ★★ 00:15 none
60 → Thunderfish Pond Icon Resource Scales 1.png 40% Small Fishing Hut Small Fishing Hut 00:20
Copper Ore Copper Ore 75 → Copper Vein.png Copper Vein Clay.png 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Ghosts

Please see Cursed Ghosts.

Strategy

  • Cursed Royal Woodlands' map generation leaves the densest patches of forest between Glades out of any biome. Use the marking tool for woodcutters liberally to speed up the process of opening Glades.
  • Cursed Battlefield biome effect changes your standard approach in a number of ways:
    • When looking for a Dangerous/Forbidden Glade, consider preparing a second Glade for opening, in case your first one turns out to be a Small Glade.
    • Relative proximity of different Glade types doesn't change in CRW, so you still have a higher chance to find Forbidden Glades on the border of the map.
    • All Orders that require opening Glades and specific Event solves become more risky, since you can't focus on a specific Glade type.
    • All Ruins-related Orders and effects become harder to make use of, since you can't reliably open Dangerous and Forbidden Glades, and they have a higher chance to contain Ruins.
    • Due to CRW map generation coupled with Cursed Battlefield, you have a relatively high chance of encountering a Glade trader in your first 1-2 Glades. Consider focusing on Trade Routes year 1 or simply taking an Amber Amber Embarkation bonus to make use of that.
  • Restless Spirits biome effect also changes your typical decision making:
    • Cursed Ghosts tend to take up Abandoned Cache slots in Glades, so Tools Tools are not as powerful as they are in other biomes - you can't convert them to Reputation reliably. Similarly, Stone Stone or Training Gear Training Gear delivery line Embarkation bonuses are noticeably weaker.
    • On the other hand, Incense Incense and Oil Oil Recipes are more desirable, since you can use them to satisfy Ghosts.
    • Cursed Ghosts can proc Abandoned Cache-related Cornerstones, but you can't count on FlatIcon Loy.png Loyalty solves from Caches. Additionally, it often takes more time to complete Ghosts' tasks compared to just opening a Cache with some Stome.
  • You can use Frogs Frogs' Starting Ability to deduce the location of the nearest Dangerous Glade - as long as the revealed Ruin is not a camp or a Fishing Hut.

See Also