Scarlet Orchard: Difference between revisions
(touched up the text and the table. added a screenshot to the excavations section. added strategies.) |
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{{Version|1.3.4}} | |||
[[File:Icon Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]] | [[File:Icon Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]] | ||
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|- style="font-weight:bold; border:hidden" | |- style="font-weight:bold; border:hidden" | ||
|-style="border:hidden" | |-style="border:hidden" | ||
| {{Perk|LimeGreen|File:RoyalArchaeologists.png}}<br />Royal Archaeologists | | {{Perk|LimeGreen|File:RoyalArchaeologists.png}}<br />'''Royal Archaeologists''' | ||
| style="text-align:left;border:hidden" | Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building. | | style="text-align:left;border:hidden" | Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a [[ #Archaeologist's Office | new essential building]]. | ||
|-style="border:hidden" | |-style="border:hidden" | ||
| {{Perk|LimeGreen|File:BuriedMysteries.png}}<br />Buried Mysteries | | {{Perk|LimeGreen|File:BuriedMysteries.png}}<br />'''Buried Mysteries''' | ||
| style="text-align:left;border:hidden" | A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here. | | style="text-align:left;border:hidden" | A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here. | ||
|} | |} | ||
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=== Trees === | === Trees === | ||
All trees can be harvested by | All trees can be harvested by {{bl|Woodcutters' Camp|med}} buildings to give {{rl|Wood}}. They may also grant additional resources depending on the biome. These trees have 2 charges each. | ||
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | ||
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| style="vertical-align:middle;" | [[File:Coppervein Tree.png|94px]]<br />Coppervein Trees | | style="vertical-align:middle;" | [[File:Coppervein Tree.png|94px]]<br />Coppervein Trees | ||
| style="vertical-align:middle;" | 2 | | style="vertical-align:middle;" | 2 | ||
| style="text-align:left;" | {{rl| | | style="text-align:left;" | {{rl|Wood|med}} 60% +<br />{{rl|Copper Ore|med}} 10% +<br />{{rl|Pigment|med}} 5% +<br />{{rl|Plant Fiber|med}} 5% | ||
| A scarlet tree covered in enormous thorns. | | A scarlet tree covered in enormous thorns. | ||
|} | |} | ||
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| rowspan="2" | {{rl|Grain|large}}<br /><br />{{rl|Roots|large}} | | rowspan="2" | {{rl|Grain|large}}<br /><br />{{rl|Roots|large}} | ||
| colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node | | colspan="2" | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field<br /><br />70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node | ||
| [[File:PlantFiber.png|32px]] | | [[File:PlantFiber.png|32px]] 100% + [[File:PlantFiber.png|32px]] 20% <br /><br />[[File:Herbs.png|32px]] 30% + [[File:Resin.png|32px]] 30% | ||
| {{bl|Foragers' Camp|large}}{{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{Sl|Farming}}<br /> <br />{{Species link|Humans}} | ||
|- | |- | ||
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br /> | | colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | ||
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Herbs.png|32px]] 20% | | [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Herbs.png|32px]] 20% | ||
| {{bl|Small Foragers' Camp|large}}{{1Star}} | | {{bl|Small Foragers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
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| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field | | colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field | ||
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20% | | [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20% | ||
| {{bl|Harvesters' Camp|large}}{{2Star}} | | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:05 | | style="text-align:center;" | 00:05 | ||
| style="text-align:center;" | none | | style="text-align:center;" | none | ||
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| rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Berries|large}} | | rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Berries|large}} | ||
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush | | colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node<br /><br />70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush | ||
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Icon_Resource_Berries.png|32px]] | | [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Icon_Resource_Berries.png|32px]] 80% | ||
| {{bl|Herbalists' Camp|large}}{{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{sl|Alchemy}}<br /> <br />{{Species link|Harpies}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | | colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | ||
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Icon_Resource_Berries.png|32px]] 20% | | [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Icon_Resource_Berries.png|32px]] 20% | ||
| {{bl|Small Herbalists' Camp|large}}{{1Star}} | | {{bl|Small Herbalists' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| rowspan="2" | {{rl|Sea Marrow|large}}<br /><br /><br />{{rl|Stone|large}} | | rowspan="2" | {{rl|Sea Marrow|large}}<br /><br /><br />{{rl|Stone|large}} | ||
| colspan="2" | 60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit<br /><br />60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit | | colspan="2" | 60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit<br /><br />60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit | ||
| [[File: | | [[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%<br /><br />[[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00:05 | | rowspan="2" style="text-align:center;" | 00:05 | ||
| rowspan="2" style="text-align:center;" | ''none'' | | rowspan="2" style="text-align:center;" | ''none'' | ||
