Settler Glade Events
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
Send to Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 Stone 6 Sea Marrow 2 Training Gear |
- | 01:00 | 3 Tools | - | |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 Coal or Copper Ore veins nearby | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 Stone 6 Sea Marrow 2 Training Gear |
- | 01:00 | 03 Tools 06 Pipes 12 Oil 02 Parts |
- | |
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | ||
---|---|---|---|---|
Rewards | Rewards | |||
2-4 Villagers | - | 10 Amber | ||
Requirement | Solve Time: | Requirement | ||
4 Vegetables 4 Mushrooms 4 Roots 4 Berries |
01:00 | 4 Eggs 4 Insects 4 Meat | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering Corruption | ||
---|---|---|---|---|
Rewards | Rewards | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 Ancient Tablets |
- | Aesthetics Building -10 Hostility | ||
Requirement | Options | Solve Time: | Options | |
Wood} | 5 Clay 5 Stone 5 Reeds |
01:00 |
15 Incense 15 Scrolls 15 Tea 15 Oil 15 Resin | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 Amber +15 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Streasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 Reputation Point +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Dangerous Glade Events
Ancient Burial Site
Calm Spirits Empathy | Threats: 13:00 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns 6 Bloodflowers |
1 Point | |||
Options | Options | Solve Time: | Options | ||
20 Pie 20 Jerky 20 Skewers 20 Biscuits 20 Pickled Goods |
20 Incense 20 Tea 20 Scrolls |
03:30 | 15 Tools 15 Pack of Building Materials | ||
Working Effects: | Working Effects: | ||||
- | +5 Hostility for every 2 felled trees. |
Escaped Convicts
Persuade Empathy | Threats: 13:00 |
Arrest Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 Point 2 - 3 Abandoned Caches Destroyed |
0.75 Point 20 Amber | |||
Options | Options | Solve Time: | Options | ||
- | - | 03:30 |
10 Training Gear 05 Tools 15 Stone | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | +15 Hostility for every 2 felled trees. |
Fallen Beaver Traders
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |
Working Effects: | Working Effects: | ||||
-6 Beavers Resolve | - |
Fallen Fox Scouts
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |||
Working Effects: | Working Effects: | ||||
-6 Beavers Resolve | - |
Fallen Harpy Scientists
Rob the Dead Corruption | Threats: 08:00 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |
Working Effects: | Working Effects: | ||||
-6 Harpies Resolve | - |
Fallen Human Explorers
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |
Working Effects: | Working Effects: | ||||
-6 Humans Resolve | - |
Fallen Lizards Hunters
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Bloodflowers | 0.5 Point | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 Amber | 10 Incense 10 Tea 10 Oil 10 Resin | |
Working Effects: | Working Effects: | ||||
-6 Lizards Resolve | - |
Fishmen Cave
Bribe Corruption | Threats: 13:00 |
Chase Away Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 Point |
1 Point 20 Amber | |||
Requirements | Options | Solve Time: | Options | ||
5 Amber | 10 Jerky 10 Skewers 10 Pie 10 Ale |
03:30 | 10 Training Gear 05 Tools 15 Stone | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 20 Points. 50 Seconds to solve.
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 Ancient Tablets |
Lose all Wine and Amber 1 Point |
0.5 Point 15 Amber | |||
Options | Solve Time: | Options | Options | ||
10 Planks 05 Fabric 05 Bricks |
03:30 | 10 Ale 10 Wine 10 Incense 10 Tea 10 Scrolls |
5 Amber 2 Copper Bars 2 Crystalized Dew | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 Amber in Warehouse. | - |
Fuming Machinery
Tear Down | Threats: 14:37 |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
Options | Solve Time: | Options | Options | ||
8 Planks 4 Fabric 4 Bricks |
02:00 | 04 Tools 10 Pipes 20 Oil 03 Parts 01 Wildfire Essence |
10 Barrels 10 Waterskins 10 Pottery | ||
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 Ancient Tablets |
-5 Global Resolve 1 Point |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options | Solve Time: | Options | Requirement | ||
5 Oil 5 Coal 5 Sea Marrow 8 Planks |
03:30 | 10 Incense 10 Scrolls 10 Tea 10 Oil 10 Resin |
5 Amber | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down Corruption | Threats: 13:00 |
Report Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of Ancient Tablets |
-50% Value of Goods to Trader 1 Point |
1 Point | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
5 Oil 5 Coal 5 Sea Marrow 8 Planks |
03:30 | 10 Amber | 5 Pack of Provisions | ||
Working Effects: | Working Effects: | ||||
Gain 20 Hostility every 60 seconds | - |