Trading: Difference between revisions
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When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 [[Queen's Impatience]]. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season. | When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 [[Queen's Impatience]]. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season. | ||
==Regular Traders== | |||
With the exception of [[Sir Renwald Redmane]], Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, [[Sothur The Ancient]] will punish you with [[Amber Curse]], which causes your Amber {{Amber}} to be worth 90% less to any future traders, effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.</div> | With the exception of [[Sir Renwald Redmane]], Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, [[Sothur The Ancient]] will punish you with [[Amber Curse]], which causes your Amber {{Amber}} to be worth 90% less to any future traders, effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.</div> | ||
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==Glade Traders== | |||
==Perks== | ==Perks== | ||
Revision as of 12:32, 14 November 2023
Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your Resources in return. The goods Traders can offer are Resources, Perks, Blueprints, Reputation and Mystery boxes.
After you unlock the Dim Square Level 1 upgrade in Smoldering City, Trading Posts also allow you to establish Trade Routes with nearby settlements.
Traders
Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader's circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.
When trading Resources on the Trader's Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader's Trading Post screen, you need to have enough Amber in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.
When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.
Regular Traders
With the exception of Sir Renwald Redmane, Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, Sothur The Ancient will punish you with Amber Curse, which causes your Amber to be worth 90% less to any future traders, effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.
Level Required |
Trader | Sells | Buys | Blueprints and Perks | |
---|---|---|---|---|---|
Guaranteed | Potential | Guaranteed | |||
1 | Sahilda |
40 Amber 40 Eggs 40 Mushrooms |
40 Roots 40 Grain 40 Vegetables 40 Berries 40 Herbs 50 Pottery 40 Insects 40 Clay 40 Stone 40 Reed 40 Leather 25 Bricks 25 Fabric 25 Planks 10 Tools 30 Flour 40 Waterskins 10 Pipes |
Amber Ancient Tablet Berries Bricks Clay Eggs Fabric Grain Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Reed Resin Roots Tools Stone Vegetables Wood |
+1 Clay +1 Grain +1 Mushrooms +2 Coats +2 Flour +3 Coats Blueprint: Forager's Camp Blueprint: Herbalist's Camp Blueprint: Plantation Blueprint: Small Farm Blueprint: Trapper's Camp +1 Resolve to all Housed Villagers +10 Storage to all Buildings +10% Villager Speed +20 Food Production Speed +20 Pottery for every rlade opened +20% Woodcutter Speed +3 Wine for every 15 Ale +33% Production Speed to All Packs +4 Plant Fiber for every 12 Vegetables Fuel Consumption -25% Gain 0.5 Extra Reputation per Reputation Point Haulers Carry +5 more Goods Biscuits Recipe in Kiln and Rain Mill |
1 | Zhorg |
40 Amber | 50 Ale 50 Barrels 50 Berries 40 Biscuits 30 Bricks 40 Jerky 50 Eggs 50 Flour 50 Grain 50 Herbs 40 Oil 50 Meat 50 Mushrooms 50 Pickled Goods 40 Pie 5 Pipes 50 Planks 40 Porridge 50 Roots 40 Skewers 30 Fabric 15 Tools 50 Vegetables 50 Wine |
Amber Ancient Tablet Berries Bricks Clay Coats Copper Ore Eggs Fabric Flour Herbs Insects Meat Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Planks Plant Fiber Reed Resin Roots Sea Marrow Tools Vegetables |
