Harpies: Difference between revisions

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{{Version|1.4}}
[[File:Harpy_Portrait.png|thumb|360px|A Harpy]]
[[File:Harpy_Portrait.png|thumb|360px|A Harpy]]


== Overview ==
== Overview ==


{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at [[File:Icon Spec Alchemy 64x64.png|14px]] Alchemy and love to work with[[File:Icon Spec Cloth 64x64.png|14px]] Cloth.  
{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at {{Specialization link|Alchemy}} and enjoy {{Specialization link|Tailoring}}.


Their [[Starting Ability]] is to add 30 {{rl|Coats}} to the Embarkation Caravan. Harpies has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].
Their [[Starting Ability]] is to bring 50 {{rl|Coats}}. Harpies have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding yet rewarding [[species]].


== Consumption and Satisfaction ==
== Consumption and Satisfaction ==


Harpies need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Harpies to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.
Like all [[species]], Harpies need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like [[Paste]]'s increased double production chance. With a [[Break]] interval of 100 seconds, Harpies require noticeably more goods to keep their [[Resolve]] up, compared to other species.


<gallery mode=packed heights=50px>
<gallery mode=nolines class="center" widths="100px" heights="100px">
Icon_Resource_Biscuits.png|[[Biscuits]]
Icon_Resource_Paste.png | [[Paste]]
Icon_Resource_Pie.png | [[Pie]]
Icon_Resource_Jerky.png | [[Jerky]]
Icon_Resource_Jerky.png | [[Jerky]]
Icon Need Education.png| [[Education]]
Icon Need Education.png| [[Education]]
Icon Service Treatment.png | <small>[[Treatment]]</small>
Icon Service Treatment.png | [[Treatment]]
Icon_Need_BasicHousing.png | [[Basic Housing]]
Icon_Need_BasicHousing.png | [[Basic Housing]]
Icon_Need_HarpyHousing.png | [[Harpy Housing]]
Icon_Need_HarpyHousing.png | [[Harpy Housing]]
Icon_Resource_Coats.png | [[Clothing]]
Icon_Resource_Coats.png | [[Clothing]]
Icon_Need_Boots.png| [[Boots]]
</gallery>
</gallery>


== Specializations & Comforts ==
== Proficiency & Comfort ==


Harpies have a chance to produce double production [[File:Icon Spec Alchemy 64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
[[Harpies]]' Proficiency specialization is {{Specialization link|Alchemy}}. It grants [[Harpies]] a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
* {{bl|Alchemist's Hut|med}}
* {{bl|Alchemist's Hut|med}}
* {{bl|Apothecary|med}}
* {{bl|Apothecary|med}}
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* {{bl|Finesmith|med}}
* {{bl|Finesmith|med}}
* {{bl|Herbalists' Camp|med}}
* {{bl|Herbalists' Camp|med}}
* [[Tea House]]
* {{bl|Teahouse|med}}
* {{bl|Tinctury|med}}
* {{bl|Tinctury|med}}
 
Harpies' Comfort specialization is {{Specialization link|Tailoring}}. It grants [[Harpies]] 5 [[Resolve]] when working in the following [[buildings]]:
Harpies earn [[Resolve]] [[File:Icon Spec Cloth 64x64.png|14px]] ([[Comfort]]) points in the following [[Buildings]]:
 
* {{bl|Artisan|med}}
* {{bl|Artisan|med}}
* {{bl|Clothier|med}}
* {{bl|Clothier|med}}
* [[Cobbler]]
* {{bl|Leatherworker|med}}
* {{bl|Leatherworker|med}}
* {{bl|Manufactory|med}}
* {{bl|Manufactory|med}}
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* {{bl|Weaver|med}}
* {{bl|Weaver|med}}


== Harpy Specific Buildings ==
== Harpy-specific buildings ==


A list of [[Buildings]] appearing as [[Reputation]] Rewards only when Harpies are on the map, they can still spawn as [[Ruins]] or [[Order]] Rewards.
These [[buildings]] appear as [[Reputation]] rewards only when Harpies are on the map. They can still spawn as [[Ruins]].


* {{bl|Cooperage|med}}
* {{bl|Apothecary|med}}
* {{bl|Artisan|med}}
* {{bl|Bath House|med}}
* {{bl|Bath House|med}}


== Orders Concerning Harpies ==
== Cornerstones and Perks ==
 
{{Perks|description=Harpy,Harpies}}


== Strategy ==
== Strategy ==


==Trivia==
== Trivia ==
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]]
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]]
* There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].<br />
* There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].<br />
* Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.  
* Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.
* They also have two voice pitches, high and low.
* They also have two voice pitches, high and low.
* Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
* At 7 [[blueprints]], Harpies have the fewest Comfort bonuses of all [[species]].
* Harpies are the only species to wear both {{rl|Coats}} and [[Boots]].
* Harpies first appeared in the lore after a Discord poll between them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
* Before [[update]] 1.4, Harpies had {{rl|Biscuits}} and {{rl|Pie}} [[need]]s instead of [[Paste]] and [[Boots]].
<br />
<br />


== See Also ==
== See Also ==
* [[Foxes]]
[[Foxes]]
* [[Harpies]]
[[Humans]]
* [[Humans]]
[[Lizards]]
* [[Lizards]]
[[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]] the Harpy [[Trader]]
* [[Farluf]] the [[Harpy]] [[Trader]]





Latest revision as of 01:26, 24 September 2024

A Harpy

Overview

Harpies Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at Alchemy Specialization Alchemy and enjoy Tailoring Specialization Tailoring.

Their Starting Ability is to bring 50 Coats Coats. Harpies have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 3 and a Hunger Tolerance of 4, Harpies are easy to leave and make for a demanding yet rewarding species.

Consumption and Satisfaction

Like all species, Harpies need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Paste's increased double production chance. With a Break interval of 100 seconds, Harpies require noticeably more goods to keep their Resolve up, compared to other species.

Proficiency & Comfort

Harpies' Proficiency specialization is Alchemy Specialization Alchemy. It grants Harpies a 10% chance to produce twice the amount of resources when working in the following buildings:

Harpies' Comfort specialization is Tailoring Specialization Tailoring. It grants Harpies 5 Resolve when working in the following buildings:

Harpy-specific buildings

These buildings appear as Reputation rewards only when Harpies are on the map. They can still spawn as Ruins.

Cornerstones and Perks

3 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Harpy Clan Support Harpy Clan Support Rare The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) x x Ord x x 0
Harpy Friendship Harpy Friendship Rare 2 additional Harpies will come with each group of newcomers. x x x x Tra 22.5
Unique Ally Unique Ally Rare An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve) x x x Rel x 0

Strategy

Trivia

A Group of Harpies
  • There is a Harpy Trader named Xiadani Stormfeather.
  • Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.
  • They also have two voice pitches, high and low.
  • At 7 blueprints, Harpies have the fewest Comfort bonuses of all species.
  • Harpies are the only species to wear both Coats Coats and Boots.
  • Harpies first appeared in the lore after a Discord poll between them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
  • Before update 1.4, Harpies had Biscuits Biscuits and Pie Pie needs instead of Paste and Boots.


See Also

Foxes
Humans
Lizards
Xiadani Stormfeather the Harpy Trader