Queen's Hand: Difference between revisions

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'''Only Viceroys who have Reforged the Adamantium Seal on Prestige 20 gains access to the Queen's Hand.'''
[[File:QHContract.png|thumb|360px|The Queen's Hand Trial]]
[[File:QHContract.png|thumb|360px|The Queen's Hand Trial]]
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== Overview ==
[[File:QHprofile.png|400px|left|border|Seperate QH Profiles]]
The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle (92 Years) to reforge the [[Adamantine Seal]]. Viceroys need to have completed the [[Adamantine Seal]] on [[Prestige 20]] to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots. '''These profiles are entirely separate from your Main Game Profiles.'''


== Overview ==
These slots each have a unique seed map. Players '''can only reset the seed if they have won at least 3 settlements''' in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.
 
If players abandon a settlement or fail to reforge the [[Seal]] in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.
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== Unlocked Upgrades: ==


The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle to reforge the [[Adamantine Seal]]. Viceroys need to have completed the [[Adamantine Seal]] on [[Prestige 20]] to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots.
* [[File:QHBuildings.png|20px]]&nbsp;&nbsp;All [[Buildings]] except [[Complex Housing]] (As essential Blueprints) and {{bl|Field Kitchen}}
* [[File:QHCornerstones.png|20px]]&nbsp;&nbsp;All [[Cornerstones]]
* [[File:QHRaces.png|20px]]&nbsp;&nbsp;All [[Species]]
* [[File:QHConsumption.png|20px]]&nbsp;&nbsp;[[Consumption Control]]
* [[File:QHRainpunk.png|20px]]&nbsp;&nbsp;[[Rainpunk]]
* [[File:Icon OrdersButton.png|20px]] &nbsp;Timed Orders
* [[File:QHTrading.png|20px]]&nbsp;&nbsp;[[Trade Routes]], [[Trading]] and all [[Traders]]


These slots each have a unique seed map. Players '''can only reset the seed if they have won at least 4 settlements''' in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.
== Upgrades Menu ==
[[File:QHUpgradesScreen.png|400px|left|border|Upgrade Window]]


If players abandon a settlement or fail to reforge the [[Seal]] in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.
This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Two types of Upgrades exist, Re-Rollable and Fundamental. The Re-Rollable Upgrades will follow a tier-based system explained below. Each Fundamental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.
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== Fundamental Upgrades ==
These upgrades can only be bought '''once''' per choice of Upgrade. Costs scales upwards with each Upgrade you acquire.


= Upgrades Menu =
[[File:FundamentalUpgrades.png|left]]
<center>This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Each Fundemental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.</center>
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[[File:QHUpgradesScreen.png|800px|center|border|Upgrade Window]]
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== Fundemental Upgrades ==
== Re-rollable Upgrade Draw Pattern ==
These upgrades can only be bought '''once'''.
The re-rollable picks will roll in the following Tier pattern:


{| class="wikitable" style="text-align:center;"
There are 4 Tiers:
|-
* Low
! colspan="4" style="font-weight:bold;" | Fundamental Upgrades:<br /> Cost Scales with Every Upgrade
* Medium
|-
* Intermediate
| Cornerstone Pool Increase
* High
| Cornerstone Pool Increase
| Reputation Picks<br />Pool Increase
| Blueprint Reroll
|}


== Randomized Upgrade Picks ==
Intermediate Tier Upgrades are much the same as Medium Tier Upgrades, but only appear in later Rolls to make sure Upgrade options are relevant  to the Viceroys' needs in late-game stages.
The randomized upgrade picks will roll in the followig tier pattern:


