Settler Glade Events: Difference between revisions
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! colspan="2" style="width:33.33%;" | Break Open | ! colspan="2" style="width:33.33%;" | Break Open | ||
! rowspan="2" colspan="2" style="width:33.33%;" | Threats:<br />- | ! rowspan="2" colspan="2" style="width:33.33%;" | Threats:<br />- | ||
! colspan="2" style="width:33.33%;" | [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:33.33%;" |Send to Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- style="background-color:#EAECF0;" | |- style="background-color:#EAECF0;" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards | ||
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! colspan="2" style="width:33.33%;"| Tear Down | ! colspan="2" style="width:33.33%;"| Tear Down | ||
! rowspan="2" colspan="2" style="width:33.33%;"| Threats:<br />- | ! rowspan="2" colspan="2" style="width:33.33%;"| Threats:<br />- | ||
! colspan="2" style="width:33.33%;"| [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width:33.33%;"|Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- style="background-color:#EAECF0;" | |- style="background-color:#EAECF0;" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards | ||
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{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | {| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;" | ||
|- | |- | ||
! colspan="2" style="width: 33.33%;" | [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width: 33.33%;" |Catch [[File:FlatIcon Corr.png|32px]] Corruption | ||
! rowspan="2" colspan="2" style="width: 33.33%;" | Threats:<br />01:30 | ! rowspan="2" colspan="2" style="width: 33.33%;" | Threats:<br />01:30 | ||
! colspan="2" style="width: 33.33%;" | [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;" |Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" | Rewards | | colspan="2" | Rewards | ||
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{| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | ||
|- style="vertical-align:middle; background-color:#EAECF0;" | |- style="vertical-align:middle; background-color:#EAECF0;" | ||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width: 33.33%;"|Catch [[File:FlatIcon Corr.png|32px]] Corruption | ||
! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | ! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | ||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;"|Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="vertical-align:middle; background-color:#EAECF0;" | |- style="vertical-align:middle; background-color:#EAECF0;" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards | ||
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{| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable" style="font-weight:bold; text-align:center; width:100%;" | ||
|- style="vertical-align:middle; background-color:#EAECF0;" | |- style="vertical-align:middle; background-color:#EAECF0;" | ||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width: 33.33%;"|Catch [[File:FlatIcon Corr.png|32px]] Corruption | ||
! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | ! rowspan="2" colspan="2" style="width: 33.33%;"| Threats:<br />01:30 | ||
! colspan="2" style="width: 33.33%;"| [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;"|Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="vertical-align:middle; background-color:#EAECF0;" | |- style="vertical-align:middle; background-color:#EAECF0;" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards |
Revision as of 17:07, 14 December 2023
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION
Small Glade Events
Small Abandoned Cache
Break Open | Threats: - |
Send to Citadel ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
See Abandoned Caches | - | See Abandoned Caches | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 ![]() 6 ![]() 2 ![]() |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
3 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | - |
Rainpunk Drill
Disassemble | Threats: - |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 ![]() ![]() veins nearby | |||
Requirement 1 | Requirement 2 | Solve Time: | Requirement 1 | Requirement 2 | |
6 ![]() 6 ![]() 2 ![]() |
- | Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
03 ![]() 06 ![]() 12 ![]() 02 ![]() |
- |
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: - |
Sent to the Citadel | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2-4 Villagers | - | 10 ![]() | |||
Requirement | Solve Time: | Requirement | |||
