Settler Glade Events: Difference between revisions
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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | |||
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long. | |||
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below. | |||
== Glade Event Types == | |||
There are 7 types of Glade Events: | |||
* [[Abandoned Caches]] | |||
* [[Drills]] | |||
* [[Obelisks]] | |||
* [[Ruined Buildings]] | |||
* [[Stags]] | |||
* [[Survivor Camps]] | |||
* [[Dangerous Events]] | |||
* [[Forbidden Events]] | |||
== Events == | |||
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION</span>''' | |||
== Small Glade Events == | |||
=== Small [[Abandoned Cache]] === | |||
[[File:SmallAbandonedCacheLong.png|center]] | |||
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>'' | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- style="font-weight:bold; vertical-align:middle; background-color:#EAECF0;" | |||
! colspan="2" style="width: 41.5%;"| Break Open | |||
! rowspan="2" colspan="2" style="width: 16.66%;"| Threats:<br />- | |||
! colspan="2" style="width: 41.5%;"| [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="font-weight:bold; vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="vertical-align:middle;" | See [[Abandoned Caches]] | |||
| colspan="2" style="vertical-align:middle;" | - | |||
| colspan="2" | See [[Abandoned Caches]] | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="vertical-align:middle;" | |||
| style="text-align:left;" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />5 {{rl|Training Gear}} | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />01:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />01:20 | |||
| 9 {{rl|Tools}} | |||
| - | |||
|- style="font-weight:bold; vertical-align:middle;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="vertical-align:middle;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Rainpunk Drill === | |||
[[File:RainPunkDrillLong.png|center]] | |||
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>'' | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- style="font-weight:bold; vertical-align:middle; background-color:#EAECF0;" | |||
! colspan="2" style="width: 41.5%;| Disassemble | |||
! rowspan="2" colspan="2" style="width: 16.66%;| Threats:<br />- | |||
! colspan="2" style="width: 41.5%;| Fix | |||
|- style="font-weight:bold; vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="vertical-align:middle;" | 5 - 15 Random [[Goods]]<br />5 - 15 Random [[Goods]] | |||
| colspan="2" style="vertical-align:middle;" | - | |||
| colspan="2" | Spawns 2-3 {{rl|Coal}} or {{rl|Copper Ore}} nearby. | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="vertical-align:middle;" | |||
| style="text-align:left;" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />5 {{rl|Training Gear}} | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />01:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />01:20 | |||
| style="text-align:left;" | 12 {{rl|Stone}}<br />12 {{rl|Sea Marrow}}<br />05 {{rl|Training Gear}} | |||
| style="text-align:left;" | 09 {{rl|Tools}}<br />12 {{rl|Pipes}}<br />36 {{rl|Oil}}<br />06 {{rl|Parts}} | |||
|- style="font-weight:bold; vertical-align:middle;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="vertical-align:middle;" | |||
| colspan="2" | - | |||
| colspan="2" | - | |||
|} | |||
=== Black Treasure Stag === | |||
[[File:BlackStagLong.png|center]] | |||
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | |||
|- | |||
! colspan="2" style="width: 33.33%;" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" style="width: 33.33%;" | Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | |||
| colspan="2" | Stag disappears into<br />the Forest | |||
| colspan="2" | 1 Random Legendary [[Cornerstone]] | |||
|} | |||
=== Golden Treasure Stag === | |||
[[File:GoldenStagLong.png|center]] | |||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle;" | 50 {{rl|Amber}}<br />+15 [[Hostility]] for every 30 {{rl|Amber}} | |||
| colspan="2" style="vertical-align:middle;" | Stag disappears into<br />the Forest | |||
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]] | |||
|} | |||
=== Royal Streasure Stag === | |||
[[File:RoyalStagLong.png|center]] | |||
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>'' | |||
{| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | |||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+6 [[Hostility]] for every opened Dangerous or Forbidden Glade | |||
| colspan="2" style="vertical-align:middle;" | Stag disappears into<br />the Forest | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]] | |||
|} | |||
=== Small Encampment === | |||
=== Obelisk === | |||
== Dangerous Glade Events == | |||
=== Ancient Burial Site === | |||
