World Map: Difference between revisions
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== Map Modifiers == | == Map Modifiers == | ||
=== Positive === | === Positive === | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- | |- style="font-weight:bold; border:hidden" | ||
|-style="border:hidden" | |||
| {{Perk|LimeGreen|File:AbandonedSettlement.png}}<br />Abandoned Settlement | |||
|- | | style="text-align:left;border:hidden" | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | ||
| Abandoned Settlement | |-style="border:hidden" | ||
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | | {{Perk|LimeGreen|File:FertileGrounds.png}}<br />Fertile Grounds | ||
|- | | style="text-align:left;border:hidden" | Glades have an increased chance of including fertile soil. | ||
| Fertile Grounds | |-style="border:hidden" | ||
| Glades have an increased chance of including fertile soil. | | {{Perk|LimeGreen|File:ForsakenGodsTemple.png}}<br />Forsaken Gods Temple | ||
|- | | style="text-align:left;border:hidden" | Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve. | ||
| Forsaken Gods Temple | |-style="border:hidden" | ||
| Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve | | {{Perk|LimeGreen|File:LevitatingMonument.png}}<br />Levitating Monument | ||
|- | | style="text-align:left;border:hidden" | The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. | ||
| Levitating Monument | |-style="border:hidden" | ||
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. | | {{Perk|LimeGreen|File:OverGrownLibrary.png}}<br />Overgrown Library | ||
|- | | style="text-align:left;border:hidden" | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | ||
| Overgrown Library | |-style="border:hidden" | ||
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | | {{Perk|LimeGreen|File:PetrifiedNecropolis.png}}<br />Petrified Necropolis | ||
|- | | style="text-align:left;border:hidden" | Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered. | ||
| Petrified Necropolis | |-style="border:hidden" | ||
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered. | | {{Perk|LimeGreen|File:RoyalOutpost.png}}<br />Royal Outpost | ||
|- | | style="text-align:left;border:hidden" | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1. | ||
| Royal Outpost | |-style="border:hidden" | ||
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1. | | {{Perk|LimeGreen|File:RuinedArmory.png}}<br />Ruined Armory | ||
|- | | style="text-align:left;border:hidden" | An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader. | ||
| Ruined Armory | |-style="border:hidden" | ||
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader | | {{Perk|LimeGreen|File:Ruins.png}}<br />Ruins | ||
|- | | style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding ruins in glades is much higher. | ||
| Ruins | |-style="border:hidden" | ||
| This region was settled very frequently in the past. The chance of finding ruins in glades is much higher. | | {{Perk|LimeGreen|File:WatchTower.png}}<br />Watchtower | ||
|- | | style="text-align:left;border:hidden" |The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility | ||
| Watchtower | |-style="border:hidden" | ||
| The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility | |||
|} | |} | ||
Revision as of 14:25, 5 December 2023
Overview
There are 6 different Biomes on the world map. These are:
- The Coral Forest
- The Cursed Royal Woodlands
- The Marshlands
- The Royal Woodlands
- The Scarlet Orchard
- The Sealed Forest
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Map Modifiers
Positive
Negative
Modifier | Description |
---|---|
Ancient Battleground | This land was once the place of a mythical battle. You start with Hostility points. |
Bandit Camp | Traders are afraid, and will not visit this area. Neither trading nor trade routes are available. |
Barren Lands | The soil is too acidic. There is no fertile soil anywhere in this region. |
Corrosive Torrent | The rain is especially toxic in this region. No resources will be refunded after destroying a building. |
Dangerous Lands | Only Dangerous Glades can be found in this region. |
Fishmen Ritual Site | A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled. |
Flooded Mines | This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager. |
Forbidden Lands | Only Forbidden Glades can be found in this region. |
Frosts | A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths. |
Gathering Storm | A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer. |
Haunted Forest | Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled. |
Land of Greed | The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed. |
Monastery of the Holy Flame | The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species. |
Ominous Presence | Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases. |
Shattered Obelisk | You are unable to use the pause function. |
Sparkdew Crystals | The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience. |
Statue of the Forefathers | A crumbling statue depicting an unknown species. You can choose from fewer cornerstones. |
Untamed Wilds | Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard). |