Settler Glade Events: Difference between revisions

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! colspan="2" style="width:37.5%"| [[File:FlatIcon Corr.png|32px]] Corruption
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! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />10:24
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| colspan="2" | Rewards
| colspan="2" | Rewards

Revision as of 07:05, 4 December 2023

A Glade Event is encountered after exploring a glade

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Events

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Small Glade Events

Small Abandoned Cache

SmallAbandonedCacheLong.png
An abandoned cache of goods. This could be a lost shipment - or something much more valuable.
Break Open Threats:
-
FlatIcon Loy.png Loyalty
Rewards Rewards
See Abandoned Caches - See Abandoned Caches
Requirement 1 Requirement 2 Solve Time: Requirement 1 Requirement 2
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- Prestige
8≤

01:00
Prestige
9≥

01:20
3 Tools Tools -
Working Effects: Working Effects:
- -

Rainpunk Drill

RainPunkDrillLong.png
An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Disassemble Threats:
-
Fix
Rewards Rewards
10 - 30 Goods
10 - 30 Goods
- Spawns 2 -3 Coal Coal or Copper Ore Copper Ore
veins nearby
Requirement 1 Requirement 2 Solve Time: Requirement 1 Requirement 2
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- Prestige
8≤

01:00
Prestige
9≥

01:20
03 Tools Tools
06 Pipes Pipes
12 Oil Oil
02Parts Parts

-
Working Effects: Working Effects:
- -

Small Encampment

SmallEncampmentLong.png
A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Sent to the Citadel
Rewards Rewards
2-4 Villagers - 10 Amber Amber
Requirement Solve Time: Requirement
4 Vegetables Vegetables
4 Mushrooms Mushrooms
4 Roots Roots
4 Berries Berries
Prestige
8≤

01:00
Prestige
9≥

01:20
4 Eggs Eggs
4 Insects Insects
4 Meat Meat
Working Effects: Working Effects:
- -

Obelisk

ObeliskLong.png
A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats:
-
FlatIcon Corr.png Corruption
Rewards Rewards
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Aesthetics Building
-10 Hostility
Requirement Options Solve Time: Options
Wood} 5 Clay Clay
5 Stone Stone
5 Reed Reeds
01:00
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

BlackStagLong.png
A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
FlatIcon Corr.png Corruption Threats:
01:30
FlatIcon Emp.png Empathy
Rewards Rewards
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

GoldenStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
FlatIcon Corr.png Corruption Threats:
01:30
FlatIcon Emp.png Empathy
Rewards Rewards
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Streasure Stag

RoyalStagLong.png
Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
FlatIcon Corr.png Corruption Threats:
01:30
FlatIcon Emp.png Empathy
Rewards Rewards
1 Reppoint.png Reputation Point
+6 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reppoint.png Reputation Point
+1 Global Resolve

Dangerous Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
FlatIcon Emp.pngEmpathy Threats:
13:00
FlatIcon Loy.pngLoyalty
Rewards Rewards
Random Cornerstone
05 Ancient Tablet Ancient Tablets
30 - 40 Random Goods
30 - 40 Random Goods
Spawns
6 Bloodflowers
1 Reppoint.png
Options Options Solve Time: Options
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
05:00
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
FlatIcon Emp.pngEmpathy Threats:
13:00
FlatIcon Loy.pngLoyalty
Rewards Rewards
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience.png Point
2 - 3 Abandoned Caches Destroyed
0.75 Reppoint.png Point
20 Amber Amber
Options Options Solve Time: Options
- - 03:30
10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-5 Global Resolve +15 Hostility for every 2 felled trees.

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
10 -30 Random Goods
10 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Repuation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Beavers Beavers Resolve -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
FlatIcon Corr.png Corruption Threats:
08:00
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Foxes Foxes Resolve -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Harpies Harpies Resolve -

Fallen Human Explorers

FallenHumanExplorersLong.png
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Humans Humans Resolve -

Fallen Lizards Hunters

FallenLizardHuntersLong.png
A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Lizards Lizards Resolve -

Fishmen Cave

FishmenCaveLong.png
It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
FlatIcon Corr.png Corruption Threats:
13:00
FlatIcon Loy.png Loyalty
Rewards Rewards
5 - 30 Random Goods
5 - 30 Random Goods
5 - 30 Random Goods
Spawns 3 Fishmen Totems
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
15 Amber Amber 30 Jerky Jerky
30 Skewers Skewers
30 Pie Pie
30 Ale Ale
Prestige
8≤

05:00
Prestige
9≥

07:27
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
-
Working Effects: Working Effects:
- Fishmen Totem spawns every 60 seconds.
(+60 Hostility for every Totem)

Fishmen Totem

Forsaken Crypt

ForsakenCryptLong.png
The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
FlatIcon Emp.png Empathy
Rewards Rewards
3 - 30 Random Goods
3 - 30 Random Goods
3 - 30 Random Goods
Lose all Amber Amber and Wine Wine
1 Impatience.png Impatience Point
0.5 Reppoint.png Reputation Point
15 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
- Prestige
8≤

05:00
Prestige
9≥

07:27
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Tea Tea
30 Scrolls Scrolls
15 Amber Amber
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-6 Global Resolve for every 10 Amber Amber in Warehouses -

Fuming Machinery

Harmony Spirirt Altar

Hidden Trader Cemetery

Large Destroyed Caravan

Large Encampment

Merchant Shipwreck

Open Vault

Petrified Tree

Rain Spirit Totem

Stonetooth Termite Burrow

Totem of Denial

Withered Tree

Leaking Cauldron

Forbidden Glade Events

Ancient Burial Site

Dark Gate

Destroyed Cage of the Warbeast

Destroyed Rainpunk Foundry

Drainage Mole

Fishman Soothsayer

Fishman Lighthouse

Fishmen Outpost

Giant Stormbird's Nest

Hungry Mistworm

Infected Drainage Mole

Lightning Catcher

Noxious Machinery

Wildfire