Coastal Grove: Difference between revisions

From Against the Storm Official Wiki
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Revision as of 18:44, 5 October 2024

The Coastal Grove

Overview

These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements.

Coastal Grove is exclusive to the Keepers of the Stone DLC.

Effects

Icon Biome Coastal02.png
Gift of the Depths
After using bait 150 times in your fishing huts, you will unlock the ability to Sacrifice Icon Resource Algae 1.png Algae in the Ancient Hearth to reduce Hostility.
Icon Biome Coastal01.png
Strider Port
Your settlement begins on the coast of this strange land, near an ancient Strider Port. Use it to send out expeditions in search of blueprints and treasure. However, you will receive fewer blueprints from Reputation.

Resources

The Coastal Grove has an average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Kelpwood tree.png
Kelpwood tree
2 Icon Resource Algae 1.png Algae 30% +
Vegetables Vegetables 10%
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Berries Berries 70 → DebugNode DewberryBushBig icon.png Dewberry Bush Icon Resource Berries.png 80% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → DebugNode DewberryBushSmall icon.png Dewberry Bush Icon Resource Berries.png 20% Small Herbalists' Camp Small Herbalists' Camp 00:25
Insects Insects 70 → DebugNode WormtongueNestBig icon.png Wormtongue Nest Insects.png 60% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → DebugNode WormtongueNestSmall icon.png Wormtongue Nest Insects.png 20% Small Trappers' Camp Small Trappers' Camp 00:25
Roots Roots 70 → DebugNode RootsBig icon.png Roots Node Herbs.png 30% + Resin.png 30% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → DebugNode RootsSmall icon.png Roots Deposit Herbs.png 20% Small Foragers' Camp Small Foragers' Camp 00:25
Clay Clay 60 → DebugNode ClayBig icon.png Clay Deposit CopperOre.png 75% + Roots.png 30% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs
20 → DebugNode ClaySmall icon.png Clay Deposit CopperOre.png 50% + Roots.png 20%
Reed Reed
60 → DebugNode ReedBig icon.png Reed Field

20 → DebugNode ReedSmall icon.png Reed Field
Roots.png 40% + Icon Resource Clay.png 40%

Roots.png 20% + Icon Resource Clay.png 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Icon Resource Fish 1.png Fish

Icon Resource Scales 1.png Scales

Icon Resource Algae 1.png Algae
80 → Thunderfish Pond Icon Resource Fish 1.png 100% + 2 Icon Resource Scales 1.png 50% Fishing Hut icon.png Fishing Hut ★★ 00:15 none
80 → Copperfin Pond

80 → Algae Pond
Icon Resource Scales 1.png 100% + 2 Icon Resource SeaMarrow.png 50% + 2 Icon Resource Fish 1.png 30%

Icon Resource Algae 1.png 100% + 2 Herbs.png 50% + 2 Icon Resource Fish 1.png 20%
00:08
60 → Thunderfish Pond Icon Resource Scales 1.png 40% Primitive Fishing Hut icon.png Small Fishing Hut 00:20
60 → Copperfin Pond

60 → Algae Pond
Icon Resource SeaMarrow.png 40%

Herbs.png 40%
00:12
Coal Coal 120 → Coal Vein.png Coal Vein Stone.png 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Gift of the Depths

Main article: Sacrificing
Gift of the Depths.png

When you satisfy the conditions of Gift of the Depths by using 30 Pack of Crops Pack of Crops worth of bait, the description of the biome effect will change to "Your villagers seem to have grown accustomed to this bizarre land. You can sacrifice algae in the Ancient Hearth to reduce Hostility."

Sacrificing Icon Resource Algae 1.png Algae lowers Hostility by 60 per stack.

Strider Port

Strider Port in-game

Strider Port is a special building all Coastal Grove settlements have in the starting Glade. Strider Port serves as a base for Strider expeditions. It acts as a Glade Event that has no consequences or working effects, and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks.

In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure.

