Biscuits

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Revision as of 05:18, 4 December 2023 by Aeredor (talk | contribs) (Added related perks template)

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Biscuits

Food (Complex Food)

"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen"

Icon Resource Biscuits.png

Needed by: Beaver Human

Recipes

Trading

0.19AmberValue when sold
0.1AmberValue after P10
0.38AmberTraders' price

ID = `[Food Processed] Biscuits`

Overview

Biscuits are Complex Food preferred by Humans, Beavers, and Harpy. Each of your Villagers of these Species that fulfills their need for Biscuits receives a bonus to their Resolve.

Production Chain

Recipes for Biscuits

4 recipes for Biscuits.
Building Grade Ingredient #1 Ingredient #2 Product
Field Kitchen Field Kitchen

1:50
8 Flour Flour
4 Herbs Herbs
4 Berries Berries
4 Roots Roots
10 Biscuits
Cannery Cannery

1:50
6 Flour Flour
4 Herbs Herbs
4 Berries Berries
4 Roots Roots
10 Biscuits
Cookhouse Cookhouse
Bakery Bakery
★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
10 Biscuits
Brick Oven Brick Oven
★★★
1:30
6 Flour Flour
2 Herbs Herbs
2 Berries Berries
2 Roots Roots
10 Biscuits


Recipes with Biscuits as an Ingredient

0 recipes using Biscuits.
No recipes.


Related perks

6 Perks mentioning 'Biscuit'.
PerkRarityDescriptionSource(s)Price
Biscuit Recipes Biscuit Recipes Rare "<sprite name="[food processed] biscuits"> Biscuits (<sprite name=grade3>) can now be produced in the Kiln and Rain Mill."
  • purchased from a Trader
22 Amber
Biscuit Delivery Line Biscuit Delivery Line Epic "5 <sprite name="[food processed] biscuits"> Biscuits per minute."
  • from Order rewards
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • purchased from a Trader
24 Amber
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone


Sources and Strategies

Before any Perks are applied, the Recipe for Biscuits in all Buildings yields 10 Biscuits. In any of the 2-star (★★) food-production Buildings, the Recipe requires 8 Flour and 3 of any of the flavor ingredients. In the zero-star (☆) Field Kitchen, the Recipe requires 10 Flour and 4 flavor ingredients.

For reference, this is the standard Recipe for Flour in a 3-star (★★★) production Building, like the Rain Mill.

1 recipes for Flour in the Rain Mill.
Building Grade Ingredient Product
Rain Mill
★★★
1:03
5 Grain Grain
5 Mushrooms Mushrooms
5 Roots Roots
5 Algae Algae
10 Flour


Biscuits are typical rewards from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky, 40 Pie, and 1.0 Reputation. Also, there are Orders that require Biscuits, but in different ways. If you don't want the Order to take your Biscuits, be sure you carefully read the text and tooltip.

  • One Order requires Biscuits to be delivered from the settlement's inventory.
  • Folks Gotta Eat! requires that 16 Villagers be satisfied by their need for Biscuits and Jerky simultaneously for 120 seconds. This means that you must have the right number of the right Species of Villagers for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.

Biscuits can be acquired from a Trader. They have a value of 0.25 Amber Amber, therefore a stack of 40 is worth 10.0 Amber to the Trader.

Biscuits are common rewards from opening Caches found randomly in the forest. In the cache rewards tooltip, they are called a 'Basket of Biscuits and contain about 30 to 40 biscuits.

Because the recipe for Biscuits contains Flour, they will not be the first food available to your settlement.

Bare minimum production

If you need Biscuits without a lot of investment, look here. The simplest and lowest-level access to Biscuits from among the ingredients and Buildings still requires two selected blueprints for production Buildings. Altogether, this setup requires 10 Wood, 3 Parts, 10 Planks, and 4 Fabric for the Camps and Buildings.

  1. A Root Deposit worked by a Scavengers' Camp AND
  2. A Rain Mill, which is slightly cheaper than a Provisioner AND
  3. A Bakery which is cheaper than a Cookhouse

Efficient sustainable production

If you need to sustain Biscuits and want to feel efficient at doing so, look here.

  1. Farm Fields worked by an Herb Garden producing both Roots and Herbs.
  2. The Roots are refined by a Rain Mill into Flour.
  3. A Cookhouse or Bakery combines the Flour and Herbs into Biscuits. Since both are two-star (★★), you can choose based on which other products you need.