Sahilda: Difference between revisions

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(added portrait)
(added three tables for goods)
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She is one of two Traders (the other being [[Zhorg]]) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 City score.
She is one of two Traders (the other being [[Zhorg]]) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 City score.


{| class="wikitable"
{| class="wikitable" style="text-align: center"
! City score !! Chance to get Sahilda *
! City score !! Chance to get Sahilda *
|-
|-
Line 17: Line 17:
|}* provided all [[Traders]] are unlocked
|}* provided all [[Traders]] are unlocked


Sahilda sells:
Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda's inventory:
*basic [[Blueprints]] and [[Perks]]
{| class="wikitable" style="text-align: center"
*basic [[Resources]]
! rowspan="2" | Good
*building materials
| [[File:Amber.png|64px]]
*crafting materials
| [[File:Eggs.png|64px]]
*raw food
| [[File:Mushrooms.png|64px]]
 
|-
| [[Amber]]
| [[Eggs]]
| [[Mushrooms]]
|-
! Quantity
| 60
| 40
| 60
|}
The other 9-11 types of goods available for purchase are chosen from the following:
{| class="wikitable" style="text-align: center"
! rowspan="2" | Good
| [[File:Roots.png|64px]]
| [[File:Grain.png|64px]]
| [[File:Vegetables.png|64px]]
| [[File:Berries.png|64px]]
| [[File:Herbs.png|64px]]
| [[File:Pottery.png|64px]]
| [[File:Insects.png|64px]]
| [[File:Clay.png|64px]]
| [[File:Reeds.png|64px]]
| [[File:Leather.png|64px]]
| [[File:Bricks.png|64px]]
| [[File:Fabric.png|64px]]
| [[File:Planks.png|64px]]
| [[File:SimpleTools.png|64px]]
| [[File:Flour.png|64px]]
| [[File:Waterskins.png|64px]]
|-
| [[Roots]]
| [[Grain]]
| [[Vegetables]]
| [[Berries]]
| [[Herbs]]
| [[Pottery]]
| [[Insects]]
| [[Clay]]
| [[Reeds]]
| [[Leather]]
| [[Bricks]]
| [[Fabric]]
| [[Planks]]
| [[Simple Tools]]
| [[Flour]]
| [[Waterskins]]
|-
! Quantity
| 60
| 70
| 60
| 60
| 60
| 50
| 60
| 40
| 40
| 40
| 30
| 30
| 30
| 10
| 30
| 50
|}
Depending on your [[Smoldering City]] upgrades, you are going to have a few of the following [[Blueprints]], [[Perks]], or [[Reputation]] available:
{| class="wikitable" style="text-align: center"
|-
| || 0.5 [[Reputation]]  || Gain half a bar of progress on the [[Reputation]] bar.
|-
| [[File:Forager's Camp icon.png|72px]] || [[Forager's Camp]] Blueprint || Gain the ability to construct a [[Forager's Camp]].
|-
| [[File:Herbalist's Camp icon.png|72px]] || [[Herbalist's Camp]] Blueprint || Gain the ability to construct an [[Herbalist's Camp]].
|-
| [[File:Trapper's Camp icon.png|72px]] || [[Trapper's Camp]] Blueprint || Gain the ability to construct a [[Trapper's Camp]].
|-
| [[File:SmallFarm icon.png|72px]] || [[Small Farm]] Blueprint || Gain the ability to construct a [[Small Farm]].
|-
| [[File:Plantation icon.png|72px]] || [[Plantation]] Blueprint || Gain the ability to construct a [[Plantation]].
|-
| {{Perk|DodgerBlue|File:BlueLootBox 17 b.png}} || [[Pocket Knives]] || Gain 4 [[Plant Fiber]] for every 12 [[Vegetables]] produced.
|-
| {{Perk|DodgerBlue|File:Grain.png}} || [[Mold Supply]] || +1 to [[Grain]] production. Gain additional Grain every yield (from gathering, farming, or production).
|-
| {{Perk|DodgerBlue|File:Clay.png}} || [[Steel Shovels]] || +1 to [[Clay]] production. Gain additional Clay every yield (from gathering, farming, or production).
|-
| {{Perk|LimeGreen|File:Mushrooms.png}} || [[Fungal Growth]] || +1 to Mushrooms production. Gain additional Mushrooms every yield (from gathering, farming, or production).
|-
| {{Perk|DodgerBlue|File:ScrollsAndBooks 98.png}} || [[Secret Techniques of the Firekeeper]] || [[Fuel]] burns 25% longer in [[Hearths]].
|-
| {{Perk|LimeGreen|File:Flour.png}} || [[Heavy Millstone]] || +2 to Flour production. Gain additional Flour every yield (from gathering, farming, or production).
|-
| {{Perk|LimeGreen|File:Fabric.png}} || [[Reinforced Needles]] || +1 to [[Fabric]] production. Gain additional Fabric every yield (from gathering, farming, or production).
|-
| {{Perk|DodgerBlue|File:Perk-Dual Brewing Tools.png}} || [[Dual Brewing Tools]] || Get 3 [[Wine]] for every 15 [[Ale]] produced.
|-
| {{Perk|DarkOrchid|File:Sturdy Boots.png}} || [[Sturdy Boots]] || [[Villagers]] move 10% quicker.
|-
| {{Perk|DodgerBlue|File:Biscuit Recipes.png}} || [[Buscuit Recipes]] || [[Biscuits]] (★★) can now be produced in the Kiln and Rain Mill.
|-
| {{Perk|LimeGreen|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +2 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).
|-
| {{Perk|DodgerBlue|File:Coats.png}} || [[Ancient Sewing Technique]] ||  +3 to [[Coats]] production. Gain additional Coats every yield (from gathering, farming, or production).
|-
|-
| {{Perk|DodgerBlue|File:Perk-Furniture.png}} || [[Furniture]] || Adds an additional +1 to [[Resolve]] for [[Villagers]] [[Housing|with a home]]. (This effect is applied to Villagers during their [[Resting|breaks]].
|-
| {{Perk|DarkOrchid|File:Pottery.png}} || [[Archaeological Tools]] || Gain 20 [[Pottery]] every time you discover a new [[Glade]].
|-
| {{Perk|DodgerBlue|File:Icon Viceroy's Survival Guide.png}} || [[Viceroy's Survival Guide]] || Increases [[Global Food Production Speed]] by 20%.
|-
| {{Perk|DodgerBlue|File:Quick Deliveries.png}} || [[Quick Deliveries]] || All packs of goods are produced 33% faster.
|-
| {{Perk|DodgerBlue|File:Perk-Orderly Storage.png}} || [[Orderly Storage]] || All [[Buildings]] have their [[Storage Capacity]] increased by 10.
|-
| {{Perk|DodgerBlue|File:Specialized Boots.png}} || [[Specialized Boots]] || Woodcutters move +20% faster.
|}
Sahilda buys:
Sahilda buys:
*basic Resources
*basic Resources

