World Map: Difference between revisions
Line 50: | Line 50: | ||
For a complete list of these Events, please see [[World Events]]. | For a complete list of these Events, please see [[World Events]]. | ||
</br></br></br></br></br></br></br></br></br></br> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; border:hidden" | |||
|+ | |||
|- style="font-weight:bold; border:hidden" | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Bankrupt Trader | |||
| style="text-align:left;border:hidden" | Wading through the forest, you encounter a peddler pulling a wagon. It looks like his luck has run out and he's desperate to bounce back. If you bring him enough amber, he is willing to lend you some of his best workers until the end of the cycle.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Brass Order Engineers | |||
| style="text-align:left;border:hidden" | The narrow and winding path through the forest suddenly opens up, and a huge clearing appears before you. In the distance, you can see a group of Beavers hammering away at what appears to be a wooden scaffolding. Their uniforms bear the mark of the Brass Order.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer | |||
| style="text-align:left;border:hidden" | "Always into the east" mumbles the wretched traveler, clutching something in his hand. Somehow you know that trying to take it by force would not be the wisest decision, but maybe he would be willing to part with it... for the right price.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract | |||
| style="text-align:left;border:hidden" | The guild has made you an offer. They've found an excellent spot for a trading hub and want you to establish it. In theory, only the Crown can command viceroys, but the guild has an unusual gift for finding clever ways around such antiquated laws. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Crashed Airship | |||
| style="text-align:left;border:hidden" | You encounter the wreckage of one of the Merchant Guild's famous airships. You can see a very busy crew running around it, trying to fix the ship and recover lost supplies. Suddenly, an old Beaver in a captain's blazer notices you, and yells out for help. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite | |||
| style="text-align:left;border:hidden" | Your caravan is suddenly stopped by an old Beaver in rugged clothing, blocking the passage. He seems to not have a care in the world, and won't move out of the way to let your wagons pass. His calm demeanor stands in stark contrast to the fast approaching storm clouds behind you. Perhaps you can learn from him? | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Fire Moths | |||
| style="text-align:left;border:hidden" | Villagers in this settlement have succumbed to the Disease of the Flame. Folks call such people Fire Moths, as those who lost themselves to the fire now sit around the hearth, staring at it aimlessly. You look into the flames for a while yourself, but there is nothing you can do for those wretched souls. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan | |||
| style="text-align:left;border:hidden" | You come across a lively and bustling encampment of the First Dawn Company. One of the viceroys, sitting by the campfire, waves his hand in your direction, inviting you to join the group. Although it would be wiser not to trust the First Dawn, a moment's rest will surely do you good. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods | |||
| style="text-align:left;border:hidden" | As you make your way through the wilds, you hear a faint humming... An eerie song in a strange language. As you get closer, you see a circle of cloaked figures gathered around a strange obelisk. One of them points at you, and the others start slowly walking towards you. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | |||
| style="text-align:left;border:hidden" | You stumble upon a rugged man, wearing an old tattered cloak with the viceroys' insignia on it... and yet he has no caravan with him. He smiles at you, clearly relieved to see another living soul in this unforgiving wilderness. But he isn't asking you for food or clothing. Instead, he offers you a game of chance. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy | |||
| style="text-align:left;border:hidden" | People in these parts can take a lot, but whatever this poor bastard decided to do made the villagers snap. While some of them just sit in resignation, others are willing to push forward if you can prove to them that you actually care. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster | |||
| style="text-align:left;border:hidden" | This Royal Loremaster was clearly sent here to locate something important to the Crown. After a few hours of trying, you are convinced there is no power in this world that would pry any clue about his goal from him. He has connections though, and is willing to pay for your help.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Shelled Mosquito Nest | |||
