Trading

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Revision as of 12:33, 14 November 2023 by Alcawen (talk | contribs) (→‎Overview)
Vliss Greybone Trading screen
Dim Square Level 1 Upgrade

Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your Resources in return. The goods Traders can offer are Resources, Perks, Blueprints, Reputation and Mystery boxes.

After you unlock the Dim Square Level 1 upgrade in Smoldering City, Trading Posts also allow you to establish Trade Routes with nearby settlements.

Overview

Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader's circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.

When trading Resources on the Trader's Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.

When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader's Trading Post screen, you need to have enough Amber Amber in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.

When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.

Regular Traders

With the exception of Sir Renwald Redmane, Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, Sothur The Ancient will punish you with Amber Curse, which causes your Amber Amber to be worth 90% less to any future traders, effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.

All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.

Level
Required
Trader Sells Buys Blueprints
and Perks
Guaranteed Potential Guaranteed
1 Human circle.png
Sahilda
40 Amber Amber
40 Eggs Eggs
40 Mushrooms Mushrooms

40 Roots Roots
40 Grain Grain
40 Vegetables Vegetables
40 Berries Berries
40 Herbs Herbs
50 Pottery Pottery
40 Insects Insects
40 Clay Clay
40 Stone Stone
40 Reed Reed
40 Leather Leather
25 Bricks Bricks
25 Fabric Fabric
25 Planks Planks
10 Tools Tools
30 Flour Flour
40 Waterskins Waterskins
10 Pipes Pipes
Amber Amber
Ancient Tablet Ancient Tablet
Berries Berries
Bricks Bricks
Clay Clay
Eggs Eggs
Fabric Fabric
Grain Grain
Herbs Herbs
Insects Insects
Leather Leather
Meat Meat
Mushrooms Mushrooms
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
Plant Fiber Plant Fiber
Reed Reed
Resin Resin
Roots Roots
Tools Tools
Stone Stone
Vegetables Vegetables
Wood Wood
+1 Clay Clay
+1 Grain Grain
+1 Mushrooms Mushrooms
+2 Coats Coats
+2 Flour Flour
+3 Coats Coats
Blueprint: Forager's Camp
Blueprint: Herbalist's Camp
Blueprint: Plantation
Blueprint: Small Farm
Blueprint: Trapper's Camp
+1 Resolve to all Housed Villagers
+10 Storage to all Buildings
+10% Villager Speed
+20 Food Production Speed
+20 Pottery Pottery for every rlade opened
+20% Woodcutter Speed
+3 Wine Wine for every 15 Ale Ale
+33% Production Speed to All Packs
+4 Plant Fiber Plant Fiber for every 12 Vegetables Vegetables
Fuel Consumption -25%
Gain 0.5 Extra Reputation per Reputation Point
Haulers Carry +5 more Goods
Biscuits Biscuits Recipe in Kiln and Rain Mill
1 Zhorg Portrait Circle Small.png
Zhorg
40 Amber Amber 50 Ale Ale
50 Barrels Barrels
50 Berries Berries
40 Biscuits Biscuits
30 Bricks Bricks
40 Jerky Jerky
50 Eggs Eggs
50 Flour Flour
50 Grain Grain
50 Herbs Herbs
40 Oil Oil
50 Meat Meat
50 Mushrooms Mushrooms
50 Pickled Goods Pickled Goods
40 Pie Pie
5 Pipes Pipes
50 Planks Planks
40 Porridge Porridge
50 Roots Roots
40 Skewers Skewers
30 Fabric Fabric
15 Tools Tools
50 Vegetables Vegetables
50 Wine Wine
Amber Amber
Ancient Tablet Ancient Tablet
Berries Berries
Bricks Bricks
Clay Clay
Coats Coats
Copper Ore Copper Ore
Eggs Eggs
Fabric Fabric
Flour Flour
Herbs Herbs
Insects Insects
Meat Meat
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
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Planks Planks
Plant Fiber Plant Fiber
Reed Reed
Resin Resin
Roots Roots
Sea Marrow Sea Marrow
Tools Tools
Vegetables Vegetables
+1 Herbs Herbs
+1 Plant Fiber Plant Fiber
+2 Ale Ale
+2 Grain Grain
+2 Porridge Porridge
+2 Pottery Pottery
Blueprint: Clay Pit
Blueprint: Herb Garden
Blueprint: Plantation
Blueprint: Ranch
Blueprint: Small Farm
Blueprint: Bakery
Blueprint: Brewery
Blueprint: Cookhouse
Blueprint: Greenhouse