{| class="wikitable"  
{| class="wikitable" style="text-align:center; width:100%;"
|- style="font-weight:bold; text-align:center; background-color:#eaecf0;"
! colspan="6" style="font-weight:normal;" | '''Rolls'''
|- style="font-weight:bold; text-align:center; background-color:#eaecf0;"
| 1 - 6
| 7 - 11
| 12 - 14
| 15 - 18
| 19 - 21
| 22 - 25
|-
| 1. Low
| 7. Medium
| 12. Medium
| 15. Intermediate
| 19. Low
| 22. Intermediate
|-
|-
| 2. Medium
! colspan="13" style="font-weight:bold; | Rolls and Tiers
| 8. High
|- style="background-color:#1d2330;color:white;"
| 13. High
| 1
| 16. High
| 2
| 20. Intermediate
| 3
| 23. High
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
|-
|-
| 3. High
| Low
| 9. Low
| Medium
| 14. Low
| High
| 17. Intermediate
| Low
| 21. High
| Medium
| 24. Intermediate
| High
| Medium
| High
| Low
| Medium
| High
| Medium
| High
|- style="background-color:#1d2330;color:white;"
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
| 23
| 24
| 25
| -
|-
|-
| 4. Low
| Low
| 10. Medium
| Intermediate
|  
| High
| 18. High
| Intermediate
|  
| High
| 25. High
| Low
|-
| Intermediate
| 5. Medium
| High
| 11. High
| Intermediate
|  
| High
|  
| Intermediate
|  
| High
|  
| -
|-
| 6. High
|
|
|
|
|
|}
|}


== Unlocked Upgrades: ==
== Re-rollable Upgrade Tiers ==
* All Buildings except Species Housing and {{bl|Field Kitchen}}
* All Cornerstones
* All Races
* Consumption Control
* Rainpunk
* Traderoutes and Trading


=== Upgrade Tiers ===
There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc. It is important to note that '''each Tier will have randomized picks within that Tier''' when they Roll. Please note, '''Faction-related''' upgrades will stop rolling after 4 successful settlements.
There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc.  
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{| class="wikitable" style="float:left;"
{| class="wikitable" style="float:left; width:23%;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#C0C0C0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;"
! Low Tier Upgrades<br />Cost: 20 [[File:Icon MetaResource FoodStockpiles.png|16px]]
! Low Tier Upgrades<br />Cost: 20 [[File:Icon MetaResource FoodStockpiles.png|16px]]
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Brass Forge Expansion:<br />+2% Global Production Speed
| Brass Forge Expansion:<br />+2% Global Production Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Embarkation Bonus:<br />{{rl|Parts}}
| Embarkation Bonus:<br />{{rl|Parts}}
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Dim Square Expansion:<br />+3% Trader Arrival Speed
| Dim Square Expansion:<br />+3% Trader Arrival Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Embarkation Bonus:<br />{{rl|Pack of Provisions}}
| Embarkation Bonus:<br />{{rl|Pack of Provisions}}
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Embarkation Bonus:<br />{{bl|Herb Garden}}
| Embarkation Bonus:<br />{{bl|Herb Garden}}
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|-
|-
| Embarkation Bonus:<br />{{rl|Scrolls}} Delivery Line<br />{{rl|Incense}} Delivery Line
| Embarkation Bonus:<br />{{rl|Scrolls}} Delivery Line<br />{{rl|Incense}} Delivery Line
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Embarkation Bonus:<br />{{bl|Trappers' Camp}}
| Embarkation Bonus:<br />{{bl|Trappers' Camp}}
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Vanguard Spire:<br />+1 Charge to Resource Nodes
| Vanguard Spire:<br />+1 Charge to Resource Nodes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|}
|}


