Coral Forest: Difference between revisions

From Against the Storm Official Wiki
(touched up the tables, added some links. added some strategies)
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[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]
[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]


= Overview =
== Overview ==
[[File:CoralForestIcon.png|96px|left]]
[[File:CoralForestIcon.png|96px|left]]
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
<br /><br /><br />
<br /><br /><br />


= Effects =
== Effects ==


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:DiverseFlora.png}}<br />Diverse Flora
| {{Perk|LimeGreen|File:DiverseFlora.png}}<br />'''Diverse Flora'''
| style="text-align:left;border:hidden" | Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.
| style="text-align:left;border:hidden" | Vegetation here mutates into unique strands ... Each type of [[#Trees | tree]] offers unique resource bonuses.
|-style="border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:InspiringPressure.png}}<br />Inspiring Pressure
| {{Perk|LimeGreen|File:InspiringPressure.png}}<br />'''Inspiring Pressure'''
| style="text-align:left;border:hidden" | The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per [[Hostility]] level.
| style="text-align:left;border:hidden" | [[The Forest]] is as scary as it is beautiful. Villagers have a +3% double yield chance per [[Hostility]] level.
|}
|}


= Resources =
== Resources ==


The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:
The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:


== Trees ==
=== Trees ===
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the biome. These trees have 2 charges each.


{| class="wikitable mw-collapsible" style="text-align:center; width:100%;"
{| class="wikitable mw-collapsible" style="text-align:center; width:100%;"
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| [[File:Crimsonreach Tree.png|94px|center]]Crimsonreach Tree
| [[File:Crimsonreach Tree.png|94px|center]]Crimsonreach Tree
| style="vertical-align:middle;" | 2
| style="vertical-align:middle;" | 2
| style="text-align:left;" | {{rl|Incense|med}} 20%<br />{{rl|Stone|med}} 40%
| style="text-align:left;" | {{rl|Stone|med}} 40% +<br />{{rl|Incense|med}} 20%
| A mineralized coral tree.
| A mineralized coral tree.
|-
|-
| [[File:Musselsprout Tree.png|94px|center]]Musselsprout Tree
| [[File:Musselsprout Tree.png|94px|center]]Musselsprout Tree
| 2
| 2
| style="text-align:left;" | {{rl|Crystalized Dew|med}} 20%<br />{{rl|Meat|med}} 40%
| style="text-align:left;" | {{rl|Meat|med}} 40% +<br />{{rl|Crystalized Dew|med}} 20%
| The unusually hard bark conceals soft, fleshy tissue.
| The unusually hard bark conceals soft, fleshy tissue.
|-
|-
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|}
|}


== Natural Resources: ==
=== Natural Resources: ===


{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
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| {{bl|Foragers' Camp|large}}{{2Star}}
| {{bl|Foragers' Camp|large}}{{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}}
|-
|-
| colspan="2" | 12 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:Insects.png|32px]] 30%
| [[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
| {{rl|Reed|large}}<br />
| {{rl|Reed|large}}<br />
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Icon Resource Clay.png|32px]] 20%
| {{bl|Harvesters' Camp|large}}{{2Star}}
| {{bl|Harvesters' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:05
| style="text-align:center;" | 00:05
| style="text-align:center;" | none
| style="text-align:center;" | none
Line 83: Line 83:
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| {{bl|Herbalists' Camp|large}}{{2Star}}
| {{bl|Herbalists' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
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| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | ''none''
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| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Insects|large}}
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Insects|large}}
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 60%
| [[File:Leather.png|32px]] 100% + [[File:Leather.png|32px]] 60% + [[File:Eggs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 60%
| {{bl|Trappers' Camp|large}}{{2Star}}
| {{bl|Trappers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
| {{rl|Coal|large}}
| {{rl|Coal|large}}
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit
| colspan="2" | 120 → [[File:Coal Vein.png|32px]] Coal Vein
| [[File:Clay.png|32px]] 30%
| [[File:Clay.png|32px]] 30%
| [[File:Mine icon.png|left|54px]] <br />[[Mine]] {{2Star}}
| {{bl|Mine|large}} {{2Star}}
| style="text-align:center;" | 00:29
| style="text-align:center;" | 00:40
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="text-align:center;" | {{Sl|Engineering}}<br /><br />{{Species link|Beavers}}
|}
|}


