Porridge: Difference between revisions
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[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. <br /> | [[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. <br /> | ||
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[ | A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Wheat]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]] | ||
by the [[File:Small_Foragers'_Camp_icon.png|32px]] [[Small Foragers' Camp]] {{1Star}} or [[File:Small_Herbalists'_Camp_icon.png|32px]] [[Small Herbalists' Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]]. | by the [[File:Small_Foragers'_Camp_icon.png|32px]] [[Small Foragers' Camp]] {{1Star}} or [[File:Small_Herbalists'_Camp_icon.png|32px]] [[Small Herbalists' Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]]. | ||
== Production Chain == | |||
The production chain for Porridge looks like this. | The production chain for Porridge looks like this. | ||
==== First | ==== First Ingredients: ==== | ||
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Wheat]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] | |||
Step 1: [[Gather Resources]] | |||
{| class="wikitable mw-collapsible mw-collapsed | |||
|+ | |||
|- style="font-weight:bold; text-align:center; "vertical-align:middle;" | |||
! Primary <br /> Resources | |||
! colspan="2" | Charges → Resource Deposits | |||
! Bonuse Resources | |||
! Gathering Building | |||
! Worker <br /> Slots | |||
! Specialization <br /> Bonus | |||
! Build Cost <br />Prestige 5≤ | |||
! Build Cost <br />Prestige 6≥ | |||
|- | |||
| rowspan="2" | [[File:Grain.png|64px]] Wheat<br /><br />[[File:Vegetables.png|64px]] Vegetables | |||
| colspan="2" | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →<br /><br />82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →<br /> | |||
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20% | |||
| style="text-align:center;" | [[File:Forager's Camp icon.png|center|96px]] <br />[[Foragers' Camp ]]{{2Star}} | |||
| rowspan="2" style="text-align:center;" | 2 | |||
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]] | |||
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]] | |||
| rowspan="2" | [[File:Wood.png|32px]] 15 [[Wood]] <br /> [[File:Parts.png|32px]] 5 [[Parts]] | |||
|- | |||
| colspan="2" | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→<br /><br />27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→ | |||
| [[File:PlantFiber.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30% | |||
| style="text-align:center;" | [[File:Small Foragers' Camp icon.png|center|96px]] <br />[[Small Foragers' Camp ]] {{1Star}} | |||
|- | |||
| rowspan="2" | [[File:Berries.png|64px]] [[Berries]]<br /> <br />[[File:Herbs.png|64px]] [[Herbs]] | |||
| colspan="2" | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →<br />82 →[[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush (LARGE) → | |||
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%<br />[[File:Icon_Resource_Berries.png|32px]] 40%<br /><br />[[File:Insects.png|32px]] 40%<br />[[File:Insects.png|32px]] 40% | |||
| style="text-align:center;" | [[File:Herbalist's_Camp_icon.png|center|96px]] <br />[[Herbalists' Camp]]{{2Star}} | |||
| rowspan="2" style="text-align:center;" | 2 | |||
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]] | |||
| rowspan="2" | [[File:Wood.png|32px]] 10 [[Wood]] <br /> [[File:Parts.png|32px]] 3 [[Parts]] | |||
| rowspan="2" | [[File:Wood.png|32px]] 15 [[Wood]] <br /> [[File:Parts.png|32px]] 5 [[Parts]] | |||
|- | |||
| colspan="2" | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →<br />27 →[[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush (SMALL) → | |||
| [[File:Icon_Resource_Berries.png|32px]] 20%<br />[[File:Icon_Resource_Berries.png|32px]] 20% | |||
| style="text-align:center;" | [[File:Small Herbalists' Camp icon.png|center|96px]] <br />[[Small Herbalists' Camp ]]{{1Star}} | |||
|} | |||
'''OR''' | |||
Step 2 options: | Step 2 options: | ||
* A [[Rain Mill]] refines either or both of the [[ | * A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}). | ||
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[ | * A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}). | ||
* A [[Press]] refines either or both of the [[ | * A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}). | ||
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== Related and Supporting Perks == | == Related and Supporting Perks == | ||
See also: [[Perks]]. | See also: [[Perks]]. |
Revision as of 15:02, 10 November 2023
Porridge
Food (Complex Food)
"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields. Produced in: Beanery, Pantry, Apothecary, Brewery"
Recipes
- Brewery (★★)
- Apothecary (★★)
- Pantry (★★)
- Flawless Brewery (★★★)
- Beanery (★★★)
ID = `[Food Processed] Porridge`
Porridge is a Complex Food preferred by Foxes and Humans. Each of your Villagers of these Species that fulfills their need for Porridge receives a bonus to their Resolve. It is often the easiest Complex Food to produce during early-game, as Vegetables brought with embarkation can be used to make Porridge and an early Small Farm and Rain Collector can provide ample ingredients.
