Resources: Difference between revisions

From Against the Storm Official Wiki
(Removed Resin as byproduct of Coppervein trees--from Scarlet Orchard update →‎Raw Crafting Materials)
(headings formatting; added new finding bonus materials table for Pigment to find from Coppervein trees--from scarlet orchard update)
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Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.
Consult the [[Recipes Panel]] to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.


== Resources Panel ==
== Resources Panel ==
[[File:Resources Panel UI.png|thumb|Resources panel in game]]
[[File:Resources Panel UI.png|thumb|Resources panel in game]]
[[File:Resources panel UI-crafting expanded.png|thumb|Showing '''Crafting Materials''' expanded]]
[[File:Resources panel UI-crafting expanded.png|thumb|Showing '''Crafting Materials''' expanded]]
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== Food ==
== Food ==
''Main article: [[Food]]''
''Main article: [[Food]]''


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=== Raw Food ===
=== Raw Food ===
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for [[#Complex_Food|Complex Food]]. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.


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=== Complex Food ===
=== Complex Food ===
''Main article: [[Complex Food Need]]''
''Main article: [[Complex Food Need]]''


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{| class="wikitable"
{| class="wikitable"
|+ Complex Food and how to get it
!rowspan=2| Complex Food !!rowspan=2| Amber Value !!rowspan=2| Produced in !!colspan=4| Recipe
!rowspan=2| Complex Food !!rowspan=2| Amber Value !!rowspan=2| Produced in !!colspan=4| Recipe
|-
|-
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|-
|-
|}
|}


== Building Materials ==
== Building Materials ==
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.


{| class="wikitable"
{| class="wikitable"
|+ Building Materials and where to get them
!rowspan=2| Building Material !!rowspan=2| Amber value !!rowspan=2| Produced in !!colspan=4| Recipe
!rowspan=2| Building Material !!rowspan=2| Amber value !!rowspan=2| Produced in !!colspan=4| Recipe
|-
|-
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|colspan=5| Cannot be produced; only available by trading.
|colspan=5| Cannot be produced; only available by trading.
|}
|}


== Consumable Items ==
== Consumable Items ==
Consumable items are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]]. Some of these items are also ingredients when producing Packs of Goods.
Consumable items are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]]. Some of these items are also ingredients when producing Packs of Goods.


{| class="wikitable"
{| class="wikitable"
|+ Consumable Items and where to get them
!rowspan=2| Consumable Item
!rowspan=2| Consumable Item
!rowspan=2| Used in Service
!rowspan=2| Used in Service
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| 1:30
| 1:30
|-
|-
| [[File:Wine.png|64px]] [[Wine]]
| [[File:Wine.png|64px]] [[Wine]]
| [[Luxury]]
| [[Luxury]]
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| 1:00
| 1:00
|}
|}


== Crafting Materials ==
== Crafting Materials ==
Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.
Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building [[Roads]] also falls into this broad category.


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Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.


{| class="wikitable"
{| class="wikitable"
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| [[Crimsonreach Tree]]s (Coral Forest) <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]
| [[Crimsonreach Tree]]s (Coral Forest) <br /> [[File:DebugNode SeaMarrowSmall icon.png|32px]] [[Sea Marrow Deposit]]
|}
|}


=== Produced Crafting Materials ===
=== Produced Crafting Materials ===
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].


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| 0:45
| 0:45
|}
|}
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See [[Bonus Resources]] for more information.
[[Crystalized Dew]] is repeated here for quick reference, although it is also in the bonus gathering table in [[#Raw_Crafting_Materials|Raw Crafting Materials]], above.
{| class="wikitable"
|+ Bonus produced Crafting Materials and where to find them
! Crafting Material !! From resource node
|-
| [[File:Barrels.png|32px]] [[Barrels]]
| ''none''
|-
| [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[Musselsprout Tree]]s (Coral Forest)
|-
| [[File:Flour.png|32px]] [[Flour]]
| ''none''
|-
| [[File:Pigment.png|32px]] [[Pigment]]
| [[Coppervein Tree]]s (Scarlet Orchard)
|-
| [[File:Pottery.png|32px]] [[Pottery]]
| ''none''
|-
| [[File:Waterskins.png|32px]] [[Waterskins]]
| ''none''
|}


== Trade Goods ==
== Trade Goods ==
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.
Trade Goods are used in [[Trade]] and [[Orders]]. Generally, these items have the highest value of [[Amber]] among all of the resources because they are at the end of the production chains.


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== Fuel & exploration ==
== Fuel & exploration ==
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe
! rowspan=2 | Resource !! rowspan=2 | Cost !! colspan=7 | Recipe

Revision as of 02:14, 12 November 2022

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Flour in the Biscuits recipe, the icon will be square.

Consult the Recipes Panel to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.


Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)


Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Berries.png Berries 0.20 Amber Herbalists' Camp (★) DebugNode DewberryBushSmall icon.png Dewberry Bush Plantation (★★) none
Eggs.png Eggs 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
DebugNode StormbirdNestSmall icon.png Stormbird Nest none Ranch (★)
Insects.png Insects 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
DebugNode WormtongueNestSmall icon.png Wormtongue Nest none none
Meat.png Meat 0.20 Amber Trappers' Camp (★) DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother none Ranch (★)
Mushrooms.png Mushrooms 0.20 Amber Herbalists' Camp (★) DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots.png Roots 0.20 Amber Scavengers' Camp (★) DebugNode RootsSmall icon.png Roots Deposit Herb Garden (★★) none
Vegetables.png Vegetables 0.20 Amber Foragers' Camp (★) DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch Small Farm (★)
Homestead (★★)
none


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw food item From resource node
Berries.png Berries DebugNode HerbsSmall icon.png Herb Node
Eggs.png Eggs Lush Trees (Royal Woodlands)
Insects.png Insects DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom
DebugNode FlaxSmall icon.png Flax Field
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
DebugNode StoneSmall icon.png Stone Deposit
Meat.png Meat Musselsprout Trees (Coral Forest)
DebugNode StormbirdNestSmall icon.png Stormbird Nest
Mushrooms.png Mushrooms Mushwood Trees (The Marshlands)
Roots.png Roots DebugNode ClaySmall icon.png Clay Deposit
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Vegetables.png Vegetables none

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, one of its ingredient alternatives Grain, and Herbs are not edible, but required in many Complex Food recipes.

Complex Food and how to get it
Complex Food Amber Value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Amount produced Time cost
Biscuits.png Biscuits 0.25 Amber Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Flour.png Flour Berries.png Berries
Herbs.png Herbs
Roots.png Roots
10 Biscuits.png 1:30
Jerky.png Jerky 0.14 Amber Smokehouse (★★★)
Butcher (★★)
Kiln (★)
Field Kitchen (⊙)
Insects.png Insects
Meat.png Meat
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
10 Jerky.png 1:15
PickledGoods.png Pickled Goods 0.20 Amber Granary (★★)
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Berries.png Berries
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
10 PickledGoods.png 1:30
Pie.png Pie 0.25 Amber Brick Oven (★★★)
Bakery (★★)
Furnace (★★)
Flour.png Flour Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
10 Pie.png 1:30
Skewers.png Skewers 0.20 Amber Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects.png Insects
Jerky.png Jerky
Meat.png Meat
Mushrooms.png Mushrooms
Berries.png Berries
Eggs.png Eggs
Roots.png Roots
Vegetables.png Vegetables
10 Skewers.png 1:30


Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Amount produced Time cost
Bricks.png Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
Clay.png Clay
Stone.png Stone
2 Bricks.png 0:30
Fabric.png Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
PlantFiber.png Plant Fiber
Leather.png Leather
Reeds.png Reed
2 Fabric.png 0:20
Planks.png Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
Wood.png Wood 2 Planks.png 0:20
Parts.png Parts 2.39 Amber Rainpunk Foundry (★★★) Clay.png Clay
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Coal.png
Oil.png Oil
Wood.png Wood
1 Parts.png 2:00
Wildfire Essence.png Wildfire Essence 5.00 Amber Cannot be produced; only available by trading.


Consumable Items

Consumable items are used in Service Buildings to satisfy villagers' needs for Services. Some of these items are also ingredients when producing Packs of Goods.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
Amount produced First ingredient alternatives Second ingredient alternatives Time cost
Coats.png Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
Fabric.png Fabric 10 Coats.png 1:30
Ale.png Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain.png Grain
Roots.png Roots
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
10 Ale.png 1:15
Cosmetics.png Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs.png Eggs
Oil.png Oil
Herbs.png Herbs
Pigment.png Pigment
Resin.png Resin
10 Cosmetics.png 1:30
Incense.png Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Roots.png Roots
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
10 Incense.png 1:30
Scrolls.png Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather.png Leather
PlantFiber.png Plant Fiber
Wood.png Wood
Pigment.png Pigment
Wine.png Wine
8 Scrolls.png 1:00
TrainingGear.png Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Stone.png Stone
Planks.png Planks
Reeds.png Reed
10 TrainingGear.png 1:30
Wine.png Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries.png Berries
Mushrooms.png Mushrooms
Reeds.png Reed
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
10 Wine.png 1:00


Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Clay.png Clay 0.14 Amber Stonecutters' Camp (★) DebugNode ClaySmall icon.png Clay Deposit none Clay Pit (★★)
CopperOre.png Copper Ore 0.12 Amber none none Mine (★)
CrystalizedDew.png Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain.png Grain 0.20 Amber Foragers' Camp (★) DebugNode SwampWheatSmall icon.png Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs.png Herbs 0.20 Amber Herbalists' Camp (★) DebugNode HerbsSmall icon.png Herb Node Greenhouse (★★)
Herb Garden (★★)
none
Leather.png Leather 0.14 Amber none none Ranch (★)
PlantFiber.png Plant Fiber 0.14 Amber Harvesters' Camp (★) DebugNode FlaxSmall icon.png Flax Field Plantation (★★) none
Reeds.png Reed 0.14 Amber Harvesters' Camp (★) DebugNode ReedSmall icon.png Reed Field none Clay Pit (★★)
Resin.png Resin 0.14 Amber none Grove (★★) none
Sparkdew.png Sparkdew 0.06 Amber none none Rain Collector (★)
Stone.png Stone 0.14 Amber Stonecutters' Camp DebugNode StoneSmall icon.png Stone Deposit none none


