Settler Glade Events

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Revision as of 19:57, 19 December 2023 by Alcawen (talk | contribs) (→‎Obelisk)
A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Events

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Small Glade Events

Small Abandoned Cache

SmallAbandonedCacheLong.png
An abandoned cache of goods. This could be a lost shipment - or something much more valuable.
Break Open Threats:
-
Send to Citadel FlatIcon Loy.png Loyalty
Rewards Rewards
See Abandoned Caches - See Abandoned Caches
Requirement 1 Requirement 2 Solve Time: Requirement 1 Requirement 2
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- 01:00 3 Tools Tools -
Working Effects: Working Effects:
- -

Rainpunk Drill

RainPunkDrillLong.png
An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Disassemble Threats:
-
Fix
Rewards Rewards
10 - 30 Goods
10 - 30 Goods
- Spawns 2 -3 Coal Coal or Copper Ore Copper Ore
veins nearby
Requirement 1 Requirement 2 Solve Time: Requirement 1 Requirement 2
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- 01:00 03 Tools Tools
06 Pipes Pipes
12 Oil Oil
02Parts Parts

-
Working Effects: Working Effects:
- -

Small Encampment

SmallEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Sent to the Citadel
Rewards Rewards
2-4 Villagers - 10 Amber Amber
Requirement Solve Time: Requirement
4 Vegetables Vegetables
4 Mushrooms Mushrooms
4 Roots Roots
4 Berries Berries
01:00 4 Eggs Eggs
4 Insects Insects
4 Meat Meat
Working Effects: Working Effects:
- -

Obelisk

ObeliskLong.png
A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats:
-
Make an Offering FlatIcon Corr.png Corruption
Rewards Rewards
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Aesthetics Building
-10 Hostility
Requirement Options Solve Time: Options
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
01:00
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

BlackStagLong.png
A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

GoldenStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Streasure Stag

RoyalStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch FlatIcon Corr.png Corruption Threats:
01:30
Release FlatIcon Emp.png Empathy
Rewards Rewards
1 Reppoint.png Reputation Point
+2 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reppoint.png Reputation Point
+1 Global Resolve

Dangerous Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Calm Spirits FlatIcon Emp.pngEmpathy Threats:
13:00
Excavate FlatIcon Loy.pngLoyalty
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns
6 Bloodflowers
1 Reppoint.png Point
Options Options Solve Time: Options
20 Pie Pie
20 Jerky Jerky
20 Skewers Skewers
20 Biscuits Biscuits
20 Pickled Goods Pickled Goods
20 Incense Incense
20 Tea Tea
20 Scrolls Scrolls
03:30 5 Tools Tools
5 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +5 Hostility for every 2 felled trees.

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade FlatIcon Emp.pngEmpathy Threats:
13:00
Arrest FlatIcon Loy.pngLoyalty
Rewards Rewards
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience.png Point
2 - 3 Abandoned Caches Destroyed
0.75 Reppoint.png Point
20 Amber Amber
Options Options Solve Time: Options
- - 03:30
10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-5 Global Resolve +15 Hostility for every 2 felled trees.

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead FlatIcon Corr.pngCorruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Bloodflowers 0.5 Reppoint.png Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Beavers Beavers Resolve -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
08:00
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Bloodflowers 0.5 Reppoint.png Point
Options Options Solve Time: Requirements Options
03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Beavers Beavers Resolve -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
08:00
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Bloodflowers 0.5 Reppoint.png Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Harpies Harpies Resolve -

Fallen Human Explorers

FallenHumanExplorersLong.png
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Bloodflowers 0.5 Reppoint.png Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Humans Humans Resolve -

Fallen Lizards Hunters

FallenLizardHuntersLong.png
A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead FlatIcon Corr.png Corruption Threats:
10:24
Pay for the Funeral FlatIcon Emp.png Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Bloodflowers 0.5 Reppoint.png Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Lizards Lizards Resolve -

Fishmen Cave

FishmenCaveLong.png
It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe FlatIcon Corr.png Corruption Threats:
13:00
Chase Away FlatIcon Loy.png Loyalty
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Spawns 3 Fishmen Totems
1 Impatience.png Point
1 Reppoint.png Point
20 Amber Amber
Requirements Options Solve Time: Options
5 Amber Amber 10 Jerky Jerky
10 Skewers Skewers
10 Pie Pie
10 Ale Ale
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

FishmenTotemLong.png
A sinister structure made out of bones. Smells like Fishmen magic.
FishmenTotemThreat.png

Increases Hostility by 20 Points. 50 Seconds to solve.