{| class="wikitable" style="float:left;"
{| class="wikitable" style="float:left;width:23%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;"
! Medium Tier Upgrades<br />Cost: 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 4 [[File:Icon MetaResource Machinery.png|16px]]
! Medium Tier Upgrades<br />Cost: 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 4 [[File:Icon MetaResource Machinery.png|16px]]
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Brass Forge Expansion:<br />+2% Global Production Speed
| Brass Forge Expansion:<br />+2% Global Production Speed
|-
|-
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|-
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| +1 Carry Capacity to All Workers
| +1 Carry Capacity to All Workers
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Dim Square Expansion:<br />+3% Trader Arrival Speed
| Dim Square Expansion:<br />+3% Trader Arrival Speed
|-
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|-
|-
| +20% Resources to Embarkation Resources
| +20% Resources to Embarkation Resources
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
|-
|-
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|-
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| Haulers in Small Warehouse Unlocked
| Haulers in Small Warehouse Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
|-
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|-
|-
| Embarkation Bonus:<br />+5 {{rl|Fabric}}
| Embarkation Bonus:<br />+5 {{rl|Fabric}}
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Pioneers Gate Expansion:<br />+2% Villager Speed
| Pioneers Gate Expansion:<br />+2% Villager Speed
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +20% Resources to Embarkation Resources
| +20% Resources to Embarkation Resources
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| +10% Villager Speed
| +10% Villager Speed
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Vanguard Spire:<br />+1 Charge to Resource Nodes
| Vanguard Spire:<br />+1 Charge to Resource Nodes
|-
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|}
|}


{| class="wikitable" style="float:left;"
{| class="wikitable" style="float:left;width:23%;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#C0C0C0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;"
! Intermediate Tier Upgrades<br />Cost: TBA
! Intermediate Tier Upgrades<br />Cost: 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 4 [[File:Icon MetaResource Machinery.png|16px]]
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Brass Forge Expansion:<br />+2% Global Production Speed
| Brass Forge Expansion:<br />+2% Global Production Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|-
|-
| +1 Carry Capacity to All Workers
| +1 Carry Capacity to All Workers
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Dim Square Expansion:<br />+3% Trader Arrival Speed
| Dim Square Expansion:<br />+3% Trader Arrival Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| +20% Resources to Embarkation Resources
| +20% Resources to Embarkation Resources
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Haulers in Small Warehouse Unlocked
| Haulers in Small Warehouse Unlocked
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Embarkation Bonus:<br />+5 {{rl|Fabric}}
| Embarkation Bonus:<br />+5 {{rl|Fabric}}
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Pioneers Gate Expansion:<br />+2% Villager Speed
| Pioneers Gate Expansion:<br />+2% Villager Speed
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|-
|-
| +1 Embarkation Point
| +2 Embarkation Point
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| +20% Resources to Embarkation Resources
| +20% Resources to Embarkation Resources
|-
|-
| +10% Villager Speed<br />+1 Embarkation Point
| +10% Villager Speed<br />+2 Embarkation Point
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; vertical-align:middle; background-color:#1d2330;color:white;"
| Vanguard Spire:<br />+1 Charge to Resource Nodes
| Vanguard Spire:<br />+1 Charge to Resource Nodes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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| Trade Route: Vanguard of the Stolen Keys
| Trade Route: Vanguard of the Stolen Keys
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{| class="wikitable" style="text-align:center; background-color:transparent; border-collapse:collapse; float:left;"
{| class="wikitable" style="text-align:center; background-color:transparent; border-collapse:collapse; float:left;"
|- style="text-align:left; background-color:transparent; border:hidden;"
|- style="text-align:left; background-color:transparent; border:hidden;"
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|}
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{| class="wikitable" style="float:left;"
{| class="wikitable" style="float:left;width:23%;"
|- style="font-weight:bold; text-align:center; background-color:#C0C0C0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;"
! High Tier Upgrades<br />Cost: 8 [[File:Icon MetaResource Machinery.png|16px]] + 10 [[File:Icon MetaResource Artifact.png|16px]]
! High Tier Upgrades<br />Cost: 8 [[File:Icon MetaResource Machinery.png|16px]] + 10 [[File:Icon MetaResource Artifact.png|16px]]
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Brass Forge Expansion:<br />+2% Global Production Speed
| Brass Forge Expansion:<br />+2% Global Production Speed
|-
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|-
|-
| Beaver House Upgrades Unlocked
| Beaver House Upgrades Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
|-
|-
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|-
|-
| +1 Farm Range (All)
| +1 Farm Range (All)
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
| Monastery of the Vigilant Flame Expansion:<br />+2% Fuel Burn Duration in Hearth
|-
|-
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|-
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| Lizard House Upgrade Unlocked
| Lizard House Upgrade Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
|-
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|-
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| Last Stand +30 seconds
| Last Stand +30 seconds
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Pioneers' Gate Expansion:<br />+2% Villager Speed
| Pioneers' Gate Expansion:<br />+2% Villager Speed
|-
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|-
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| Fox House Upgrades Unlocked
| Fox House Upgrades Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#1d2330;color:white;"
| Vanguard Spire Expansion:<br />+1 Charge to all Nodes
| Vanguard Spire Expansion:<br />+1 Charge to all Nodes
|-
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| Harpy House Upgrades Unlocked
| Harpy House Upgrades Unlocked
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= Lori Dialogue =
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[[File:LoreSad.png|54px|left|frameless|Aunt Lore]]
Aunt Lori's dialogue changes when attempting the Queen's Hand. She becomes strangely hostile and melancolic during conversation. This could be because of her tragic history. Speak with her to find out more.


