Coastal Grove: Difference between revisions
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[[File:Strider port in-game.png|thumb|right|250px|Strider Port in-game]] | [[File:Strider port in-game.png|thumb|right|250px|Strider Port in-game]] | ||
Strider Port is a special [[building]] all Coastal Grove settlements have in the starting [[Glade]]. Strider Port serves as a base for Strider expeditions. It acts as a [[Glade Event]] that has no consequences or working [[effects]], and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. | Strider Port is a special [[building]] all Coastal Grove settlements have in the starting [[Glade]]. Strider Port serves as a base for Strider expeditions. It acts as a [[Glade Event]] that has no consequences or working [[effects]], and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks. | ||
In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure. | In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure. |
Revision as of 00:41, 29 September 2024
Overview
These lands have been underwater for centuries, allowing a dense forest of algae to flourish. The surrounding seawater has almost completely cut off the area from the rest of the kingdom, leaving the nearby marshes almost untouched and full of the remains of ancient settlements.
Coastal Grove is exclusive to the Keepers of the Stone DLC.
Effects
Resources
The Coastal Grove has an average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Kelpwood |
2 | Algae 30% + Vegetables 10% |
A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Berries | 70 → Dewberry Bush | 80% | Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Dewberry Bush | 20% | Small Herbalists' Camp ★ | 00:25 | |||
Insects | 70 → Wormtongue Nest | 60% | Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Wormtongue Nest | 20% | Small Trappers' Camp ★ | 00:25 | |||
Roots | 70 → Roots Node | 30% + 30% | Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Roots Deposit | 20% | Small Foragers' Camp ★ | 00:25 | |||
Clay | 60 → Clay Deposit | 75% + 30% | Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit | 50% + 20% | |||||
Reed |
60 → Reed Field 20 → Reed Field |
40% + 40% 20% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Fish Scales Algae |
80 → Thunderfish Pond 80 → Copperfin Pond 80 → Algae Pond |
Fish 100% + 2 Scales 50% Scales 100% + 2 Sea Marrow 50% + 2 Fish 30% Algae 100% + 2 Herbs 50% + 2 Fish 20% |
Fishing Hut ★★ | ??? | none | |
60 → Thunderfish Pond 60 → Copperfin Pond 60 → Algae Pond |
Scales 40% Sea Marrow 40% Herbs 40% |
Small Fishing Hut ★ | ??? | |||
Coal | 120 → Coal Vein | 30% | Mine ★★ | 00:40 | Engineering Beavers |
Gift of the Depths
- Main article: Sacrificing
When you satisfy the conditions of Gift of the Depths by using 30 Pack of Crops worth of bait, the description of the biome effect will change to "Your villagers seem to have grown accustomed to this bizarre land. You can sacrifice algae in the Ancient Hearth to reduce Hostility."
Sacrificing Algae lowers Hostility by 60 per stack.
Strider Port
Strider Port is a special building all Coastal Grove settlements have in the starting Glade. Strider Port serves as a base for Strider expeditions. It acts as a Glade Event that has no consequences or working effects, and can be repeatedly activated. Once it activates, the Strider will leave and the expedition will progress on its own until the Strider comes back to its port. An expedition cannot be canceled once the Strider has left the docks.
In order to use it, you have to provide the Strider and the crew of the Strider with food. The more supplies you choose to provide, the longer the expedition will take and the better your chances of finding a higher rarity treasure.
Strider expeditions alternate between two types: blueprint expeditions and treasure expeditions. Blueprint expeditions give you a blueprint and a treasure chest, while treasure expeditions offer only a treasure chest, but with a higher chance of higher rarity. You can gain a maximum of 8 blueprints this way. Before sending an expedition in search of a blueprint, you can select the building category you are interested in.
Strategy
- Fishing Hut Embarkation is a great pick on Coastal Grove due to how fishing-heavy it is. Embarking with a Fishing Hut also makes going through the Gift of the Depths charges that much easier.
- The treasure expeditions have a higher chance of higher rarity treasure, so it'd wise to save food on blueprint expeditions, since the blueprint you get is not dependent on the rarity of the treasure and lower level expeditions will end faster.
- Setting up a Coal Mine is relatively easy on Coastal Grove. This solves all potential fuel issues at the cost of some building materials.
- Accessible Coal also makes fuel-based Recipes like Jerky, Incense, and Purging Fire easier to sustain.
Trivia
- Every Coastal Grove map is halfmoon-shaped.
- Coastal Grove is the first biome to be added in a DLC.
- Coastal Grove is the only biome, where you can find all 3 types of fish ponds.