Strider expeditions alternate between two types: blueprint expeditions and treasure expeditions. Blueprint expeditions give you a blueprint and a treasure chest, while treasure expeditions offer only a treasure chest, but with a higher chance of higher rarity. You can gain a maximum of 8 blueprints this way. Before sending an expedition in search of a blueprint, you can select the building category you are interested in.


Expedition supplies

Each level of expedition raises the required amount of all resources by roughly 25%, up to double the base amount at level 5. For example, the base (level 1) Icon Resource Fish 1.png Fish requirement for expedition №11 is 30. Going up the levels, it becomes 38, 45, 52, and, finally, 60.

Expedition Supplies type Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
1&2 Strider food 10-20 Icon Resource Algae 1.png 5-10 Icon Resource Fish 1.png
Crew supplies 10-20 Icon Resource Roots.png 10-20 Icon Resource Berries.png 10-20 Icon Resource Insects.png 10-20 Icon Resource Mushrooms.png 10-20 Icon Resource Vegetables.png
3&4 Strider food 20-40 Icon Resource Algae 1.png 10-20 Icon Resource Fish 1.png
Crew supplies 1 15-30 Icon Resource Roots.png 15-30 Icon Resource Berries.png 15-30 Icon Resource Insects.png 15-30 Icon Resource Mushrooms.png 15-30 Icon Resource Vegetables.png
Crew supplies 2 10-20 Icon Resource Paste 1.png 10-20 Icon Resource Skewers.png 10-20 Icon Resource Porridge.png
5&6 Strider food 30-60 Icon Resource Algae 1.png 15-30 Icon Resource Fish 1.png
Crew supplies 1 20-40 Icon Resource Roots.png 20-40 Icon Resource Berries.png 20-40 Icon Resource Insects.png 20-40 Icon Resource Mushrooms.png 20-40 Icon Resource Vegetables.png
Crew supplies 2 15-30 Icon Resource Paste 1.png 15-30 Icon Resource Skewers.png 15-30 Icon Resource Porridge.png
7&8 Strider food 40-80 Icon Resource Algae 1.png 20-40 Icon Resource Fish 1.png
Crew supplies 1 20-40 Icon Resource Biscuits.png 20-40 Icon Resource Pie.png 20-40 Icon Resource Jerky.png 20-40 Icon Resource PickledGoods.png
Crew supplies 2 20-40 Icon Resource Paste 1.png 20-40Icon Resource Skewers.png 20-40 Icon Resource Porridge.png
9 Strider food 50-100 Icon Resource Algae 1.png 25-50 Icon Resource Fish 1.png
Crew supplies 1 25-50 Icon Resource Biscuits.png 25-50 Icon Resource Pie.png 25-50 Icon Resource Jerky.png 25-50 Icon Resource PickledGoods.png
Crew supplies 2 25-50Icon Resource Paste 1.png 25-50Icon Resource Skewers.png 25-50 Icon Resource Porridge.png
10 Strider food 50-100 Icon Resource Algae 1.png 25-50 Icon Resource Fish 1.png
Crew supplies 1 25-50 Icon Resource Biscuits.png 25-50 Icon Resource Pie.png 25-50 Icon Resource Jerky.png 25-50 Icon Resource PickledGoods.png
Crew supplies 2 20-40 Icon Resource Paste 1.png 25-50Icon Resource Skewers.png 25-50 Icon Resource Porridge.png
11&12 Strider food 60-120 Icon Resource Algae 1.png 30-60 Icon Resource Fish 1.png
Crew supplies 1 30-60 Icon Resource Biscuits.png 30-60 Icon Resource Pie.png 30-60 Icon Resource Jerky.png 30-60 Icon Resource PickledGoods.png 30-60 Icon Resource Paste 1.png 30-60Icon Resource Skewers.png
Crew supplies 2 20-40 Icon Resource Ale.png 20-40 Icon Resource Tea.png 20-40 Icon Resource Wine.png
13&14 Strider food 70-140 Icon Resource Algae 1.png 35-70 Icon Resource Fish 1.png
Crew supplies 1 35-70 Icon Resource Biscuits.png 35-70 Icon Resource Pie.png 35-70 Icon Resource Jerky.png 35-70 Icon Resource PickledGoods.png 35-70 Icon Resource Paste 1.png 35-70 Icon Resource Skewers.png
Crew supplies 2 25-50 Icon Resource Ale.png 25-50 Icon Resource Tea.png 25-50 Icon Resource Wine.png
15&16 Strider food 80-160 Icon Resource Algae 1.png 40-80 Icon Resource Fish 1.png
Crew supplies 1 40-80 Icon Resource Biscuits.png 40-80 Icon Resource Pie.png 40-80 Icon Resource Jerky.png 40-80 Icon Resource PickledGoods.png 40-80 Icon Resource Paste 1.png 40-80 Icon Resource Skewers.png
Crew supplies 2 30-60 Icon Resource Ale.png 30-60 Icon Resource Tea.png 30-60 Icon Resource Wine.png