= Meeting the Queen =
== Lori Dialogue ==
[[File:LoreSad.png|54px|Aunt Lore]]&nbsp;Aunt Lori's dialogue changes when attempting the Queen's Hand. She becomes strangely hostile and melancholic during conversation. This could be because of her tragic history. Speak with her to find out more.


== Meeting the Queen ==
[[File:Citadel.png|54px|left]]
After reforging the [[Seal]], Viceroys should visit the city and '''enter the [[Citadel]]''' to meet the Scorched Queen.
After reforging the [[Seal]], Viceroys should visit the city and '''enter the [[Citadel]]''' to meet the Scorched Queen.
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== Unique Achievement ==
[[File:QHach.png|54px]]&nbsp;&nbsp;&nbsp;After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their [[Home]]. This achievement can only be won by those who have ventured and proved their worth.
== Strategy ==
Viceroys are advised to follow the following guidelines when attempting the Queen's Hand:
* Map out settlements and calculate the years you have for each settlement.
* Treat reserve Embarkation Points sparingly, as you will always find yourself short.
* Do not attempt to embark new settlements on the highest difficulty, look at difficulty vs rewards. Higher Prestige is not always worth it.
* Be very cautious when attempting world events, not all world events will be achievable with the years you have left.
* There are 4 seals per map, when attempting to re-do a seed map, you do not have to follow the same path.
* Don't give any traders arms or legs in a trade, you will need them when you meet the Queen.
== Queen's Hand Trials ==
[[File:QHTrials.jpeg|400px|left|border|Queen's Hand Trial Announcement]]
On Dec 4th 2023, the Queen's Hand Trials were announced. Running from December 4 - 8 2023, this competition was created to showcase the release of Version 1.0 of Against the Storm.
13 Content creators entered the trials to see who could achieve becoming the Queen's Hand first.
Prizes included Steam Decks for the first 5 winners, if 5 winners could not be achieved, their Seal Fragments would be counted and a winner would be selected from the creator with the highest amount of fragments at the end of the competition.
[https://www.youtube.com/watch?v=zyyyY6LRDGI The Queen's Hand Trials Announcement Video]
<br/><br/><br/><br/><br/>
[[File:QHTresults.png|400px|left|border|Winners]]
The Winners were as follows:
# RonEmpire (Completed)
# TSM_TheOddOne (Completed)
# TrumpSC (Completed)
# ZazunoTV (Completed)
# Wintergaming (Not Completed, win by Fragment Count)
Video of Results:
https://www.twitch.tv/videos/2001975606
<br />
<br />
<br />
<br />
== References ==
Thank you to Erbamat, Jhazrun, KushMaster and RonEmpire for the help in setting up this page, as well as Tel Hurin!
== Trivia ==
The first person to lose the Queen's Hand trial, as confirmed by the devs, was Discord user Doomleika.

Latest revision as of 20:50, 17 July 2024

Only Viceroys who have Reforged the Adamantium Seal on Prestige 20 gains access to the Queen's Hand.

The Queen's Hand Trial








Overview

Seperate QH Profiles

The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle (92 Years) to reforge the Adamantine Seal. Viceroys need to have completed the Adamantine Seal on Prestige 20 to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots. These profiles are entirely separate from your Main Game Profiles.