Production and Recipes
Porridge are produced in the following Buildings when using a Recipe with no Cornerstones or Perks applied:
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★★ 2:06 |
|
|
10 | |||||||||||||||||||
|
★★★ 1:45 |
|
|
10 |
Alternative Sources
Porridge can be sourced in many ways other than from producing it. These include:
- Breaking open Abandoned Caches
- As Rewards from completing Orders
- Buying it from Traders
- Receiving it as a good after Attacking Traders who carried it.
Orders
Strategies
Porridge is often the first Complex Food a player can produce, as its ingredients can be found early on.
A player can use Vegetables, Wheat or Herbs gathered from Small Nodes
by the Small Foragers' Camp ★ or Small Herbalists' Camp ★ and Rainwater collected by the Rain Collector to produce it in the Field Kitchen.
Production Chain
The production chain for Porridge looks like this.
First Ingredients:
Vegetables, Wheat or Herbs
Step 1: Gather Resources
Primary Resources |
Charges → Resource Deposits | Bonuse Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost Prestige 5≤ |
Build Cost Prestige 6≥ | |
---|---|---|---|---|---|---|---|---|
Wheat Vegetables |
82 → Swamp Wheat Field (LARGE) → 82 → Moss Broccoli Patch (LARGE) → |
20% + 100% 40% + 20% |
Foragers' Camp ★★ |
2 | Farming Human |
10 Wood 3 Parts |
15 Wood 5 Parts | |
24 → Swamp Wheat Field (SMALL)→ 27 → Moss Broccoli Patch (SMALL)→ |
20% 30% |
Small Foragers' Camp ★ | ||||||
Berries Herbs |
82 → Herb Node (LARGE) → 82 → Dewberry Bush (LARGE) → |
40% + 20% 40% 40% 40% |
Herbalists' Camp★★ |
2 | Alchemy Harpy |
10 Wood 3 Parts |
15 Wood 5 Parts | |
27 → Herb Node (SMALL) → 27 → Dewberry Bush (SMALL) → |
20% 20% |
Small Herbalists' Camp ★ |
OR
Step 2 options:
- A Rain Mill refines either or both of the Wheat or Roots into Flour (★★★).
- A Provisioner, Stamping Mill, or Supplier refine either or both of the Wheat or Roots into Flour (★★).
- A Press refines either or both of the Wheat or Roots into Flour (★).
Second Ingredient: Herbs, Berries, or just more Roots
Options:
- A Root Deposit worked by a Scavengers' Camp produces Roots (★). This can be the same deposit and camp for the first ingredient.
- An Herb Deposit worked by an Herbalists' Camp produces Herbs (★).
- A Dewberry Bush worked by an Herbalists' Camp produces Berries (★).
- Fertile Soil is improved to a Farm Field, which when worked by an Herb Garden produces both Roots (★) and Herbs (★★).
Bare minimum production
If you need Porridge without a lot of investment, look here. The simplest and lowest-level access to Porridge from among the ingredients and Buildings still requires two selected blueprints for production Buildings. Altogether, this setup requires 10 Wood, 3 Parts, 10 Planks, and 4 Fabric for the Camps and Buildings.
- A Root Deposit worked by a Scavengers' Camp AND
- A Rain Mill, which is slightly cheaper than a Provisioner AND
- A Bakery which is cheaper than a Cookhouse
Efficient sustainable production
If you need to sustain Porridge and want to feel efficient at doing so, look here.
- Farm Fields worked by an Herb Garden producing both Roots and Herbs.
- The Roots are refined by a Rain Mill into Flour.
- A Cookhouse or Bakery combines the Flour and Herbs into Porridge. Since both are two-star (★★), you can choose based on which other products you need.
Related and Supporting Perks
See also: Perks.
- Biscuit Diet: Farmers have a +75% chance of producing double yields when under the effect of Porridge.
- Bread Peels: Bakery production is 50% quicker.
- Root Delivery Line: 3 Roots per minute.
- Sharp Sickles: +2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production).
- Spices: Herbs and Roots production is increased by +1 for every 75 Porridge produced.