Cableway: Difference between revisions

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This article has been verified for the current version (0.8.8) of the game.
Cableway infraestructure-toolbar.png

Cableways are a form of infrastructure in Workers & Resources: Soviet Republic.

Background

Cable-based transportation broad class of transportation modes that utilize cables to move people and goods.[1] These modes often involve vehicles called cable cars. The cable may be powered (driven) or unpowered (passive), and items may be transported via pulling, sliding, sailing, or by drives within the object itself as it moves along cableways. Common features of cable transport include the use of pulleys and balancing of loads that move up and down. This type of transportation is frequently employed in mountainous regions where cable haulage is capable of overcome significant changes in elevation.

Gameplay

In game there are only driven type cable structures, requiring electricity for use if the game setting "Energy management" is enabled for buildings. Cable transportation is one of the cheapest infrastructure types in-game. Cableways were added to the game in version 0.8.0 with the release of Update #3.[2]

Cableways are an interesting but very limited solution when dealing with the delivery of resources or workers in areas with high differences in height. Buildings typically still require regular road connections for firefighting if the building fires setting is enabled. Similarly, when assessing the feasibility of using remote and inaccessible locations, cable transport has limited applications due to it's small passenger and cargo capacity. They are better suited for manufacture areas instead of raw resources collection, as ores may need a faster transportation output due to their normal high production levels.

Structures

Cableway structures are divided in three classes; cables, poles, and stations:

  • Cables link stations to poles, they are free to build and are required to operate cableways and move cable cars. Cables get lower with the further they are from another structure, requiring the use of poles to link stations that are very far.
  • Poles can be used to extend the reach of stations and can move it's lines up or down hills. The type of poles determine the type of cars that a cablestation can support.
  • Stations the initial and final destinations of a cableway, they can be used directly linked to storage areas with factory connections or aggregate connections.

Cables

Name Cost Requirements Notes
Lay cable-toolbar.png
Lay cable
None Requires poles and buildings to be attached. If angles are too sharp, cables may be impossible to add to the poles.
Remove cable-toolbar.png
Remove cable
None - Instantaneously remove attached cables

Poles

Poles are divided in two categories with different height options. The taller the pole, the more expensive they are.

Name Cost Structure Notes
Light cableway pole-toolbar.png
Light cableway pole
Smallest 7 Workdays, 0.29 tSteel, 0.30 tConcrete, 0.23 tGravel, 0.011 tMechanical components
Small 8 Workdays, 0.41 tSteel, 0.20 tConcrete, 0.15 tGravel, 0.017 tMechanical components
Taller 13 Workdays, 0.68 tSteel, 0.32 tConcrete, 0.25 tGravel, 0.029 tMechanical components
Tallest 26 Workdays, 1.3 tSteel, 0.64 tConcrete, 0.49 tGravel, 0.057 tMechanical components
2x cableway connection
1x road access
Each cableway pole add up to 2 limit of cabins on the cable track
Heavy cableway pole-toolbar.png
Heavy cableway pole
Smallest 26 Workdays, 1.7 tSteel, 0.082 tMechanical components
Small 31 Workdays, 2.1 tSteel, 0.099 tMechanical components
Taller 40 Workdays, 2.7 tSteel, 0.13 tMechanical components
Tallest 52Workdays, 3.4 tSteel, 0.16 tMechanical components
2x cableway connection
1x road access
Heavy cableway poles enable the addition of heavy cable cars in the cable track. Each cableway pole add up to 2 limit of cabins on the cable track

Stations

Cableway stations passenger/cargo

Name Cost Capacity Engine power Energy Wattage Requisites Structure Notes
Small cableway station-toolbar.png
Small cableway station
See below Icon-passenger.png 250
General cargo - <1t
(Alcohol Aluminium Boards Bricks Chemicals Clothes
Crops Electronics Electro components Fabric Food Mechanical components
Plastics Prefab panels Steel Wood Uranium oxide)
0.17 MW 13 MWh 220 kW Requires electricity, cables, poles, and cable cars. Access 1x road access
2x footpath access
1x factory connection
1x cableway connection
The amount of cable cars in line that can be used at any station is determined by the distance between stations.
L/U -
Big cableway station-toolbar.png
Big cableway station
See below Icon-passenger.png 500
General cargo - <1t
(Alcohol Aluminium Boards Bricks Chemicals Clothes
Crops Electronics Electro components Fabric Food Mechanical components
Plastics Prefab panels Steel Wood Uranium oxide)
0.35 MW 24 MWh 400 kW Requires electricity, cables, poles, and cable cars. Access 1x road access
3x footpath access
1x factory connection
1x cableway connection
The amount of cable cars in line that can be used at any station is determined by the distance between stations.
L/U 2