[[File:AncientBurialSiteLong.png|center]] | |||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]]Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" | [[File:FlatIcon Loy.png|32px]]Loyalty | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | Random [[Cornerstone]]<br />05 {{rl|Ancient Tablet}}s<br />30 - 40 Random Goods<br />30 - 40 Random Goods | |||
| colspan="2" | Spawns <br />6 Bloodflowers | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="text-align:left;" | |||
| 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}} | |||
| 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}} | |||
| rowspan="3" style="text-align:center;" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" style="text-align:center;" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}} | |||
| style="text-align:center;" | - | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | - | |||
| colspan="2" | +15 [[Hostility]] for every 2 felled trees. | |||
|} | |||
=== Escaped Convicts === | |||
[[File:EscapedConvictsLong.png|center|]] | |||
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]]Empathy | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" | [[File:FlatIcon Loy.png|32px]]Loyalty | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [[Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s | |||
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[File:Impatience.png|32px]][[Impatience]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber|med}} | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br /> | |||
| - | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Beaver Traders=== | |||
[[File:FallenBeaverTradersLong.png|center|]] | |||
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 10 -30 Random [[Goods]]<br />10 - 30 Random [[Goods]]<br />Random [[Cornerstone]] or [[Perk]] | |||
| colspan="2" | Spawns at least<br />2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Repuation Point | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -12 to {{Species link|Beavers}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Fox Scouts=== | |||
[[File:FallenFoxScouts.png|center]] | |||
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />08:00 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 2 -30 Random [[Goods]]<br />2 - 30 Random [[Goods]]<br />Random [[Cornerstone]] or [[Perk]] | |||
| colspan="2" | Spawns at least<br />2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -12 to {{Species link|Foxes}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Harpy Scientists=== | |||
[[File:FallenHarpyScientistsLong.png|center]] | |||
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 2 -30 Random [[Goods]]<br />2 - 30 Random [[Goods]]<br />Random [[Cornerstone]] or [[Perk]] | |||
| colspan="2" | Spawns at least<br />2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -12 to {{Species link|Harpies}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Human Explorers=== | |||
[[File:FallenHumanExplorersLong.png|center]] | |||
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 2 -30 Random [[Goods]]<br />2 - 30 Random [[Goods]]<br />Random [[Cornerstone]] or [[Perk]] | |||
| colspan="2" | Spawns at least<br />2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -12 to {{Species link|Humans}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Lizards Hunters=== | |||
[[File:FallenLizardHuntersLong.png|center]] | |||
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />10:24 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 2 -30 Random [[Goods]]<br />2 - 30 Random [[Goods]]<br />Random [[Cornerstone]] or [[Perk]] | |||
| colspan="2" | Spawns at least<br />2 Bloodflowers | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Tea}}<br />30 {{rl|Incense}}<br />30 {{rl|Oil}}<br />30 {{rl|Resin}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -12 to {{Species link|Lizards}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fishmen Cave=== | |||
[[File:FishmenCaveLong.png|center]] | |||
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | [[File:FlatIcon Corr.png|32px]] Corruption | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" | [[File:FlatIcon Loy.png|32px]] Loyalty | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 5 - 30 Random [[Goods]]<br />5 - 30 Random [[Goods]]<br />5 - 30 Random [[Goods]] | |||
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| 15 {{rl|Amber}} | |||
| style="text-align:left;" | 30 {{rl|Jerky}}<br />30 {{rl|Skewers}}<br />30 {{rl|Pie}}<br />30 {{rl|Ale}} | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}} | |||
| - | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | - | |||
| colspan="2" | Fishmen Totem spawns every 60 seconds.<br />(+60 Hostility for every Totem) | |||
|} | |||
===Fishmen Totem=== | |||
===Forsaken Crypt=== | |||
[[File:ForsakenCryptLong.png|center]] | |||
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>'' | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
! colspan="2" | Tear Down | |||
! rowspan="2" colspan="2" | Threats:<br />13:00 | |||