Expedition time and treasure rarity

Expedition Base duration
(seconds)
Blueprint Level 1* Level 2* Level 3* Level 4* Level 5*
1 180 yes 90 6 3 1
83 10 5 2
78 13 7 2
72 17 8 3
67 20 10 3
2 180 no 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
3 210 yes 90 6 3 1
83 10 5 2
78 13 7 2
72 17 8 3
67 20 10 3
4 210 no 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
5 240 yes 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
6 240 no 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
7 270 yes 80 12 6 2
68 19 10 3
57 26 13 4
43 34 17 6
32 41 20 7
8 270 no 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
9 300 yes 70 18 19 3
52 29 14 5
33 40 20 7
17 50 25 8
0 59 31 10
10 300 no 40 36 18 6
3 58 29 10
0 47 40 13
0 33 55 17
0 19 61 20
11 330 yes 70 18 19 3
52 29 14 5
33 40 20 7
17 50 25 8
0 59 31 10
12 330 no 40 36 18 6
3 58 29 10
0 47 40 13
0 33 55 17
0 19 61 20
13 360 yes 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
14 360 no 20 48 24 8
0 49 38 13
0 29 53 18
0 11 67 22
0 0 73 27
15 390 yes 60 24 12 4
37 38 16 6
12 53 26 9
0 55 34 11
0 45 41 14
16 390 no 20 48 24 8
0 49 38 13
0 29 53 18
0 11 67 22
0 0 73 27

*Green numbers reflect the percentage chance of getting Uncommon treasure. Blue numbers reflect the chance of getting Rare treasure. Purple - Epic treasure. Orange - Legendary treasure.