These slots each have a unique seed map. Players can only reset the seed if they have won at least 3 settlements in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.

If players abandon a settlement or fail to reforge the Seal in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.



Unlocked Upgrades:

Upgrades Menu

Upgrade Window

This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Two types of Upgrades exist, Re-Rollable and Fundamental. The Re-Rollable Upgrades will follow a tier-based system explained below. Each Fundamental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.








Fundamental Upgrades

These upgrades can only be bought once per choice of Upgrade. Costs scales upwards with each Upgrade you acquire.

FundamentalUpgrades.png















Re-rollable Upgrade Draw Pattern

The re-rollable picks will roll in the following Tier pattern:

There are 4 Tiers:

  • Low
  • Medium
  • Intermediate
  • High

Intermediate Tier Upgrades are much the same as Medium Tier Upgrades, but only appear in later Rolls to make sure Upgrade options are relevant to the Viceroys' needs in late-game stages.

Rolls and Tiers
1 2 3 4 5 6 7 8 9 10 11 12 13
Low Medium High Low Medium High Medium High Low Medium High Medium High
14 15 16 17 18 19 20 21 22 23 24 25 -
Low Intermediate High Intermediate High Low Intermediate High Intermediate High Intermediate High -

Re-rollable Upgrade Tiers

There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc. It is important to note that each Tier will have randomized picks within that Tier when they Roll. Please note, Faction-related upgrades will stop rolling after 4 successful settlements.

Low Tier Upgrades
Cost: 20 Icon MetaResource FoodStockpiles.png
Brass Forge Expansion:
+2% Global Production Speed
Embarkation Bonus:
Planks Planks
Bricks Bricks
Fabric Fabric
Embarkation Bonus:
Parts Parts
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Amber Amber
Embarkation Bonus:
Pack of Provisions Pack of Provisions
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Vegetables Vegetables
Meat Meat
Embarkation Bonus:
Herbalists' Camp
Embarkation Bonus:
Small Farm
Embarkation Bonus:
Plantation
Embarkation Bonus:
Herb Garden
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
Embarkation Bonus:
Clay Clay
Stone Stone
Embarkation Bonus:
Coal Coal
Clay Clay
Embarkation Bonus:
Scrolls Scrolls Delivery Line
Incense Incense Delivery Line
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
Embarkation Bonus:
Foragers' Camp
Embarkation Bonus:
Trappers' Camp
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
Ale Ale Delivery Line
Training Gear Training Gear Delivery Line
Embarkation Bonus:
Wine Wine Delivery Line
Tea Tea Delivery Line
Medium Tier Upgrades
Cost: 35 Icon MetaResource FoodStockpiles.png + 4 Icon MetaResource Machinery.png
Brass Forge Expansion:
+2% Global Production Speed
Trade Route: Brass Order
+5 Storage Capacity to all Buildings
+1 Carry Capacity to All Workers
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
+1 Trade Route Slot
10% Blueprint + Cornerstone Discount via Traders
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Trade Routes: First Dawn Company
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+2 Embarkation Point
+20% Resources to Embarkation Resources
Increased Town Vision Range
+10% Villager Speed
+2 Embarkation Point
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
Trade Route: Vanguard of the Stolen Keys
Intermediate Tier Upgrades
Cost: 35 Icon MetaResource FoodStockpiles.png + 4 Icon MetaResource Machinery.png
Brass Forge Expansion:
+2% Global Production Speed
Trade Route: Brass Order
+5 Storage Capacity to all Buildings
+5 Storage Capacity to all Buildings
+1 Carry Capacity to All Workers
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
10% Blueprint + Cornerstone Discount via Traders
10% Blueprint + Cornerstone Discount via Traders
10% Blueprint + Cornerstone Discount via Traders
+1 Trade Route Slot
+1 Cornerstone / Blueprint slot from Traders
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Trade Routes: First Dawn Company
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+2 Embarkation Point
+2 Embarkation Point
+2 Embarkation Point
+2 Embarkation Point
+2 Embarkation Point
+2 Embarkation Point
+2 Embarkation Point
+20% Resources to Embarkation Resources
+10% Villager Speed
+2 Embarkation Point
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
Trade Route: Vanguard of the Stolen Keys
High Tier Upgrades
Cost: 8 Icon MetaResource Machinery.png + 10 Icon MetaResource Artifact.png
Brass Forge Expansion:
+2% Global Production Speed
Hearth Upgrade: Neighbourhood
Mine Upgrades Unlocked
Hearth Upgrade: District
Beavers Beavers Starting Ability Unlocked
+1 Trade Routes with Neighbours
Beaver House Upgrades Unlocked
First Dawn Headquarters Expansion:
+1% to Double Yields
Humans Humans Starting Ability Unlocked
Highlight Nearest Soil
Human House Upgrades Unlocked
+1 Farm Range (All)
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+1 Cornerstone reroll per Settlement
Lizards Lizards Starting Ability Unlocked
10 Tools Tools upon Embarkation
+1 Cornerstone reroll per Settlement
+1 Cornerstone reroll per Settlement
Lizard House Upgrade Unlocked
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
Field Kitchen Unlocked
+1 Caravan Choice on Embarkation
Last Stand Unlocked
Last Stand +30 seconds
Last Stand +30 seconds
Pioneers' Gate Expansion:
+2% Villager Speed
Foxes Foxes Starting Ability Unlocked
Nearest Geyser Location
Fox House Upgrades Unlocked
Vanguard Spire Expansion:
+1 Charge to all Nodes
Human House Blueprint
Beaver House Blueprint
Lizard House Blueprint
Harpy House Blueprint
Fox House Blueprint
Harpies Harpies Starting Ability Unlocked
50 Coats Coats upon Embarkation
Harpy House Upgrades Unlocked






























































































