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| = World Modifier Tiles = | | = World Modifier Tiles = |
| | WorldModifierTiles.png |
| | World Modifier Tiles add [[Effects]] to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below: |
| === Positive === | | === Positive === |
| {| class="wikitable mw-collapsible" style="text-align:center; border:hidden" | | {| class="wikitable mw-collapsible" style="text-align:center; border:hidden" |
Revision as of 11:43, 6 December 2023
Different Biomes on the World Map
Overview
The World Map consists of different elements, these are:
- Fog of War
- The Smoldering City
- Biome Hex Tiles
- Reward Indicators
- World Events
- World [Modifier] Tiles
- Seals
Fog of War
The Smoldering City
Biome Hex Tiles
There are 6 different Biomes on the world map. These are:
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Reward Indicators
On the left we can see each Hex Tile of the map gives different Meta Rewards, be it Food Stockpiles, Machinery or Artifacts , these rewards are used in Upgrades within the Citadel, and to pay for Stormforged Cornerstones.
Viceorys can see on the right, the total Rewards playing a tile will give them. This info box is always on the left side of the screen, near the top.
World Event Tiles
Please see World Events
World Modifier Tiles
WorldModifierTiles.png
World Modifier Tiles add Effects to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below:
Positive
Abandoned Settlement
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Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
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Fertile Grounds
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Glades have an increased chance of including fertile soil.
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Forsaken Gods Temple
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Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve.
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Levitating Monument
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The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
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Overgrown Library
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A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
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Petrified Necropolis
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Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat for every Stone or Clay gathered.
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Royal Outpost
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The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
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Ruined Armory
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An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
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Ruins
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This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
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Watchtower
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The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
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Negative
Ancient Battleground
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This land was once the place of a mythical battle. You start with Hostility points.
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Bandit Camp
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Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
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Barren Lands
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The soil is too acidic. There is no fertile soil anywhere in this region.
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Corrosive Torrent
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The rain is especially toxic in this region. No resources will be refunded after destroying a building.
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Dangerous Lands
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Only Dangerous Glades can be found in this region.
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Fishmen Ritual Site
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A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
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Flooded Mines
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This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
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Forbidden Lands
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Only Forbidden Glades can be found in this region.
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Frosts
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A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
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Gathering Storm
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A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
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Haunted Forest
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Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
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Land of Greed
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The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
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Monastery of the Holy Flame
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The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
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Ominous Presence
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Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
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Shattered Obelisk
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You are unable to use the pause function.
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Sparkdew Crystals
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The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
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Statue of the Forefathers
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A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
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Untamed Wilds
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Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
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Strategy
See Also