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| colspan="2" | 70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest | | colspan="2" | 70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest | ||
| [[File:Meat.png|32px]] 40% | | [[File:Meat.png|32px]] 40% | ||
| {{bl|Trappers' Camp|large}}{{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | | colspan="2" | 15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | ||
| [[File:Meat.png|32px]] 20% | | [[File:Meat.png|32px]] 20% | ||
| {{bl|Small Trappers' Camp|large}}{{1Star}} | | {{bl|Small Trappers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl|Copper Ore|large}} | | {{rl|Copper Ore|large}} | ||
| colspan="2" | | | colspan="2" | 75 → [[File:Copper Vein.png|32px]] Copper Vein | ||
| [[File:Clay.png|32px]] 30% | | [[File:Clay.png|32px]] 30% | ||
| | | {{bl|Mine|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | style="text-align:center;" | 00:40 | ||
| style="text-align:center;" | | | style="text-align:center;" | {{sl|Engineering}}<br /><br />{{Species link|Beavers}} | ||
|} | |} | ||
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'''LEVEL I''' (Choose 1)</br> | '''LEVEL I''' (Choose 1)</br> | ||
Cost: free | Cost: free | ||
* ''Short-range Scanner'': Reveals the location of the nearest archeological discovery. Always in a Small [[Glade]]. | * ''Short-range Scanner'': Reveals the location of the ''nearest'' archeological discovery. Always in a Small [[Glade]]. | ||
* ''Carved in Stone'': +10% [[Glade Event]] working speed for every 2 [[Reputation]] Points gained from [[Glade Events]]. (Retroactive) | * ''Carved in Stone'': +10% [[Glade Event]] working speed for every 2 [[Reputation]] Points gained from [[Glade Events]]. (Retroactive) | ||
* ''Ancient Strength'': Scouts carry +4 Items and move 7% faster for every 2 {{rl|Ancient Tablet}}s in the [[Warehouse]]. | * ''Ancient Strength'': Scouts carry +4 Items and move 7% faster for every 2 {{rl|Ancient Tablet}}s in the [[Warehouse]]. | ||
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Cost:</br> 10 {{rl|Amber}}/ 4 {{rl|Tools}}/ 6 {{rl|Pipes}} +</br> | Cost:</br> 10 {{rl|Amber}}/ 4 {{rl|Tools}}/ 6 {{rl|Pipes}} +</br> | ||
15 {{rl|Planks}}/ 20 {{rl|Scrolls}}/ 20 {{rl|Oil}}/ 20 {{rl|Sea Marrow}} | 15 {{rl|Planks}}/ 20 {{rl|Scrolls}}/ 20 {{rl|Oil}}/ 20 {{rl|Sea Marrow}} | ||
* ''Mid-range Scanner'': Reveals the location of the ''second'' | * ''Mid-range Scanner'': Reveals the location of the ''second nearest'' archeological discovery. Always in a Dangerous [[Glade]]. | ||
* ''Forbidden Tools'': Every 2 [[Hostility]] levels grant +1 to {{rl|Tools}} production. | * ''Forbidden Tools'': Every 2 [[Hostility]] levels grant +1 to {{rl|Tools}} production. | ||
* ''Decryption'': -10 [[Hostility]] Points for each {{rl|Ancient Tablet}} in the [[Warehouse]]. | * ''Decryption'': -10 [[Hostility]] Points for each {{rl|Ancient Tablet}} in the [[Warehouse]]. | ||
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20 {{rl|Planks}}/ 25 {{rl|Scrolls}}/ 25 {{rl|Oil}}/ 25 {{rl|Sea Marrow}} | 20 {{rl|Planks}}/ 25 {{rl|Scrolls}}/ 25 {{rl|Oil}}/ 25 {{rl|Sea Marrow}} | ||
* ''Long-range Scanner'': Reveals the location of the ''farthest'' archeological discovery. Always in a Forbidden [[Glade]]. | * ''Long-range Scanner'': Reveals the location of the ''farthest'' archeological discovery. Always in a Forbidden [[Glade]]. | ||
* ''Escaping the Shadows'': Any [[ | * ''Escaping the Shadows'': Any [[villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}. | ||
* ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | * ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | ||
== Excavation Sites == | == Excavation Sites == | ||
There are 3 unique sites of excavation that can be dug up and restored by your [[ | [[File:Different excavations.png|thumb|right|200px|Archaeological Reconstructions]] | ||
There are 3 unique sites of excavation that can be dug up and restored by your [[villagers]]. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 <span style="color: yellow">Harmony</span> decoration, gives 2 [[Reputation]] Points and a powerful [[Perk]]. | |||
These digsites and their requirements can be viewed on [[Glade Events]]. | These digsites and their requirements can be viewed on [[Glade Events]]. | ||
== Strategy == | == Strategy == | ||
* It is possible to narrow down the closest Excavation Site to 1-2 Small [[Glades]]. They are never found in Small [[Glades]] directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. You could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade. | |||
* Each Excavation Site stage requires a large amount of resources to solve. It is highly advisable to build a [[Warehouse]] in close vicinity to minimize the time it takes to haul [[Resources]] to the event. | |||
* Excavation Sites take a long time to solve. [[Glade Event]] work speed increasing [[Effects]] can save both time and scout labor. [[Sacrificing]] {{rl|Sea Marrow}} also helps. | |||
* [[Steel Drills]] (+1/2 {{rl|Copper Ore}} production) is uniquely strong on Scarlet Orchard because of [[ #Trees | Coppervein Trees]]. | |||
* Scarlet Orchard does not have any {{rl|Insects}}, {{rl|Mushrooms}}, or {{rl|Meat}} nodes. Should you want to make {{rl|Jerky}} or {{rl|Skewers}} sustainably, you have to resort to using {{bl|Ranch}} or delivery lines. | |||
* Archaeologist's Office encourages stockpiling {{rl|Ancient Tablet}}s to scale its ''Ancient Strength'' and ''Decryption'' [[Effects]]. | |||
* Consider using big {{rl|Stone}} deposits for food if your [[villagers]] are at risk of starvation. 60% chance of bonus food yields combined with {{bl|Stonecutters' Camp}}'s short production cycle will keep villagers fed at least until {{rl|Stone}} nodes run out. | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] |
Revision as of 00:09, 3 May 2024
Overview
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.