| style="text-align:left;border:hidden" | Your scouts report a nearby nest of shelled mosquitos. You would rather step into the eye of the storm than come too close to their burrow, but shelled mosquitos form nests around old broken seals. Perhaps there is a way you can lure them away for a short while.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe | |||
| style="text-align:left;border:hidden" | You come across a bizarre sight - a group of 8 Fishmen wandering through the forest, led by an old soothsayer in a gray robe made of seaweed and shells. You feel inclined to run or take up a weapon, but the creatures don't seem hostile. One of them approaches you slowly, and in its black, fishy eyes, you can see a glimmer of curiosity mixed in with desperation.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Sadarth the Wise | |||
| style="text-align:left;border:hidden" | You meet a hooded figure on the side of the road. Their face is shrouded in darkness, but you recognize some familiar features. As the creature approaches you, the name of Sothur immediately jumps to mind... yet this isn't him. Another ancient one, perhaps? The man smiles gently, revealing a row of disturbingly sharp teeth. | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Somber Procession | |||
| style="text-align:left;border:hidden" | Your caravan stumbles upon a long and somber procession, carrying a body encased in a block of amber. Another viceroy perished, attempting the trial to join the Queen's Hands. The mourners ask you not to disturb the forest, and ensure their safe passage back to the Citadel.", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg | |||
| style="text-align:left;border:hidden" | Cutting through the thicket, your caravan stumbles upon a stormbird egg. Your instincts scream to leave it in peace and flee before its mother comes back, but... who hasn't dreamed of having a pet stormbird, at least for a while?", | |||
|-style="border:hidden" | |||
| {{Perk|Gray|File:WorldEventGeneric.png}}<br />Storm Ant Column | |||
| style="text-align:left;border:hidden" | An enormous column of Storm Ants stretches in both directions. Large as a Beaver's fist, they've made entire armies wait for days. On a large tree nearby, right in the middle of the ant column, you can see a trader with his guard, screaming for help. But only one thing in the world would make the Storm Ants change course. Food.", | |||
|} | |||
<br /><br /><br /><br /><br /><br /><br /><br /> | <br /><br /><br /><br /><br /><br /><br /><br /> | ||
Revision as of 16:33, 6 December 2023
Overview
The World Map consists of different elements, these are:
- Fog of War
- The Smoldering City
- Biome Hex Tiles
- Reward Indicators
- World Events
- World Modifier Tiles
- Seals
Fog of War
The Fog of War hides World Events and Map Modifiers. Once a Viceroy gets close enough to a "?" , the fog will lift and the World Event or World Modifier will be revealed! Viceorys can use the Caravan Wagons Rewards on the when receiving a Royal Resupply to lift the Fog of War even more.
The Smoldering City
The Smoldering City is where Viceroys can buy Upgrades, check their Game History and visit their Home, once unlocked. The Smoldering City will grow and expand as Viceroys unlock more Upgrades.
Biome Hex Tiles
There are 6 different Biomes on the world map. These are:
- The Coral Forest
- The Cursed Royal Woodlands
- The Marshlands
- The Royal Woodlands
- The Scarlet Orchard
- The Sealed Forest
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Reward Indicators
On the left we can see each Hex Tile of the map gives different Meta Rewards, be it Food Stockpiles, Machinery or Artifacts , these rewards are used in Upgrades within the Citadel, and to pay for Stormforged Cornerstones.
Viceorys can see on the right, the total Rewards playing a tile will give them. This info box is always on the left side of the screen, near the top.
World Event Tiles
World Events are opportunities for Viceroys to gain extra rewards by completing a challenge given by the event. When a Viceroy chooses to attempt the World Event, their caravan will choose the World Event tile to settle on.
For a complete list of these Events, please see World Events.
World Modifier Tiles
World Modifier Tiles add Effects to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below:
Positive
Negative
Seals
On the left we see a Seal and the "End Cycle button. Seals are end-game goals. Each Viceroy must work towards a Seal on their map, enter the Sealed Forest, and successfully reforge a Seal by completing Seal Orders to win the Cycle. After the Cycle is completed, Viceroys can click on the bottom right of the screen, where a Summary Screen of the Cycle will be shown.
On the right we can see the Summary Screen where Viceroys can choose which Seals can spawn on the map during the next Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.