= Strategy =
== Strategy ==
* Coral Forest doesn't have any nodes for {{rl|Flour}} input. That makes {{bl|Small Farm}} a good choice if you wish to sustainably produce {{rl|Flour}} for {{rl|Biscuits}}, {{rl|Pie}}, or {{rl|Pack of Trade Goods}}. The only options for {{rl|Flour}} input outside of [[Farming]] and {{bl|Greenhouse}}s are bonus yields from {{rl|Stone}}, {{rl|Reed}}, and big {{rl|Vegetables}} nodes.
* Coral Forest is the only [[biome]] with {{rl|Coal}} veins being the only veins on the map. That makes it relatively easy to set up a {{rl|Coal}} {{bl|Mine}}, effortlessly solving all potential fuel issues.
* Accessible {{rl|Coal}} also makes fuel-based [[Recipes]] like {{rl|Jerky}}, {{rl|Incense}}, and {{rl|Purging Fire}} easier to sustain.
* [[#Effects | Inspiring Pressure]] can provide a powerful boost to your production output when you are working on a [[Hostility]]-raising event or simply assign a lot of woodcutters.
* Finding a patch of trees with {{rl|Crystalized Dew}} bonus yields enables you to solve some [[Glade Events]], build [[Fox Housing]], as well as produce some {{rl|Pipes}} or {{rl|Tools}}.
* Stockpiling some {{rl|Incense}} from [[#Trees | Crimsonreach trees]] can help you solve [[Glade Events]] later.


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Revision as of 12:54, 14 April 2024

The Coral Forest

Overview

CoralForestIcon.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects

DiverseFlora.png
Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.
InspiringPressure.png
Inspiring Pressure
The Forest is as scary as it is beautiful. Villagers have a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an Average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree.png
Crimsonreach Tree
2 Stone Stone 40% +
Incense Incense 20%
A mineralized coral tree.
Musselsprout Tree.png
Musselsprout Tree
2 Meat Meat 40% +
Crystalized Dew Crystalized Dew 20%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree.png
Plateleaf Tree
2 Plant Fiber Plant Fiber 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → DebugNode MossBroccoliBig icon.png Moss Broccoli Patch Insects.png 40% + Roots.png 20% Foragers' Camp Foragers' Camp★★ 00:17 Farming Specialization Farming

Humans Humans
15 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch Insects.png 30% Small Foragers' Camp Small Foragers' Camp 00:25
Reed Reed
60 → DebugNode ReedBig icon.png Reed Field

20 → DebugNode ReedSmall icon.png Reed Field
Roots.png 40% + Icon Resource Clay.png 40%

Roots.png 20% + Icon Resource Clay.png 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Herbs Herbs 70 → DebugNode HerbsBig icon.png Herb Node Icon Resource Berries.png 40% + PlantFiber.png 20% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Specialization Alchemy

Harpies Harpies
15 → DebugNode HerbsSmall icon.png Herb Node Icon Resource Berries.png 20% Small Herbalists' Camp Small Herbalists' Camp 00:25
Stone Stone 60 → DebugNode StoneBig icon.png Stone Deposit Roots.png 30% + Insects.png 30% + CopperOre.png 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 none
20 → DebugNode StoneSmall icon.png Stone Deposit Roots.png 20% + Insects.png 20%
Meat Meat

Insects Insects
70 → DebugNode LeechBroodmotherBig icon.png Leech Broodmother

70 → DebugNode WormtongueNestBig icon.png Wormtongue Nest
Leather.png 100% + Leather.png 60% + Eggs.png 20%

Insects.png 60%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Specialization Meat production

Lizards Lizards
15 → DebugNode LeechBroodmotherSmall icon.png Leech Broodmother

15 → DebugNode WormtongueNestSmall icon.png Wormtongue Nest
Leather.png 20%

Insects.png 20%
Small Trappers' Camp Small Trappers' Camp 00:25
Coal Coal 120 → Coal Vein.png Coal Vein Clay.png 30% Mine Mine ★★ 00:40 Engineering Specialization Engineering

Beavers Beavers

Strategy

See Also