Settler Glade Events: Difference between revisions
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=== Small Encampment === | === Small Encampment === | ||
[[File:SmallEncampmentLong.png|center]] | |||
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>'' | |||
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Revision as of 06:05, 4 December 2023
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 ![]() 6 ![]() 2 ![]() |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
3 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 ![]() ![]() veins nearby | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 ![]() 6 ![]() 2 ![]() |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
03 ![]() 06 ![]() 12 ![]() 02 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | - |
Black Treasure Stag
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Threats: 01:30 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
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Threats: 01:30 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
50 ![]() +15 Hostility for every 30 ![]() |
Stag disappears into the Forest |
25 ![]() +1 Global Resolve |
Royal Streasure Stag
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Threats: 01:30 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
1 ![]() +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 ![]() +1 Global Resolve |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2-4 Villagers | - | 10 ![]() | |||
Requirement | Solve Time: | Requirement | |||
4 ![]() 4 ![]() 4 ![]() 4 ![]() |
Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
4 ![]() 4 ![]() 4 ![]() | ||
Working Effects: | Working Effects: | ||||
- | - |
Obelisk
Dangerous Glade Events
Ancient Burial Site
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Threats: 13:00 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
Random Cornerstone 05 ![]() 30 - 40 Random Goods 30 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 ![]() | |||
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Solve Time: | ![]() |
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60 ![]() 60 ![]() 60 ![]() 60 ![]() 60 ![]() |
60 ![]() 60 ![]() 60 ![]() |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() 15 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Escaped Convicts
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Threats: 13:00 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 02 ![]() |
2 Random Abandoned Caches destroyed. 1 ![]() |
1 ![]() 20 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 ![]() 15 ![]() 30 ![]() |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Beaver Traders
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Threats: 10:24 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
10 -30 Random Goods 10 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 ![]() | |||
![]() |
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Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Working Effects: | Working Effects: | ||||
-12 to ![]() |
- |
Fallen Fox Scouts
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Threats: 08:00 |
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---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Working Effects: | Working Effects: | ||||
-12 to ![]() |
- |
Fallen Harpy Scientists
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Threats: 10:24 |
![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Working Effects: | Working Effects: | ||||
-12 to ![]() |
- |
Fallen Human Explorers
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Threats: 10:24 |
![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Working Effects: | Working Effects: | ||||
-12 to ![]() |
- |
Fallen Lizards Hunters
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Threats: 10:24 |
![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Working Effects: | Working Effects: | ||||
-12 to ![]() |
- |
Fishmen Cave
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Threats: 13:00 |
![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 - 30 Random Goods 5 - 30 Random Goods 5 - 30 Random Goods |
Spawns 3 Fishmen Totems 1 ![]() |
1 ![]() 20 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 ![]() 15 ![]() 45 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | Fishmen Totem spawns every 60 seconds. (+60 Hostility for every Totem) |
Fishmen Totem
Forsaken Crypt
Tear Down | Threats: 13:00 |
![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 30 Random Goods 3 - 30 Random Goods 3 - 30 Random Goods |
Lose all ![]() ![]() 1 ![]() |
0.5 ![]() 15 ![]() | |||
![]() |
![]() |
Solve Time: | ![]() |
![]() | |
30 ![]() 15 ![]() 15 ![]() |
- | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
15 ![]() 06 ![]() 06 ![]() |
Working Effects: | Working Effects: | ||||
-6 Global Resolve for every 10 ![]() |
- |