Treasure loot

Uncommon
1 Uncommon Perk + 2 stacks of the following resources:
High weighting Medium weighting Low weighting
25 Coats Coats
25 Icon Resource Boots 1.png Boots
15 Planks Planks
15 Bricks Bricks
15 Fabric Fabric
25 Oil Oil
25 Coal Coal
25 Flour Flour
25 Icon Resource Pigment.png Dye
25 Barrels Barrels
25 Waterskins Waterskins
25 Pottery Pottery
15 Copper Bars Copper Bars
15 Crystalized Dew Crystalized Dew
5 Pack of Building Materials Pack of Building Materials
5 Pack of Crops Pack of Crops
5 Pack of Luxury Goods Pack of Luxury Goods
5 Pack of Provisions Pack of Provisions
5 Pack of Trade Goods Pack of Trade Goods
25 Sea Marrow Sea Marrow
30 Clay Clay
30 Stone Stone
30 Resin Resin
30 Leather Leather
30 Icon Resource Scales 1.png Scales
2 Ancient Tablet Ancient Tablet
5 Tools Tools
5 Purging Fire Purging Fire
Rare
1 Rare Perk + 2 stacks of the following resources:
High weighting Medium weighting Low weighting
30 Coats Coats
30 Icon Resource Boots 1.png Boots
20 Planks Planks
20 Bricks Bricks
20 Fabric Fabric
30 Oil Oil
30 Coal Coal
30 Flour Flour
30 Icon Resource Pigment.png Dye
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
20 Copper Bars Copper Bars
20 Crystalized Dew Crystalized Dew
8 Pack of Building Materials Pack of Building Materials
8 Pack of Crops Pack of Crops
8 Pack of Luxury Goods Pack of Luxury Goods
8 Pack of Provisions Pack of Provisions
8 Pack of Trade Goods Pack of Trade Goods
30 Sea Marrow Sea Marrow
35 Clay Clay
35 Stone Stone
35 Resin Resin
35 Leather Leather
35 Icon Resource Scales 1.png Scales
3 Ancient Tablet Ancient Tablet
8 Tools Tools
8 Purging Fire Purging Fire
Epic
1 Epic Perk + 2 stacks of the following resources:
High weighting Medium weighting Low weighting
35 Coats Coats
35 Icon Resource Boots 1.png Boots
25 Planks Planks
25 Bricks Bricks
25 Fabric Fabric
35 Oil Oil
35 Coal Coal
35 Flour Flour
35 Icon Resource Pigment.png Dye
35 Barrels Barrels
35 Waterskins Waterskins
35Pottery Pottery
25 Copper Bars Copper Bars
25 Crystalized Dew Crystalized Dew
10 Pack of Building Materials Pack of Building Materials
10 Pack of Crops Pack of Crops
10 Pack of Luxury Goods Pack of Luxury Goods
10 Pack of Provisions Pack of Provisions
10 Pack of Trade Goods Pack of Trade Goods
35 Sea Marrow Sea Marrow
40 Clay Clay
40 Stone Stone
40 Resin Resin
40 Leather Leather
40 Icon Resource Scales 1.png Scales
3 Ancient Tablet Ancient Tablet
10 Tools Tools
12 Purging Fire Purging Fire
Legendary
1 Legendary Perk + 3 stacks of the following resources:
High weighting Medium weighting Low weighting
40 Coats Coats
40 Icon Resource Boots 1.png Boots
30 Planks Planks
30 Bricks Bricks
30 Fabric Fabric
40 Oil Oil
40 Coal Coal
40 Flour Flour
40 Icon Resource Pigment.png Dye
40 Barrels Barrels
40 Waterskins Waterskins
40 Pottery Pottery
30 Copper Bars Copper Bars
30 Crystalized Dew Crystalized Dew
15 Pack of Building Materials Pack of Building Materials
15 Pack of Crops Pack of Crops
15 Pack of Luxury Goods Pack of Luxury Goods
15 Pack of Provisions Pack of Provisions
15 Pack of Trade Goods Pack of Trade Goods
40 Sea Marrow Sea Marrow
50 Clay Clay
50 Stone Stone
50 Resin Resin
50 Leather Leather
50 Icon Resource Scales 1.png Scales
4 Ancient Tablet Ancient Tablet
15 Tools Tools
15 Purging Fire Purging Fire

Strategy

  • Fishing Hut Embarkation is a great pick on Coastal Grove due to how fishing-heavy it is. Embarking with a Fishing Hut also makes going through the Gift of the Depths charges that much easier.
  • The treasure expeditions have a higher chance of higher rarity treasure, so it'd wise to save food on blueprint expeditions, since the blueprint you get is not dependent on the rarity of the treasure and lower level expeditions will end faster.
  • Setting up a Coal Coal Mine is relatively easy on Coastal Grove. This solves all potential fuel issues at the cost of some building materials.
  • Accessible Coal Coal also makes fuel-based Recipes like Jerky Jerky, Incense Incense, and Purging Fire Purging Fire easier to sustain.

Trivia

  • Every Coastal Grove map is halfmoon-shaped.
  • Coastal Grove is the first biome to be added in a DLC.
  • Coastal Grove is the only biome, where you can find all 3 types of fish ponds.

See Also