Lori Dialogue

Aunt Lore Aunt Lori's dialogue changes when attempting the Queen's Hand. She becomes strangely hostile and melancholic during conversation. This could be because of her tragic history. Speak with her to find out more.

Meeting the Queen

Citadel.png

After reforging the Seal, Viceroys should visit the city and enter the Citadel to meet the Scorched Queen.


Unique Achievement

QHach.png   After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their Home. This achievement can only be won by those who have ventured and proved their worth.

Strategy

Viceroys are advised to follow the following guidelines when attempting the Queen's Hand:

  • Map out settlements and calculate the years you have for each settlement.
  • Treat reserve Embarkation Points sparingly, as you will always find yourself short.
  • Do not attempt to embark new settlements on the highest difficulty, look at difficulty vs rewards. Higher Prestige is not always worth it.
  • Be very cautious when attempting world events, not all world events will be achievable with the years you have left.
  • There are 4 seals per map, when attempting to re-do a seed map, you do not have to follow the same path.
  • Don't give any traders arms or legs in a trade, you will need them when you meet the Queen.

Queen's Hand Trials

Queen's Hand Trial Announcement

On Dec 4th 2023, the Queen's Hand Trials were announced. Running from December 4 - 8 2023, this competition was created to showcase the release of Version 1.0 of Against the Storm. 13 Content creators entered the trials to see who could achieve becoming the Queen's Hand first.

Prizes included Steam Decks for the first 5 winners, if 5 winners could not be achieved, their Seal Fragments would be counted and a winner would be selected from the creator with the highest amount of fragments at the end of the competition. The Queen's Hand Trials Announcement Video




Winners

The Winners were as follows:

  1. RonEmpire (Completed)
  2. TSM_TheOddOne (Completed)
  3. TrumpSC (Completed)
  4. ZazunoTV (Completed)
  5. Wintergaming (Not Completed, win by Fragment Count)

Video of Results: https://www.twitch.tv/videos/2001975606





References

Thank you to Erbamat, Jhazrun, KushMaster and RonEmpire for the help in setting up this page, as well as Tel Hurin!

Trivia

The first person to lose the Queen's Hand trial, as confirmed by the devs, was Discord user Doomleika.