Forsaken Crypt

ForsakenCryptLong.png
The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Impatience.png Point
0.5 Reppoint.png Point
15 Amber Amber
Options Solve Time: Options Options
10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Tea Tea
10 Scrolls Scrolls
5 Amber Amber
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-3 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

FumingMachineryLong.png
Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
14:37
Fix
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius. Aesthetics Building
Options Solve Time: Options Options
8 Planks Planks
4 Fabric Fabric
4 Bricks Bricks
02:00 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

HarmonySpiritAltarLong.png
An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down FlatIcon Loy.png Loyalty Threats:
13:00
Calm Spirits FlatIcon Emp.png Empathy
Rewards Rewards
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Impatience.png Point
Harmony Building
+2 Resolve for each unique Service Building
Counts as 9 decoration of its type
Options Solve Time: Options Requirement
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
5 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

HiddenTraderCemeteryLong.png
A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down FlatIcon Corr.png Corruption Threats:
13:00
Report FlatIcon Loy.png Loyalty
Rewards Rewards
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Impatience.png Point
1 Reppoint.png Point
Options: Solve Time: Requirement: Requirement:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 20 Hostility every 60 seconds -

Large Destroyed Caravan

LargeDestroyedCaravanLong.png
A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot FlatIcon Corr.png Corruption Threats:
13:00
Send to the Citadel FlatIcon Loy.png Loyalty
Rewards Rewards
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trading and Trade Routes
Disabled For Current Settlement
1 Impatience.png Point
0.75 Reppoint.png Point
Options Options Solve Time: Requirements Requirements
- - 03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-5 to Global Resolve -

Large Encampment

LargeEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Send to the Citadel
Rewards Rewards
2 Villagers
2 Villagers
- 15 Amber Amber
Options Solve Time: Options
8 Vegetables Vegetables
8 Mushrooms Mushrooms
8 Roots Roots
8 Berries Berries
02:00 8 Eggs Eggs
9 Insects Insects
8 Meat Meat
Working Effects: Working Effects:
- -

Merchant Shipwreck

MerchantshipLong.png
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck FlatIcon Loy.png Loyalty
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Reppoint.png Point
30 Amber Amber
Options Requirement Solve Time: Options
10 Planks Planks
10 Fabric Fabric
10 Bricks Bricks
10 Coats Coats 03:30 04 Tools Tools
10 Pipes Pipes
03 Parts Parts
Working Effects: Working Effects:
0.5 Impatience.png Point Hostility increased by 110 points.
Each ongoing Trade Route decreasees it by 40 points.

Open Vault

OpenVaultLong.png
An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual FlatIcon Corr.png Corruption Threats:
13:00
Bury the EntranceFlatIcon Loy.png Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.5 Reppoint.png Point
15 Amber Amber
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
03:30 10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
Working Effects: Working Effects:
+100 Hostility Points. All Camp Workers get -12 Resolve

Petrified Tree

PetrifiedTreeLong.png
A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal FlatIcon Emp.png Empathy
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Reppoint.png Point
15 Amber Amber
Options Solve Time: Options
- 03:30 10 Incense Incense
10 Tea Tea
15 Herbs Herbs
Working Effects: Working Effects:
All Houses have -1 Inhabitant.
Tree felling is 50% slower.
-

Rain Spirit Totem

RainSpiritTotemLong.png
A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony)
-50 Hostility Points

Options Solve Time: Options
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
- +100 Hostility Points

Stonetooth Termite Burrow

StonetoothTermiteBurrowLong.png
Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony)
4 Insects Insects a minute.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
Harvesting and Planting are 50% Slower -5 to Global Resolve

Totem of Denial

TotemofDenialLong.png
A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual FlatIcon Corr.png Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Impatience.png Point
Converted Totem of Denial (4 Harmony)
+5 Global Resolve.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Training Gear Training Gear
Working Effects: Working Effects:
- Cannot perform sacrifices in the Ancient Hearth

Withered Tree

WitheredTreeLong.png
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Blightrot Cysts burns for 5 seconds longer. 1 Reppoint.png Point.
20 Amber Amber
Options: Solve Time: Options: Requirements:
- 03:30 10 Coats Coats 2 Purging Fire Purging Fire
Working Effects: Working Effects:
- -

Leaking Cauldron

LeakingCauldronLong.png
An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix FlatIcon Emp.png Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10 -14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
All Food Production 60% Slower. -

Forbidden Glade Events

Ancient Burial Site

Dark Gate

Destroyed Cage of the Warbeast

Destroyed Rainpunk Foundry

Drainage Mole

Fishman Soothsayer

Fishman Lighthouse

Fishmen Outpost

Giant Stormbird's Nest

Hungry Mistworm

Infected Drainage Mole

Lightning Catcher

Noxious Machinery

Wildfire