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Revision as of 11:21, 16 December 2023
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small Glades.
Effects
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.
On the left is a scenario where a Viceroy cannot reach the Sealed Forest, because they do not have the requisite 1 year left to complete a last settlement and then enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and Seal Fragments carefully.
Seal Fragments are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of Seal Fragments , and has a chance to grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
Prestige 1 - 20
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber | Heart of the Forest | Mechanical Heart | Gift of the Keeper |
Deliver: 12 Pack of Crops 12 Pack of Provisions 12 Pack of Building Materials |
Open or Send 3 Abandoned Caches (NOT retroactive) | Install 8 Rainpunk Engines in production Buildings Non-Rainpunk: Deliver 125 Wood Deliver 3 Wildfire Essence |
Choose from an array of Epic Cornerstones | |
Level 2 | Golden Blood | Bloof of the Stag | Mortal Blood | Gift of the Keeper |
Reach Standing Level 2 with 3 settlements on Trade Routes |
Earn 5 Reputation Points from Events (Retroactive) |
Earn 6 Reputation points from Resolve (Retroactive) |
Choose from an array of Epic Cornerstones | |
Level 3 | Crystal Feathers | Queen's Feathers | Metal Feathers | Gift of the Keeper |
Deliver 80 Amber |
Fulfill the following needs for 60 Seconds: 25 Complex Food Need 25 Services Need |
Deliver: 40 Tools 25 Pipes 10 Parts |
Choose from an array of Epic Cornerstones | |
Level 4 | Forbidden Essence | Fire Essence | Essence of Corruption | Reforge! |
Deliver: 6 Ancient Tablets Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. (NOT retroactive) |
Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 40 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 45 for 300 seconds |
(Retroactive) Use any Rainwater in Rainpunk Engines: 600 Units Burn 35 Blightrot Cysts (Retroactive) |
Forging the Seal! |
Resources
The Sealed Forest contains the following Resources:
Trees
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal Trees | 2 | Meat (10%) Sea Marrow (10%) Leather (5%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) Sea Marrow (10%) Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed | Specialization Bonus | |
---|---|---|---|---|---|---|
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp★★ | 00:17 | Farming Human | |
12 → Roots Deposit | 20% | Small Foragers' Camp★ | 00:25 | |||
Reed | 60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp★★ | 00:05 | none | |
Berries Mushrooms |
70 → Dewberry Bush 70 → Bleeding Tooth Mushrooms |
40% 40% |
Herbalists' Camp★★ | 00:17 | Alchemy Harpy | |
15 → Dewberry Bush 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 50% + 01% + 100% |
Stonecutters' Camp★★ | 00:05 | none | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Meat Insects |
70 → Slickshell Broodmother 70 → Wormtongue Nest |
100% 60% |
Trappers' Camp★★ | 00:17 | Meat Production Lizard | |
15 → Slickshell Broodmother 15 → Wormtongue Nest |
20% 20% |
Small Trappers' Camp★ | 00:25 | |||
Copper Ore | 20 → Copper Deposit | 30% | Mine ★★ |
00:29 | Engineering Beaver |
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The order in which Plagues appear are random.
Plague | Description |
---|---|
Plague of Blindness | When they lost their sight, they lost all hope along with it. All villagers move slower and have a chance of destroying a production yield. |
Plague of Corrupted Water | The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker. |
Plague of Darkness | Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned. |
Plague of Death | The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don't, villagers will be killed in the coming drizzle season. |
Plague of Fire | Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement's warehouses is disappearing at a rate of X units every X seconds. |
Plague of Fishmen | Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth. |
Plague of the Dark Forest | The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X |
Plague of Locusts | Destroys X random resource nodes. |
Plague of Malady | The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break. |
Plague of Mosquitoes | The sky turns black with a swarm of mosquitoes. Bitten villagers can't focus on work. Global production speed is X% slower. |
Plague of Mysteries | The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm. |
Plague of Rats | A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement's warehouses disappears at a rate of X items every X seconds. |
Plague of Snakes | Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve. |
Plague of Thunderstorms | Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement. |
The Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Level 1: Supplies (Choose 2)
- 30 Meat
- 40 Grain
- All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons including current one.
Level 2: Bells (Choose 2)
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% for the current season. (Active Trade Routes included.)
Level 3: Miracles (Choose 1)
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.
Once the tower is built, it cannot be destroyed. Viceroys need Planks, Bricks and Fabric to build it. On Prestige 9 and higher, 3 of each. On Prestiges lower than 6, 2 of each material.
Strategy
There are some clues in Glades providing Guidance to where the Seal is located. The Seal will always be located in a Dangerous Glade, and Guidance to the Seal's location spawns in all Glades until the Seal is discovered.
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Seal Orders to complete, no matter the colour. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Reputation bar to complete the Biome as in other Biome's. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower Impatience.
Guidance Stones can be demolished, granting 15 Stone and 8 Resin.
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less Hostility.