Revision as of 14:41, 10 January 2023

Sahilda's in-game portrait

Sahilda is a human General Trader.

She is one of two Traders (the other being Zhorg) available from the start of the game, before you unlock any other Traders. Sahilda can come to your settlement at any point of its life cycle, but she is most likely to come before you hit 33 City score.

City score Chance to get Sahilda *
0 - 32 33%
33 - 65 20%
66+ 8%

* provided all Traders are unlocked

Like all Traders, Sahilda is always going to have 12-14 types goods for sale. The following goods are guaranteed to be in Sahilda's inventory:

Good Amber.png Eggs.png Mushrooms.png
Amber Eggs Mushrooms
Quantity 60 40 60

The other 9-11 types of goods available for purchase are chosen from the following:

Good Roots.png Grain.png Vegetables.png Berries.png Herbs.png Pottery.png Insects.png Clay.png Reeds.png Leather.png Bricks.png Fabric.png Planks.png SimpleTools.png Flour.png Waterskins.png
Roots Grain Vegetables Berries Herbs Pottery Insects Clay Reeds Leather Bricks Fabric Planks Simple Tools Flour Waterskins
Quantity 60 70 60 60 60 50 60 40 40 40 30 30 30 10 30 50

Depending on your Smoldering City upgrades, you are going to have a few of the following Blueprints, Perks, or Reputation available:

0.5 Reputation Gain half a bar of progress on the Reputation bar.
Forager's Camp icon.png Forager's Camp Blueprint Gain the ability to construct a Forager's Camp.
Herbalist's Camp icon.png Herbalist's Camp Blueprint Gain the ability to construct an Herbalist's Camp.
Trapper's Camp icon.png Trapper's Camp Blueprint Gain the ability to construct a Trapper's Camp.
SmallFarm icon.png Small Farm Blueprint Gain the ability to construct a Small Farm.
Plantation icon.png Plantation Blueprint Gain the ability to construct a Plantation.
BlueLootBox 17 b.png Pocket Knives Gain 4 Plant Fiber for every 12 Vegetables produced.
Grain.png Mold Supply +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Clay.png Steel Shovels +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production).
Mushrooms.png Fungal Growth +1 to Mushrooms production. Gain additional Mushrooms every yield (from gathering, farming, or production).
ScrollsAndBooks 98.png Secret Techniques of the Firekeeper Fuel burns 25% longer in Hearths.
Flour.png Heavy Millstone +2 to Flour production. Gain additional Flour every yield (from gathering, farming, or production).
Fabric.png Reinforced Needles +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production).
Perk-Dual Brewing Tools.png Dual Brewing Tools Get 3 Wine for every 15 Ale produced.
Sturdy Boots.png Sturdy Boots Villagers move 10% quicker.
Biscuit Recipes.png Buscuit Recipes Biscuits (★★) can now be produced in the Kiln and Rain Mill.
Coats.png Ancient Sewing Technique +2 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Coats.png Ancient Sewing Technique +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Perk-Furniture.png Furniture Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks.
Pottery.png Archaeological Tools Gain 20 Pottery every time you discover a new Glade.
Icon Viceroy's Survival Guide.png Viceroy's Survival Guide Increases Global Food Production Speed by 20%.
Quick Deliveries.png Quick Deliveries All packs of goods are produced 33% faster.
Perk-Orderly Storage.png Orderly Storage All Buildings have their Storage Capacity increased by 10.
Specialized Boots.png Specialized Boots Woodcutters move +20% faster.

Sahilda buys:

  • basic Resources
  • building materials
  • packs of goods
  • raw food