+5 Farmer Carry
+10 Storage to all Buildings
+1 Insects Insects for every 2 Mushrooms Mushrooms
+3 Incense Incense for every 10 Roots Roots
+15% Speed to Trader Arrival
+20 Food Production Speed
+20% Woodcutter Speed
+25% Harvesting Speed
+25% Planting Speed
Gain 0.5 Extra Reputation per Reputation Point
Wildcard Pick Trader
Biscuits Biscuits Recipe in Kiln and Rain Mill
3 Beaver circle.png
Old Farluf
40 Amber Amber 50 Barrels Barrels
40 Purging Fire Purging Fire
40 Bricks Bricks
40 Coal Coal
40 Copper Bars Copper Bars
50 Copper Ore Copper Ore
50 Clay Clay
40 Crystalized Dew Crystalized Dew
60 Fabric Fabric
60 Oil Oil
20 Pipes Pipes
35 Planks Planks
10 Parts Parts
50 Pottery Pottery
35 Sea Marrow Sea Marrow
35 Stone Stone
30 Tools Tools
5 Wildfire Essence Wildfire Essence
Amber Amber
Ancient Tablet Ancient Tablet
Barrels Barrels
Bricks Bricks
Clay Clay
Copper Bars Copper Bars
Copper Ore Copper Ore
Crystalized Dew Crystalized Dew
Fabric Fabric
Leather Leather
Oil Oil
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
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Plant Fiber Plant Fiber
Planks Planks
Resin Resin
Sea Marrow Sea Marrow
Tools Tools
Stone Stone
Waterskins Waterskins
Wood Wood
+1 Copper Ore Copper Ore
+1 Crystalized Dew Crystalized Dew
+1 Stone Stone
+1 Tools Tools
+2 Barrels Barrels
+2 Copper Bars Copper Bars
+2 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
+2 Tools Tools
Blueprint: Rain Mill Rain Mill
Blueprint: Carpenter Carpenter
Blueprint: Smelter Smelter
Blueprint: Smithy Smithy
Blueprint: Toolshop Toolshop
Blueprint: Advanced Rain Collector
+ 10% On Roads
+ 2 Crystalized Dew Crystalized Dew for every 10 Berries Berries
+0.5 Reputation for every Reputation Point
+10 Copper Ore Copper Ore and +30 Wood Wood for each Opened / Sent Cache
+15% Woodcutting
+2 Beavers Every Newcomer Group
+2 Bricks Bricks for every 10 Pottery Pottery
+25% Hauler Speed
+3 Beaver Resolve
+33% Recipe Speed All Bars and Fuel
+5 Carry Amount Scouts
+50% Construction of Buildings
-50 Hostility
6 Sothur Portrait Circle Small.png
Sothur the Ancient
40 Amber Amber 50 Ale Ale
50 Barrels Barrels
50 Clay Clay
50 Coats Coats
50 Flour Flour
50 Herbs Herbs
50 Incense Incense
50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
50 Pottery Pottery
50 Resin Resin
50 Scrolls Scrolls
50 Tea Tea
50 Training Gear Training Gear
50 Waterskins Waterskins
50 Wine Wine
40 Herbs Herbs
40 Leather Leather
40 Clay Clay
30 Bricks Bricks
30 Fabric Fabric
30 Planks Planks
15 Pipes Pipes
Ale Ale
Amber Amber
Ancient Tablet Ancient Tablet
Biscuits Biscuits
Coal Coal
Coats Coats
Copper Ore Copper Ore
Incense Incense
Jerky Jerky
Oil Oil
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
Pie Pie
Pickled Goods Pickled Goods
Porridge Porridge
Purging Fire Purging Fire
Sea Marrow Sea Marrow
Tools Tools
Skewers Skewers
Tea Tea
Wine Wine
Wildfire Essence Wildfire Essence
+1 Coal Coal
+1 Copper Ore Copper Ore
+3 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
+3 Scrolls Scrolls
+3 Wine Wine
Blueprint: Advanced Rain Collector
Blueprint: Alchemist
Blueprint: Apothecary
Blueprint: Druid
Blueprint: Tinctury
+1 Increase Mushroom every time Produced
+10 Carry Amount Builders
+10 Amber Amber every left / dead Villager
+2 Harpies per Newcomer Group
+20 Pottery for each Glade Opened
+20% Woodcutter Speed
+33% Recipe Speed Bars and Fuel
+5 Resolve when consuming Ale Ale
- 50 Hostility
-25% Hearth Fuel Consumption
Season: +25 Drizzle Duration
Season: +25% Clearance Duration
Season: -15% Storm Duration
Wildcard Pick Trader
+ 0.5 Reputation per Reputation Point
9 Lizard circle.png
Vliss Greybone
40 Amber Amber 15 Parts Parts
15 Purging Fire Purging Fire
20 Pipes Pipes
35 Bricks Bricks
35 Fabric Fabric
35 Planks Planks
5 Wildfire Essence Wildfire Essence
50 Ale Ale
50 Coats Coats
50 Incense Incense
50 Scrolls Scrolls
50 Sea Marrow Sea Marrow
50 Tea Tea
50 Tools Tools
50 Training Gear Training Gear
50 Wine Wine
Amber Amber
Ancient Tablet Ancient Tablet
Biscuits Biscuits
Coal Coal
Coats Coats