+1 Herbs +1 Plant Fiber +2 Ale +2 Grain +2 Porridge +2 Pottery Blueprint: Clay Pit Blueprint: Herb Garden Blueprint: Plantation Blueprint: Ranch Blueprint: Small Farm Blueprint: Bakery Blueprint: Brewery Blueprint: Cookhouse Blueprint: Greenhouse +5 Farmer Carry +10 Storage to all Buildings +1 Insects for every 2 Mushrooms +3 Incense for every 10 Roots +15% Speed to Trader Arrival +20 Food Production Speed +20% Woodcutter Speed +25% Harvesting Speed +25% Planting Speed Gain 0.5 Extra Reputation per Reputation Point Wildcard Pick Trader Biscuits Recipe in Kiln and Rain Mill |
3 | Old Farluf |
40 Amber | 50 Barrels 40 Purging Fire 40 Bricks 40 Coal 40 Copper Bars 50 Copper Ore 50 Clay 40 Crystalized Dew 60 Fabric 60 Oil 20 Pipes 35 Planks 10 Parts 50 Pottery 35 Sea Marrow 35 Stone 30 Tools 5 Wildfire Essence |
Amber Ancient Tablet Barrels Bricks Clay Copper Bars Copper Ore Crystalized Dew Fabric Leather Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Plant Fiber Planks Resin Sea Marrow Tools Stone Waterskins Wood |
+1 Copper Ore +1 Crystalized Dew +1 Stone +1 Tools +2 Barrels +2 Copper Bars +2 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. +2 Tools Blueprint: Rain Mill Blueprint: Carpenter Blueprint: Smelter Blueprint: Smithy Blueprint: Toolshop Blueprint: Advanced Rain Collector + 10% On Roads + 2 Crystalized Dew for every 10 Berries +0.5 Reputation for every Reputation Point +10 Copper Ore and +30 Wood for each Opened / Sent Cache +15% Woodcutting +2 Beavers Every Newcomer Group +2 Bricks for every 10 Pottery +25% Hauler Speed +3 Beaver Resolve +33% Recipe Speed All Bars and Fuel +5 Carry Amount Scouts +50% Construction of Buildings -50 Hostility |
6 | Sothur the Ancient |
40 Amber | 50 Ale 50 Barrels 50 Clay 50 Coats 50 Flour 50 Herbs 50 Incense 50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 50 Pottery 50 Resin 50 Scrolls 50 Tea 50 Training Gear 50 Waterskins 50 Wine 40 Herbs 40 Leather 40 Clay 30 Bricks 30 Fabric 30 Planks 15 Pipes |
Ale Amber Ancient Tablet Biscuits Coal Coats Copper Ore Incense Jerky Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Pie Pickled Goods Porridge Purging Fire Sea Marrow Tools Skewers Tea Wine Wildfire Essence |
+1 Coal +1 Copper Ore +3 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. +3 Scrolls +3 Wine Blueprint: Advanced Rain Collector Blueprint: Alchemist Blueprint: Apothecary Blueprint: Druid Blueprint: Tinctury +1 Increase Mushroom every time Produced +10 Carry Amount Builders +10 Amber every left / dead Villager +2 Harpies per Newcomer Group +20 Pottery for each Glade Opened +20% Woodcutter Speed +33% Recipe Speed Bars and Fuel +5 Resolve when consuming Ale - 50 Hostility -25% Hearth Fuel Consumption Season: +25 Drizzle Duration Season: +25% Clearance Duration Season: -15% Storm Duration Wildcard Pick Trader + 0.5 Reputation per Reputation Point |
9 | Vliss Greybone |
40 Amber | 15 Parts 15 Purging Fire 20 Pipes 35 Bricks 35 Fabric 35 Planks 5 Wildfire Essence 50 Ale 50 Coats 50 Incense 50 Scrolls 50 Sea Marrow 50 Tea 50 Tools 50 Training Gear 50 Wine |
Amber Ancient Tablet Biscuits Coal Coats Copper Bars Copper Ore Crystalized Dew Fabric Jerky Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Pie Pickled Goods Planks Porridge Purging Fire Sea Marrow Skewers Tools Training Gear Wildfire Essence |
+1 Resin +1 Tools +3 Fabric +3 Planks +3 Tea +3 Pickled Goods +3 Scrolls Blueprint: Kiln Blueprint: Stamping Mill Blueprint: Scribe Blueprint: Smokehouse + 10% increase chances of Double Yield when using Education + 33% Recipe Speed Bars and Fuel +1 Resolve to Housed Villagers +10% Villager Speed +2 Lizards in every Newcomer Group +20 Pottery for each Glade Opened +25% Speed for Blight Fighters +6 Pack of Provisions for each Glade Opened -25% Hearth Fuel Consumption -30% Break Time when using Coats -50 Hostility Wildcard Pick Trader + 0.5 Reputation per Reputation Point |
12 | Sir Renwald Redmane |
50 Amber | 60 Pie 60 Pickled Goods 60 Skewers 60 Biscuits 60 Jerky 20 Parts 35 Tools 40 Planks 40 Bricks 40 Fabric 60 Oil 60 Coal 6 Wildfire Essence 60 Sea Marrow 20 Pipes 60 Porridge |