Effects
Resources
The Royal has an Average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Coppervein Trees |
2 | Wood 60% + Copper Ore 10% + Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 5% + Plant Fiber 5% |
A scarlet tree covered in enormous thorns. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Grain Roots |
70 → Swamp Wheat Field 70 → Roots Node |
100% + 20% 30% + 30% |
Foragers' Camp ★★ | 00:17 | Farming Humans | |
12 → Swamp Wheat Field 15 → Roots Deposit |
20% 20% |
Small Foragers' Camp ★ | 00:25 | |||
Reed |
60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Herbs Berries |
70 → Herb Node 70 → Dewberry Bush |
40% + 20% 80% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Herb Node 15 → Dewberry Bush |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Sea Marrow Stone |
60 → Sea Marrow Deposit 60 → Stone Deposit |
100% + 50% + 1% 30% + 30% + 10% |
Stonecutters' Camp ★★ | 00:05 | none | |
20 → Sea Marrow Deposit 20 → Stone Deposit |
80% + 40% 20% + 20% | |||||
Eggs | 70 → Drizzlewing Nest | 40% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Drizzlewing Nest | 20% | Small Trappers' Camp ★ | 00:25 | |||
Copper Ore | 75 → Copper Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Archaeologist's Office
This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:
LEVEL I (Choose 1)
Cost: free
- Short-range Scanner: Reveals the location of the nearest archeological discovery. Always in a Small Glade.
- Carved in Stone: +10% Glade Event working speed for every 2 Reputation Points gained from Glade Events. (Retroactive)
- Ancient Strength: Scouts carry +4 Items and move 7% faster for every 2 Ancient Tablets in the Warehouse.
LEVEL II (Choose 1)
Cost:
10 Amber/ 4 Tools/ 6 Pipes +
15 Planks/ 20 Scrolls/ 20 Oil/ 20 Sea Marrow
- Mid-range Scanner: Reveals the location of the second nearest archeological discovery. Always in a Dangerous Glade.
- Forbidden Tools: Every 2 Hostility levels grant +1 to Tools production.
- Decryption: -10 Hostility Points for each Ancient Tablet in the Warehouse.
LEVEL III (Choose 1)
Cost:
15 Amber/ 8 Tools/ 12 Pipes +
20 Planks/ 25 Scrolls/ 25 Oil/ 25 Sea Marrow
- Long-range Scanner: Reveals the location of the farthest archeological discovery. Always in a Forbidden Glade.
- Escaping the Shadows: Any villager loss will be prevented at the expense of 1 Ancient Tablet.
- Ancient Practices: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count. (Retroactive)
Excavation Sites
There are 3 unique sites of excavation that can be dug up and restored by your villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 Harmony decoration, gives 2 Reputation Points and a powerful Perk.
These digsites and their requirements can be viewed on Glade Events.
Strategy
- It is possible to narrow down the closest Excavation Site to 1-2 Small Glades. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. You could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade.
- Each Excavation Site stage requires a large amount of resources to solve. It is highly advisable to build a Warehouse in close vicinity to minimize the time it takes to haul Resources to the event.
- Excavation Sites take a long time to solve. Glade Event work speed increasing Effects can save both time and scout labor. Sacrificing Sea Marrow also helps.
- Steel Drills (+1/2 Copper Ore production) is uniquely strong on Scarlet Orchard because of Coppervein Trees.
- Scarlet Orchard does not have any Insects, Mushrooms, or Meat nodes. Should you want to make Jerky or Skewers sustainably, you have to resort to using Ranch or delivery lines.
- Archaeologist's Office encourages stockpiling Ancient Tablets to scale its Ancient Strength and Decryption Effects.
- Consider using big Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until Stone nodes run out.