Cableway aggregates stations

<section begin="Cableway aggregates stations"/>

Name Cost Operates with Engine power Energy Wattage Requisites Structure Notes
Loading
Cableway aggregate loading (small)-toolbar.png
Cableway aggregate loading (small)
See below Gravel Quarried stone Coal Coal ore Iron
Iron ore Bauxite Raw bauxite Uranium ore
0.25 MW 25 MWh 417 kW Requires electricity, aggregates storage, cables, poles, and cable cars. Access 1x road access
1x aggregate conveyor connection
1x cableway connection
Requires a aggregate storage connected to unload their resources. It only works with unloading stations.
L/U -
Cableway aggregate loading (big)-toolbar.png
Cableway aggregate loading (big)
See below Gravel Quarried stone Coal Coal ore Iron
Iron ore Bauxite Raw bauxite Uranium ore
0.50 MW 39 MWh 650 kW Requires electricity, aggregates storage, cables, poles, and cable cars. Access 1x road access
2x aggregate conveyor connection
1x cableway connection
Requires a aggregate storage connected to unload their resources. It only works with unloading stations.
L/U -
Unloading
Cableway aggregate unloading (small)-toolbar.png
Cableway aggregate unloading (small)
See below Gravel Quarried stone Coal Coal ore Iron
Iron ore Bauxite Raw bauxite Uranium ore
0.25 MW 19 MWh 322 kW Requires electricity, aggregates storage, cables, poles, and cable cars. Access 1x road access
1x aggregate conveyor connection
1x cableway connection
Requires a aggregate storage connected to unload their resources. It only works with unloading stations.
L/U -
Cableway aggregate unloading (big)-toolbar.png
Cableway unloading loading (big)
See below Gravel Quarried stone Coal Coal ore Iron
Iron ore Bauxite Raw bauxite Uranium ore
0.50 MW 33 MWh 555 kW Requires electricity, aggregates storage, cables, poles, and cable cars. Access 1x road access
2x aggregate conveyor connection
1x cableway connection
Requires a aggregate storage connected to unload their resources. It only works with unloading stations.
L/U -

<section end="Cableway aggregates stations"/>

Power consumption and engine power

The only pieces of the infrastructure that consume power are the cableway stations. It's electricity is to used to power both the building and the engines housed in these stations. Engine powers influence the speed of movement of said cableway line. The bigger the station, the faster the line, making it able to sustain performance even with heavier loads or heavier infrastructure, such as heavy cableway pole and heavy cars.

Cable cars

Cable cars are divided into two uses, passenger cars and cargo cars. They are further divided in heavy and light. These type of cars are defined by the type of poles used in the line. The size of the station only determines the capacity and movement speed.

  • Light cars can be used in both heavy and light cableway poles. They are cheaper but have a smaller cargo capacity.
  • Heavy cars can be only used with heavy cableway cars. They have a bigger cargo capacity but require special infrastructure, with more expensive poles.

Passenger cars

Passenger cars require either big or small cableway stations to transport workers to jobs, students to schools or university, and other passengers to leisure activities in the proximities to their stations.

Vehicle Weight Passenger capacity Requirements Start End Origin
File:Light personal cabin-vehicle icon.png
Light personal cabin
0.50 t 4 - 1900 Present East.png
Czechoslovakia
File:Light personal cabin v2-vehicle icon.png
Light personal cabin v2
0.50 t 4 - 1900 Present East.png
Czechoslovakia
File:Light personal cabin v3-vehicle icon.png
Light personal cabin v3
0.40 t 4 - 1900 Present East.png
Czechoslovakia
File:Heavy personal cabin v2-vehicle icon.png
Heavy personal cabin
0.89 t 10 Requires heavy cableway poles 1900 Present East.png
Czechoslovakia
File:Heavy personal cabin v3-vehicle icon.png
Heavy personal cabin v2
0.78 t 12 Requires heavy cableway poles 1900 Present East.png
Czechoslovakia

Cargo cars

Cargo cars can be used in any station, but these may require separate resource storages linked to the stations to transport the resources.