Ale Amber Ancient Tablet Coal Coats Copper Bars Copper Ore Crystalized Dew Fabric Incense Oil Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Purging Fire Scrolls Sea Marrow Tea Tools Training Gear Wildfire Essence Wine |
+1 to all Packs of Goods +2 Vegetables +3 Biscuits +3 Pie +3 Training Gear Blueprint: Clan Hall Blueprint: Explorers Lodge Blueprint: Forum Blueprint: Guild House Blueprint: Market Blueprint: Monastery Blueprint: Tavern Blueprint: Temple Blueprint: Bath House +1 Grain every 20 times Produced +10 Carry Amount to Builders +10% Villager Speed On Roads +15 Roots for every opened Glade +15% Trader Arrival Speed +2 Humans per Newcomer Group +20% Food Production Speed +25% Trader Arrival Speed +3 to Humans Resolve +3 Wine for every 15 Ale +33% Packs Production Speed +50% Production to Makeshift Post -50 Hostility + 0.5 Reputation per Reputation Point + 50% Brewery Production |
15 | Xiadani Stormfeather |
50 Amber | 50 Roots 50 Vegetables 50 Meat 50 Eggs 50 Berries 50 Herbs 50 Clay 50 Stone 50 Plant Fiber 40 Bricks 40 Fabric 15 Tools 50 Flour 50 Pottery 50 Oil 40 Coats 40 Jerky 40 Biscuits 50 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 40 Planks 15 Parts 40 Porridge |
Amber Ancient Tablet Berries Bricks Clay Coats Eggs Fabric Grain Herbs Insects Leather Meat Mushrooms Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Parts Plant Fiber Resin Reed Roots Stone Vegetables Wildfire Essence Wood |
+3 Ale +3 Bricks +3 Coats +3 Fabric +3 Jerky +3 Oil +2 Porridge +3 Skewers +3 Tea +1 Vegetables Blueprint: Brickyard Blueprint: Forager's Camp Blueprint: Herb Garden Blueprint: Herbalist Camp Blueprint: Lumbermill Blueprint: SmallFarm Blueprint: Trapper's Camp Blueprint: Weaver +10 Jerky for every 10 Pie +1 Additional Trade Route Slot +1 Resolve to Housed Villagers +2 Harpies Every Newcomer Group +5 Resolve when consuming Ale +50% to Crude Workstation Production -30% Break Time when using Coats 0_5 Reputation Donation Wildcard Pick Trader |
Unlocked by Deed Dance with Death IV |
Dullahan Warlander |
50 Amber | 50 Copper Ore 30 Copper Bars 30 Crystalized Dew 40 Insects 40 Plant Fiber 40 Reed 40 Leather 40 Resin 40 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. 15 Purging Fire 15 Pack of Building Materials 15 Pack of Crops 15 Pack of Luxury Goods 15 Pack of Provisions 15 Pack of Trade Goods 35 Planks 35 Bricks 35 Fabric |
Ale Amber Ancient Tablet Barrels Biscuits Coats Flour Grain Insects Incense Jerky Mushrooms Parts Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters. Pack of Building Materials Pack of Crops Pack of Luxury Goods Pack of Provisions Pack of Trade Goods Pickled Goods Pie Porridge Pottery Skewers Tea Training Gear Waterskins Wine |
(See Table Below) (Under Construction) |
Glade Traders
Perks
Trivia
- Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15
- Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.
Perk | Rarity | Effects |
---|---|---|
Beneficial Agreement | Uncommon Perk | Traders will arrive +15% quicker. |
Trade Contract | Rare Perk | Traders will arrive +25% quicker. |
Guild Catalogue | Rare Perk | Traders will have 1 more Cornerstone for sale. |
Trade Logs | Epic Cornerstone | Gain 1 additional active trade route slot.Traders will arrive +25% quicker. |
Bed and Breakfast | Epic Perk | Gain 10 Amber every time a trader arrives. |
Deserted Caravans | Legendary Cornerstone | Global production is 50% faster, but Trading is unavailable. |
Protected Trade | Legendary Cornerstone | Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber. |
Royal Guard Training | Legendary Cornerstone | Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience. |
File:Perk-Trade Hub.png Trade Hub | Legendary Cornerstone | Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing Reputation gained from Resolve by -50%. |