Settler Glade Events
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 Stone 6 Sea Marrow 2 Training Gear |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
3 Tools | - |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 Coal or Copper Ore veins nearby | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 Stone 6 Sea Marrow 2 Training Gear |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
03 Tools 06 Pipes 12 Oil 02 Parts |
- |
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2-4 Villagers | - | 10 Amber | |||
Requirement | Solve Time: | Requirement | |||
4 Vegetables 4 Mushrooms 4 Roots 4 Berries |
Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
4 Eggs 4 Insects 4 Meat | ||
Working Effects: | Working Effects: | ||||
- | - |
Obelisk
Tear Down | Threats: - |
Corruption | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 Ancient Tablets |
- | Aesthetics Building -10 Hostility | |||
Requirement | Options | Solve Time: | Options | ||
Wood} | 5 Clay 5 Stone 5 Reeds |
01:00 |
15 Incense 15 Scrolls 15 Tea 15 Oil 15 Resin | ||
Working Effects: | Working Effects: | ||||
- | - |
Black Treasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 Amber +15 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Streasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 Reputation Point +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Dangerous Glade Events
Ancient Burial Site
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns 6 Bloodflowers |
1 Point | |||
Options | Options | Solve Time: | Options | ||
20 Pie 20 Jerky 20 Skewers 20 Biscuits 20 Pickled Goods |
20 Incense 20 Tea 20 Scrolls |
03:30 | 15 Tools 15 Pack of Building Materials | ||
Working Effects: | Working Effects: | ||||
- | +5 Hostility for every 2 felled trees. |
Escaped Convicts
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 Point 2 - 3 Abandoned Caches Destroyed |
0.75 Point 20 Amber | |||
Options | Options | Solve Time: | Options | ||
- | - | 03:30 |
10 Training Gear 05 Tools 15 Stone | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | +15 Hostility for every 2 felled trees. |
Fallen Beaver Traders
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |||
Working Effects: | Working Effects: | ||||
-6 Beavers Resolve | +5 Hostility for every 2 felled trees. |
Fallen Fox Scouts
Corruption | Threats: 08:00 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Foxes Resolve | - |
Fallen Harpy Scientists
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Harpies Resolve | - |
Fallen Human Explorers
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Humans Resolve | - |
Fallen Lizards Hunters
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Lizards Resolve | - |
Fishmen Cave
Corruption | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 - 30 Random Goods 5 - 30 Random Goods 5 - 30 Random Goods |
Spawns 3 Fishmen Totems 1 Impatience Point |
1 Reputation Point 20 Amber | |||
Solve Time: | |||||
15 Amber | 30 Jerky 30 Skewers 30 Pie 30 Ale |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 Training Gear 15 Tools 45 Stone |
- |
Working Effects: | Working Effects: | ||||
- | Fishmen Totem spawns every 60 seconds. (+60 Hostility for every Totem) |
Fishmen Totem
Forsaken Crypt
Tear Down | Threats: 13:00 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 30 Random Goods 3 - 30 Random Goods 3 - 30 Random Goods |
Lose all Amber and Wine 1 Impatience Point |
0.5 Reputation Point 15 Amber | |||
Solve Time: | |||||
30 Planks 15 Fabric 15 Bricks |
- | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 Ale 30 Wine 30 Incense 30 Tea 30 Scrolls |
15 Amber 06 Copper Bars 06 Crystalized Dew |
Working Effects: | Working Effects: | ||||
-6 Global Resolve for every 10 Amber in Warehouses | - |