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy | |||
|- style="font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- | |||
| colspan="2" style="text-align:left;" | 3 - 30 Random [[Goods]]<br />3 - 30 Random [[Goods]]<br />3 - 30 Random [[Goods]] | |||
| colspan="2" | Lose all {{rl|Amber}} and {{rl|Wine}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point | |||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}} | |||
|- style="background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- | |||
| 30 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}} | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}} | |||
| style="text-align:left;" | 15 {{rl|Amber}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}} | |||
|- style="font-weight:bold;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- | |||
| colspan="2" | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in [[Warehouses]] | |||
| colspan="2" | - | |||
|} | |||
===Fuming Machinery=== | |||
===Harmony Spirirt Altar=== | |||
===Hidden Trader Cemetery=== | |||
===Large Destroyed Caravan=== | |||
===Large Encampment=== | |||
===Merchant Shipwreck=== | |||
===Open Vault=== | |||
===Petrified Tree=== | |||
===Rain Spirit Totem=== | |||
===Stonetooth Termite Burrow=== | |||
===Totem of Denial=== | |||
===Withered Tree=== | |||
===Leaking Cauldron=== | |||
== Forbidden Glade Events == | |||
===Ancient Burial Site=== | |||
===Dark Gate=== | |||
===Destroyed Cage of the Warbeast=== | |||
===Destroyed Rainpunk Foundry=== | |||
===Drainage Mole=== | |||
===Fishman Soothsayer=== | |||
===Fishman Lighthouse=== | |||
===Fishmen Outpost=== | |||
===Giant Stormbird's Nest=== | |||
===Hungry Mistworm=== | |||
===Infected Drainage Mole=== | |||
===Lightning Catcher=== | |||
===Noxious Machinery=== | |||
===Wildfire=== |
Revision as of 05:41, 4 December 2023
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Solve Time: | |||||
12 Stone 12 Sea Marrow 5 Training Gear |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
9 Tools | - |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 - 15 Random Goods 5 - 15 Random Goods |
- | Spawns 2-3 Coal or Copper Ore nearby. | |||
Solve Time: | |||||
12 Stone 12 Sea Marrow 5 Training Gear |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
12 Stone 12 Sea Marrow 05 Training Gear |
09 Tools 12 Pipes 36 Oil 06 Parts |
Working Effects: | Working Effects: | ||||
- | - |
Black Treasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 Amber +15 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Streasure Stag
Corruption | Threats: 01:30 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 Reputation Point +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Small Encampment
Obelisk
Dangerous Glade Events
Ancient Burial Site
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Random Cornerstone 05 Ancient Tablets 30 - 40 Random Goods 30 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
60 Pie 60 Jerky 60 Skewers 60 Biscuits 60 Pickled Goods |
60 Incense 60 Tea 60 Scrolls |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Tools 15 Pack of Building Materials |
- |
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Escaped Convicts
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Beaver Traders
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 -30 Random Goods 10 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Repuation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Beavers Resolve | - |
Fallen Fox Scouts
Corruption | Threats: 08:00 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Foxes Resolve | - |
Fallen Harpy Scientists
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Harpies Resolve | - |
Fallen Human Explorers
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Humans Resolve | - |
Fallen Lizards Hunters
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Lizards Resolve | - |
Fishmen Cave
Corruption | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 - 30 Random Goods 5 - 30 Random Goods 5 - 30 Random Goods |
Spawns 3 Fishmen Totems 1 Impatience Point |
1 Reputation Point 20 Amber | |||
Solve Time: | |||||
15 Amber | 30 Jerky 30 Skewers 30 Pie 30 Ale |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 Training Gear 15 Tools 45 Stone |
- |
Working Effects: | Working Effects: | ||||
- | Fishmen Totem spawns every 60 seconds. (+60 Hostility for every Totem) |
Fishmen Totem
Forsaken Crypt
Tear Down | Threats: 13:00 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 30 Random Goods 3 - 30 Random Goods 3 - 30 Random Goods |
Lose all Amber and Wine 1 Impatience Point |
0.5 Reputation Point 15 Amber | |||
Solve Time: | |||||
30 Planks 15 Fabric 15 Bricks |
- | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
30 Ale 30 Wine 30 Incense 30 Tea 30 Scrolls |
15 Amber 06 Copper Bars 06 Crystalized Dew |
Working Effects: | Working Effects: | ||||
-6 Global Resolve for every 10 Amber in Warehouses | - |