Copper Bars Copper Bars
Copper Ore Copper Ore
Crystalized Dew Crystalized Dew
Fabric Fabric
Jerky Jerky
Oil Oil
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
Pie Pie
Pickled Goods Pickled Goods
Planks Planks
Porridge Porridge
Purging Fire Purging Fire
Sea Marrow Sea Marrow
Skewers Skewers
Tools Tools
Training Gear Training Gear
Wildfire Essence Wildfire Essence
+1 Resin Resin
+1 Tools Tools
+3 Fabric Fabric
+3 Planks Planks
+3 Tea Tea
+3 Pickled Goods Pickled Goods
+3 Scrolls Scrolls
Blueprint: Kiln
Blueprint: Stamping Mill
Blueprint: Scribe
Blueprint: Smokehouse
+ 10% increase chances of Double Yield when using Education
+ 33% Recipe Speed Bars and Fuel
+1 Resolve to Housed Villagers
+10% Villager Speed
+2 Lizards in every Newcomer Group
+20 Pottery for each Glade Opened
+25% Speed for Blight Fighters
+6 Pack of Provisions Pack of Provisions for each Glade Opened
-25% Hearth Fuel Consumption
-30% Break Time when using Coats Coats
-50 Hostility
Wildcard Pick Trader
+ 0.5 Reputation per Reputation Point
12 Raven Portrait Circle Small.png
Sir Renwald Redmane
50 Amber Amber 60 Pie Pie
60 Pickled Goods Pickled Goods
60 Skewers Skewers
60 Biscuits Biscuits
60 Jerky Jerky
20 Parts Parts
35 Tools Tools
40 Planks Planks
40 Bricks Bricks
40 Fabric Fabric
60 Oil Oil
60 Coal Coal
6 Wildfire Essence Wildfire Essence
60 Sea Marrow Sea Marrow
20 Pipes Pipes
60 Porridge Porridge
Ale Ale
Amber Amber
Ancient Tablet Ancient Tablet
Coal Coal
Coats Coats
Copper Bars Copper Bars
Copper Ore Copper Ore
Crystalized Dew Crystalized Dew
Fabric Fabric
Incense Incense
Oil Oil
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
Purging Fire Purging Fire
Scrolls Scrolls
Sea Marrow Sea Marrow
Tea Tea
Tools Tools
Training Gear Training Gear
Wildfire Essence Wildfire Essence
Wine Wine
+1 to all Packs of Goods
+2 Vegetables Vegetables
+3 Biscuits Biscuits
+3 Pie Pie
+3 Training Gear Training Gear
Blueprint: Clan Hall
Blueprint: Explorers Lodge
Blueprint: Forum
Blueprint: Guild House
Blueprint: Market
Blueprint: Monastery
Blueprint: Tavern
Blueprint: Temple
Blueprint: Bath House
+1 Grain Grain every 20 times Produced
+10 Carry Amount to Builders
+10% Villager Speed On Roads
+15 Roots Roots for every opened Glade
+15% Trader Arrival Speed
+2 Humans per Newcomer Group
+20% Food Production Speed
+25% Trader Arrival Speed
+3 to Humans Resolve
+3 Wine Wine for every 15 Ale Ale
+33% Packs Production Speed
+50% Production to Makeshift Post
-50 Hostility
+ 0.5 Reputation per Reputation Point
+ 50% Brewery Production
15 Harpy circle.png
Xiadani Stormfeather
50 Amber Amber 50 Roots Roots
50 Vegetables Vegetables
50 Meat Meat
50 Eggs Eggs
50 Berries Berries
50 Herbs Herbs
50 Clay Clay
50 Stone Stone
50 Plant Fiber Plant Fiber
40 Bricks Bricks
40 Fabric Fabric
15 Tools Tools
50 Flour Flour
50 Pottery Pottery
50 Oil Oil
40 Coats Coats
40 Jerky Jerky
40 Biscuits Biscuits
50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
40 Planks Planks
15 Parts Parts
40 Porridge Porridge
Amber Amber
Ancient Tablet Ancient Tablet
Berries Berries
Bricks Bricks
Clay Clay
Coats Coats
Eggs Eggs
Fabric Fabric
Grain Grain
Herbs Herbs
Insects Insects
Leather Leather
Meat Meat
Mushrooms Mushrooms
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Parts Parts
Plant Fiber Plant Fiber
Resin Resin
Reed Reed
Roots Roots
Stone Stone
Vegetables Vegetables
Wildfire Essence Wildfire Essence
Wood Wood
+3 Ale Ale
+3 Bricks Bricks
+3 Coats Coats
+3 Fabric Fabric
+3 Jerky Jerky
+3 Oil Oil
+2 Porridge Porridge
+3 Skewers Skewers
+3 Tea Tea
+1 Vegetables Vegetables
Blueprint: Brickyard
Blueprint: Forager's Camp
Blueprint: Herb Garden
Blueprint: Herbalist Camp
Blueprint: Lumbermill
Blueprint: SmallFarm
Blueprint: Trapper's Camp
Blueprint: Weaver
+10 Jerky Jerky for every 10 Pie Pie
+1 Additional Trade Route Slot
+1 Resolve to Housed Villagers
+2 Harpies Every Newcomer Group
+5 Resolve when consuming Ale Ale
+50% to Crude Workstation Production
-30% Break Time when using Coats Coats
0_5 Reputation Donation
Wildcard Pick Trader