4 ![]() 4 ![]() 4 ![]() 4 ![]() |
Prestige 8≤ 01:00 |
Prestige 9≥ 01:20 |
4 ![]() 4 ![]() 4 ![]() | ||
Working Effects: | Working Effects: | ||||
- | - |
Obelisk
Tear Down | Threats: - |
Make an Offering ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 ![]() |
- | Aesthetics Building -10 Hostility | |||
Requirement | Options | Solve Time: | Options | ||
Wood} | 5 ![]() 5 ![]() 5 ![]() |
01:00 |
15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
- | - |
Black Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 ![]() +15 Hostility for every 30 ![]() |
Stag disappears into the Forest |
25 ![]() +1 Global Resolve |
Royal Streasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 ![]() +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 ![]() +1 Global Resolve |
Dangerous Glade Events
Ancient Burial Site
Calm Spirits ![]() |
Threats: 13:00 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns 6 Bloodflowers |
1 ![]() | |||
Options | Options | Solve Time: | Options | ||
20 ![]() 20 ![]() 20 ![]() 20 ![]() 20 ![]() |
20 ![]() 20 ![]() 20 ![]() |
03:30 | 15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
- | +5 Hostility for every 2 felled trees. |
Escaped Convicts
Persuade ![]() |
Threats: 13:00 |
Arrest ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 ![]() 2 - 3 Abandoned Caches Destroyed |
0.75 ![]() 20 ![]() | |||
Options | Options | Solve Time: | Options | ||
- | - | 03:30 |
10 ![]() 05 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
-5 Global Resolve | +15 Hostility for every 2 felled trees. |
Fallen Beaver Traders
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Bloodflowers | 0.5 ![]() | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() | |
Working Effects: | Working Effects: | ||||
-6 ![]() |
- |
Fallen Fox Scouts
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Bloodflowers | 0.5 ![]() | |||
Options | Options | Solve Time: | Requirements | Options | |
03:30 | 5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() | |||
Working Effects: | Working Effects: | ||||
-6 ![]() |
- |
Fallen Harpy Scientists
Rob the Dead ![]() |
Threats: 08:00 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Bloodflowers | 0.5 ![]() | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() | |
Working Effects: | Working Effects: | ||||
-6 ![]() |
- |
Fallen Human Explorers
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Bloodflowers | 0.5 ![]() | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() | |
Working Effects: | Working Effects: | ||||
-6 ![]() |
- |
Fallen Lizards Hunters
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Bloodflowers | 0.5 ![]() | |||
Options | Options | Solve Time: | Requirements | Options | |
- | - | 03:30 | 5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() | |
Working Effects: | Working Effects: | ||||
-6 ![]() |
- |
Fishmen Cave
Bribe ![]() |
Threats: 13:00 |
Chase Away ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 ![]() |
1 ![]() 20 ![]() | |||
Requirements | Options | Solve Time: | Options | ||
5 ![]() |
10 ![]() 10 ![]() 10 ![]() 10 ![]() |
03:30 | 10 ![]() 05 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 20 Points. 50 Seconds to solve.
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 ![]() |
Lose all ![]() ![]() 1 ![]() |
0.5 ![]() 15 ![]() | |||
Options | Solve Time: | Options | Options | ||
10 ![]() 05 ![]() 05 ![]() |
03:30 | 10 ![]() 10 ![]() 10 ![]() 10 ![]() 10 ![]() |
5 ![]() 2 ![]() 2 ![]() | ||
Working Effects: | Working Effects: | ||||
-3 Global Resolve for every 10 ![]() |
- |
Fuming Machinery
Tear Down | Threats: 14:37 |
Fix | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
Options | Solve Time: | Options | Options | ||
8 ![]() 4 ![]() 4 ![]() |
02:00 | 04 ![]() 10 ![]() 20 ![]() 03 ![]() 01 ![]() |
10 ![]() 10 ![]() 10 ![]() | ||
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down ![]() |
Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 ![]() |
-5 Global Resolve 1 ![]() |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
Options | Solve Time: | Options | Requirement | ||
5 ![]() 5 ![]() 5 ![]() 8 ![]() |
03:30 | 10 ![]() 10 ![]() 10 ![]() 10 ![]() 10 ![]() |
5 ![]() | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down ![]() |
Threats: 13:00 |
Report ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of ![]() |
-50% Value of Goods to Trader 1 ![]() |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
5 ![]() 5 ![]() 5 ![]() 8 ![]() |
03:30 | 10 ![]() |
5 ![]() | ||
Working Effects: | Working Effects: | ||||
Gain 20 Hostility every 60 seconds | - |