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource node
Clay.png Clay DebugNode FlaxSmall icon.png Flax Field
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
CopperOre.png Copper Ore DebugNode ClaySmall icon.png Clay Deposit
Coppervein Trees (Scarlet Orchard)
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Grain.png Grain none
Herbs.png Herbs DebugNode RootsSmall icon.png Roots Deposit
Leather.png Leather Mushwood Trees (The Marshlands)
DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother
PlantFiber.png Plant Fiber Coppervein Trees (Scarlet Orchard)
DebugNode HerbsSmall icon.png Herb Node
Lush Trees (Royal Woodlands)
DebugNode SwampWheatSmall icon.png Swamp Wheat Field
Reeds.png Reed none
Resin.png Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew.png Sparkdew none
Stone.png Stone Crimsonreach Trees (Coral Forest)
DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit


Produced Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Third ingredient alternatives Amount produced Time cost
Barrels.png Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
CopperBar.png Copper Bars
CrystalizedDew.png Crystalized Dew
Planks.png Planks 10 Barrels.png 1:30
CrystalizedDew.png Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs.png Herbs
Insects.png Insects
Resin.png Resin
Clay.png Clay
Stone.png Stone
Sparkdew.png Sparkdew 2 CrystalizedDew.png 0:30
Flour.png Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
Grain.png Grain
Mushrooms.png Mushroom
Roots.png Roots
10 Flour.png 0:45
Pigment.png Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
Berries.png Berries
Coal.png Coal
CopperOre.png Copper Ore
Insects.png Insects
10 Pigment.png 1:30
Pottery.png Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
Clay.png Clay Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
5 Pottery.png 1:00
Waterskins.png Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
Leather.png Leather Meat.png Meat
Oil.png Oil
10 Waterskins.png 0:45


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew is repeated here for quick reference, although it is also in the bonus gathering table in Raw Crafting Materials, above.

Bonus produced Crafting Materials and where to find them
Crafting Material From resource node
Barrels.png Barrels none
CrystalizedDew.png Crystalized Dew Musselsprout Trees (Coral Forest)
Flour.png Flour none
Pigment.png Pigment Coppervein Trees (Scarlet Orchard)
Pottery.png Pottery none
Waterskins.png Waterskins none


Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing settlement Missions and from Glade Events. They are not producible by any Buildings.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Amount produced Time cost
BuildingMaterials.png Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
Bricks.png Bricks
CopperOre.png
Fabric.png Fabric
Planks.png Planks
2 BuildingMaterials.png 0:30
Crops.png Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
Grain.png Grain
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
2 Crops.png 0:30
Luxury.png Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
Ale.png Ale
Cosmetics.png Cosmetics
Incense.png Incense
Scrolls.png Scrolls
TrainingGear.png Training Gear
Wine.png Wine
2 Luxury.png 0:30
Provisions.png Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
3 Provisions.png 0:30
TradeGoods.png Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
Barrels.png Barrels
Flour.png Flour
Oil.png Oil
Pigment.png Pigment
Pottery.png Pottery
Waterskins.png Waterskins
2 TradeGoods.png 0:30
Amber.png Amber 1.00 Amber Finesmith (★★★) Resin.png Resin Sparkdew.png Sparkdew
Oil.png Oil
1 Amber.png 0:30
AncientTablet.png Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.
Icon MetaResource FoodStockpiles.png Food Stockpiles Cannot be produced. Found from solving Glade Events and completing Missions.
Icon MetaResource Machinery.png Machinery Cannot be produced. Found from solving Glade Events and completing Missions.
Icon MetaResource Artifact.png Artifacts Cannot be produced. Found from solving Glade Events and completing Missions.


Fuel & exploration

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
PurgingFire.png Purging Fire 0.31 5 Wood.png 10 Wood - - 0:40 Blight Post icon.png Blight Post
Coal.png Coal 0.31 5 Wood.png 10 Wood - - 1:00 Kiln icon.png Kiln FRAME Grade Blight 1.png 2%
SimpleTools.png Simple Tools 1.38 2 Wood.png 8 Wood
Planks.png 2 Planks
CopperBar.png 3 Copper Bars
CrystalizedDew.png 3 Crystalized Dew
- 1:10 Carpenter icon.png Carpenter FRAME Grade Blight 3.png 4%
InfusedTools.png Infused Tools 1.76 2 Sparkdew.png 4 Sparkdew CopperBar.png 2 Copper Bars
CrystalizedDew.png 2 Crystalized Dew
Wood.png 6 Wood
Planks.png 1 Planks
1:00 Finesmith icon.png Finesmith
Rainpunk Foundry icon.png Rainpunk Foundry
FRAME Grade Blight 3.png 4%
Oil.png Oil 0.16 Cannot be obtained from recipes
SeaMarrow.png Sea Marrow 0.31 Cannot be obtained from recipes
Wood.png Wood 0.06 Cannot be obtained from recipes