Unlocked by
Deed
Dicewithdeath4.png
Dance with Death IV
Trickster Portrait Circle Small.png
Dullahan Warlander
50 Amber Amber 50 Copper Ore Copper Ore
30 Copper Bars Copper Bars
30 Crystalized Dew Crystalized Dew
40 Insects Insects
40 Plant Fiber Plant Fiber
40 Reed Reed
40 Leather Leather
40 Resin Resin
40 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
15 Purging Fire Purging Fire
15 Pack of Building Materials Pack of Building Materials
15 Pack of Crops Pack of Crops
15 Pack of Luxury Goods Pack of Luxury Goods
15 Pack of Provisions Pack of Provisions
15 Pack of Trade Goods Pack of Trade Goods
35 Planks Planks
35 Bricks Bricks
35 Fabric Fabric
Ale Ale
Amber Amber
Ancient Tablet Ancient Tablet
Barrels Barrels
Biscuits Biscuits
Coats Coats
Flour Flour
Grain Grain
Insects Insects
Incense Incense
Jerky Jerky
Mushrooms Mushrooms
Parts Parts
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Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Luxury Goods Pack of Luxury Goods
Pack of Provisions Pack of Provisions
Pack of Trade Goods Pack of Trade Goods
Pickled Goods Pickled Goods
Pie Pie
Porridge Porridge
Pottery Pottery
Skewers Skewers
Tea Tea
Training Gear Training Gear
Waterskins Waterskins
Wine Wine
(See Table Below) (Under Construction)

Glade Traders

Perks

Trivia

  • Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15
  • Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.
Perk Rarity Effects
ScrollsAndBooks 60.png Beneficial Agreement Uncommon Perk Traders will arrive +15% quicker.
ScrollsAndBooks 23.png Trade Contract Rare Perk Traders will arrive +25% quicker.
Perk-GuildCatalogue.png Guild Catalogue Rare Perk Traders will have 1 more Cornerstone for sale.
ScrollsAndBooks 03.png Trade Logs Epic Cornerstone Gain 1 additional active trade route slot.Traders will arrive +25% quicker.
Perk-BedandBreakfast.png Bed and Breakfast Epic Perk Gain 10 Amber every time a trader arrives.
Perk-Deserted Caravans.png Deserted Caravans Legendary Cornerstone Global production is 50% faster, but Trading is unavailable.
SGI 118.png Protected Trade Legendary Cornerstone Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber.
Perk-RoyalGuardTraining.png Royal Guard Training Legendary Cornerstone Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience.
File:Perk-Trade Hub.png Trade Hub Legendary Cornerstone Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing Reputation gained from Resolve by -50%.