Coastal Grove

From Against the Storm Official Wiki
The Coastal Grove

Overview

These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements.

Coastal Grove is exclusive to the Keepers of the Stone DLC.

Effects

Icon Biome Coastal02.png
Gift of the Depths
After using bait 150 times in your fishing huts, you will unlock the ability to Sacrifice Algae in the Ancient Hearth to reduce Hostility.
Icon Biome Coastal01.png
Strider Port
Your settlement begins on the coast of this strange land, near an ancient Strider Port. Use it to send out expeditions in search of blueprints and treasure. However, you will receive fewer blueprints from Reputation.

Resources

The Coastal Grove has an average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Kelpwood
2 Algae 30% +
Vegetables Vegetables 10%
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Berries Berries 70 → DebugNode DewberryBushBig icon.png Dewberry Bush Icon Resource Berries.png 80% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → DebugNode DewberryBushSmall icon.png Dewberry Bush Icon Resource Berries.png 20% Small Herbalists' Camp Small Herbalists' Camp 00:25
Insects Insects 70 → DebugNode WormtongueNestBig icon.png Wormtongue Nest Insects.png 60% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → DebugNode WormtongueNestSmall icon.png Wormtongue Nest Insects.png 20% Small Trappers' Camp Small Trappers' Camp 00:25
Roots Roots 70 → DebugNode RootsBig icon.png Roots Node Herbs.png 30% + Resin.png 30% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → DebugNode RootsSmall icon.png Roots Deposit Herbs.png 20% Small Foragers' Camp Small Foragers' Camp 00:25
Clay Clay 60 → DebugNode ClayBig icon.png Clay Deposit CopperOre.png 75% + Roots.png 30% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs
20 → DebugNode ClaySmall icon.png Clay Deposit CopperOre.png 50% + Roots.png 20%
Reed Reed
60 → DebugNode ReedBig icon.png Reed Field

20 → DebugNode ReedSmall icon.png Reed Field
Roots.png 40% + Icon Resource Clay.png 40%

Roots.png 20% + Icon Resource Clay.png 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Fish

Scales

Algae
80 → Thunderfish Pond

80 → Copperfin Pond

80 → Algae Pond
Fish 100% + 2 Scales 50%

Scales 100% + 2 Sea Marrow Sea Marrow 50% + 2 Fish 30%

Algae 100% + 2 Herbs Herbs 50% + 2 Fish 20%
Fishing Hut ★★ ??? none
60 → Thunderfish Pond

60 → Copperfin Pond

60 → Algae Pond
Scales 40%

Sea Marrow Sea Marrow 40%

Herbs Herbs 40%
Small Fishing Hut ★ ???
Coal Coal 120 → Coal Vein.png Coal Vein Stone.png 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Gift of the Depths

Main article: Sacrificing
Gift of the Depths.png

When you satisfy the conditions of Gift of the Depths by using 30 Pack of Crops Pack of Crops worth of bait, the description of the biome effect will change to "Your villagers seem to have grown accustomed to this bizarre land. You can sacrifice algae in the Ancient Hearth to reduce Hostility."

Sacrificing Algae lowers Hostility by 60 per stack.

Strider Port

Strider Port in-game

Strider Port is a special building all Coastal Grove settlements have in the starting Glade. Strider Port serves as a base for Strider expeditions. It acts as a Glade Event that has no consequences or working effects, and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks.

In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure.

Strider expeditions alternate between two types: blueprint expeditions and treasure expeditions. Blueprint expeditions give you a blueprint and a treasure chest, while treasure expeditions offer only a treasure chest, but with a higher chance of higher rarity. You can gain a maximum of 8 blueprints this way. Before sending an expedition in search of a blueprint, you can select the building category you are interested in.


Strategy

  • Fishing Hut Embarkation is a great pick on Coastal Grove due to how fishing-heavy it is. Embarking with a Fishing Hut also makes going through the Gift of the Depths charges that much easier.
  • The treasure expeditions have a higher chance of higher rarity treasure, so it'd wise to save food on blueprint expeditions, since the blueprint you get is not dependent on the rarity of the treasure and lower level expeditions will end faster.
  • Setting up a Coal Coal Mine is relatively easy on Coastal Grove. This solves all potential fuel issues at the cost of some building materials.
  • Accessible Coal Coal also makes fuel-based Recipes like Jerky Jerky, Incense Incense, and Purging Fire Purging Fire easier to sustain.

Trivia

  • Every Coastal Grove map is halfmoon-shaped.
  • Coastal Grove is the first biome to be added in a DLC.
  • Coastal Grove is the only biome, where you can find all 3 types of fish ponds.

See Also