Vehicle Weight Cargo capacity Requirements Start End Origin
File:Light aggregate car-vehicle icon.png
Light aggregate car
0.32 t Dumper - 2.3 t
(Gravel Quarried stone Coal Coal ore Iron Iron ore Bauxite Raw bauxite Uranium oxide Asphalt)
- 1900 Present East.png
Czechoslovakia
File:Light cargo car-vehicle icon.png
Light cargo car
0.25 t General cargo
(1.2tSteel, 1.2tAluminium, 1.2tWood, 1.2tBoards,
1.1tPrefab panels, 0.96tCrops, 0.96tBricks, 0.84tFabric,
0.60t Uranium oxide, 0.60tAlcohol, 0.60tFood, 0.60tClothes,
0.60tMechanical components, 0.54tCement, 0.54tAluminium oxide, 0.42tLivestock,
0.42tElectronics, 0.42tElectronic components, 0.36tChemicals,
0.30tMeat, 0.30tPlastics)
- 1900 Present East.png
Czechoslovakia
File:Heavy aggregate car-vehicle icon.png
Heavy aggregate car
0.52 t Dumper - 4.7 t
(Gravel Quarried stone Coal Coal ore Iron Iron ore Bauxite Raw bauxite Uranium oxide Asphalt)
Requires heavy cableway poles 1900 Present East.png
Czechoslovakia
File:Heavy cargo car-vehicle icon.png
Heavy cargo car
0.70 t General cargo
(2.5tSteel, 2.5tAluminium, 2.5tWood, 2.5tBoards,
2.3tPrefab panels, 2.0tCrops, 2.0tBricks, 1.8tFabric,
1.3t Uranium oxide, 1.3tAlcohol, 1.3tFood, 1.3tClothes,
1.3tMechanical components, 1.1tCement, 1.1tAluminium oxide, 0.88tLivestock,
0.88tElectronics, 0.88tElectronic components, 0.75tChemicals,
0.63tMeat, 0.63tPlastics)
Requires heavy cableway poles 1900 Present East.png
Czechoslovakia
File:Heavy cargo car-vehicle icon.png
Heavy cargo car (visual test)
0.70 t General cargo
2.5t (Steel Aluminium Wood Boards), 2.3t (Prefab panels), 2.0t (Crops Bricks),
1.8t (Fabric), 1.3t (Uranium oxide Alcohol Food Clothes Mechanical components), 1.1t (Cement Aluminium oxide),
0.88t (Livestock Electronics Electronic components), 0.75t (Chemicals),
0.63t (Meat Plastics)
Requires heavy cableway poles 1900 Present East.png
Czechoslovakia

Cable car production

They are produced in Czechoslovakia and are purchased using rubles. They can also be produced at a vehicle production line facility. They are cheap on resources and quick to produce. Their licences are also usually not that expensive when compared with other production blueprints.

Vehicle Period Purchasable with dollars? Purchasable with rubles? Workdays required for production Steel required for production Plastics required for production Fabric required for production Mechanical comp. required for production
Heavy personal cabin 1900-Present No Yes 48 0.76t 0.036t 0.035t 0.053t
Heavy personal cabin v2 1900-Present No Yes 42 0.66t 0.031t 0.042t 0.047t
Light personal cabin 1900-Present No Yes 27 0.43t 0.020t 0.014t 0.030t
Light personal cabin v2 1900-Present No Yes 27 0.43t 0.020t 0.014t 0.030t
Light personal cabin v3 1900-Present No Yes 22 0.34t 0.016t 0.014t 0.024t
Cargo cars
Heavy aggregate car 1900-Present No Yes 28 0.44t 0.021t 0.005t 0.031t
Heavy cargo car 1900-Present No Yes 38 0.60t 0.028t 0.005t 0.042t
Light aggregate car 1900-Present No Yes 17 0.27t 0.013t 0.005t 0.019t
Light cargo car 1900-Present No Yes 13 0.21t 0.010t 0.005t 0.015t

Construction

Small cableway station
RequirementsGroundworks
Bricks 24t Bricks
Boards 8.0t Boards
Concrete 6.6t Concrete
Gravel 5.1t Gravel
Steel 6.2t Steel
Building
Concrete 6.6t Concrete
Gravel 5.1t Gravel
Mechanisms: Excavators
(max. 2)
Needs workers No
(max. 50)
Big cableway station
RequirementsGroundworks
Workdays 1302 Workdays
Bricks 33t Bricks
Boards 11t Boards
Gravel 12t Gravel
Steel 46t Steel
Building
Gravel 12t Gravel
Mechanisms: Excavators
(max. 2)
Needs workers No
(max. 129)
Cableway aggregate loading (small)
RequirementsGroundworks
Concrete 4.8t Concrete
Gravel 3.7t Gravel
Steel 16t Steel
Building
Concrete 4.8t Concrete
Gravel 3.7t Gravel
Mechanisms: Excavators
(max. 1)
Needs workers No
(max. 50)
Cableway aggregate loading (big)
RequirementsGroundworks
Concrete 7.7t Concrete
Gravel 5.9t Gravel
Steel 24t Steel
Building
Concrete 7.7t Concrete
Gravel 5.9t Gravel
Mechanisms: Excavators
(max. 1)
Needs workers No
(max. 50)
Cableway aggregate unloading (small)
RequirementsGroundworks
Concrete 6.4t Concrete
Gravel 4.9t Gravel
Steel 21t Steel
Building
Concrete 6.4t Concrete
Gravel 4.9t Gravel
Mechanisms: Excavators
(max. 2)
Needs workers No
(max. 50)
Cableway aggregate unloading (big)
RequirementsGroundworks
Gravel 15t Gravel
Steel 44t Steel
Building
Gravel 15t Gravel
Mechanisms: Excavators
(max. 2)
Needs workers No
(max. 80)

Gallery

Structure connection points

Notes

References

Template:Navbox infrastructure