Porridge

From Against the Storm Official Wiki

Porridge

"A nutritious and warming meal. Produced by: Beanery, Teahouse, Distillery, Field Kitchen."

Icon Resource Porridge.png
PurposeComplex Food
Species PreferenceFoxes, Humans
CategoryFood Food
EatableYes
BurnableNo
Burn time0
Sell value0.16 Amber
Buy price0.32 Amber
ID'[Food Processed] Porridge'

Overview

caption

Porridge is a Complex Food preferred by Foxes Foxes and Humans Humans. Each of your Villagers of these Species that fulfills their need for Porridge receives +4 to their Resolve. It is often the easiest Complex Food to produce during early-game, as Vegetables Vegetables brought with embarkation can be used to make Porridge and an early Small Farm Small Farm and Rain Collector Rain Collector can provide ample ingredients.

Production Chain

Recipes for Porridge

3 recipes for Porridge.
BuildingEfficiencyIngredient #1Ingredient #2Product
0 Stars
02:06
8
8
8
8
10
12
14
10
★★
02:06
5
5
5
5
7
9
11
10
★★
02:06
5
5
5
5
7
9
11
10
★★★
01:45
4
4
4
4
6
8
10
10


Recipes with Porridge as an Ingredient

No recipes found for ingredient: Porridge.


Alternative Sources

Porridge.png Porridge can be sourced in many ways other than from producing it. These include:

Orders

Icon OrdersButton.png Orders relating to Porridge.pngPorridge:

Perks and Cornerstones

3 Perks mentioning 'Porridge'.
PerkRarityDescriptionSource(s)Price
Filling Dish Filling Dish Epic "<sprite name="[food processed] porridge"> Porridge production increases by +1 for every 150 units of <sprite name="[water] drizzle water"> Drizzle Water produced."
  • as a Cornerstone
Puffed Grain Puffed Grain Uncommon "+3 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production. Gain additional <sprite name="[food processed] porridge"> Porridge every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber


Strategies

Porridge.png Porridge is often the first Complex Food a player can produce, as its ingredients can be found early on.
A player can use Icon Resource Vegetables.png Vegetables, Icon Resource Grain.png Grain, Icon Resource Mushrooms.png Mushrooms or Icon Resource Herbs.png Herbs gathered from Small Nodes by the Small Foragers' Camp icon.png Small Foragers' Camp ★ or Small Herbalists' Camp icon.png Small Herbalists' Camp ★ and Rainwater collected by the Rain Collector icon.png Rain Collector to produce it in the Field Kitchen icon.png Field Kitchen.

Production Chain

The production chain for Porridge looks like this.

First Ingredients:

Icon Resource Vegetables.png Vegetables, Icon Resource Grain.png Grain, Icon Resource Mushrooms.png Mushrooms or Icon Resource Herbs.png Herbs

Step 1: Gather Resources

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Grain.png Wheat

Vegetables.png Vegetables
82 → DebugNode SwampWheatBig icon.png Swamp Wheat Field (LARGE) →

82 → DebugNode MossBroccoliBig icon.pngMoss Broccoli Patch (LARGE) →
PlantFiber.png 20% + PlantFiber.png 100%

Insects.png 40% + Roots.png 20%
Forager's Camp icon.png

Foragers' Camp ★★
2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
24 → DebugNode SwampWheatSmall icon.png Swamp Wheat Field (SMALL)→

27 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)→
PlantFiber.png 20%

Insects.png 30%
Small Foragers' Camp icon.png

Small Foragers' Camp
Herbs.png Herbs

Mushrooms.png Mushrooms
82 →DebugNode HerbsBig icon.png Herb Node (LARGE) →
82 →DebugNode MarshlandsMushroomSmall icon.png Grasscap Mushrooms (LARGE) →
Icon Resource Berries.png 40% + PlantFiber.png 20%

Insects.png 40%
Herbalist's Camp icon.png

Herbalists' Camp★★
2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
Wood.png 15 Wood
Parts.png 5 Parts
27 →DebugNode HerbsSmall icon.png Herb Node (SMALL) →
27 →DebugNode MushroomBig icon.png Bleeding Tooth Mushroom (SMALL) →
Icon Resource Berries.png 20%

Icon Resource Insects.png 20%
Small Herbalists' Camp icon.png

Small Herbalists' Camp

Second Ingredient: Drizzle Water, Clearance Water or Storm Water

Options:

Bare minimum production

If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 Wood, 6 Parts, 4 Planks, and 2 Fabric for the Camps and Buildings.

  1. A Mushrooms, Herbs, Grain or Vegetables Deposit worked by a Small Herbalists' Camp or Small Foragers' CampAND
  2. A Drizzle Water collected in a Rain Collector AND
  3. A Field Kitchen

Efficient sustainable production

If you need to sustain Porridge and want to feel efficient at doing so, look here.

  1. Farm Fields worked by an Herb Garden producing both Roots and Herbs.

Related and Supporting Perks

See also: Perks.

  • Sharp Sickles: +2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production).