Beavers: Difference between revisions
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== Overview == | == Overview == | ||
{{species link|Beavers|med}} are hardworking and honest, but also quite demanding. The are gifted at [[File:Icon Spec Wood 64x64.png|14px]] [[Buildings#Specializations|Woodworking]] and enjoy {{Specialization link|Engineering}}. | |||
[[Starting Ability]] | Their [[Starting Ability]] is to extend available trade offers by 1 in each neighboring town. Beavers has a base [[Resolve]] of 10, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is High. With a [[Decadence]] level of 2 and a [[Hunger Tolerance]] of 6, Beavers are the hardest [[Species]] to please, but also slowest to raise their expectations. A Viceroy has to fulfill multiple [[Complex Needs]] to have them attain High [[Resolve]]. | ||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Beavers need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Beavers to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50. | |||
[[ | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
Icon_Resource_Biscuits.png|[[Biscuits]] | |||
Icon_Resource_PickledGoods.png | [[Pickled Goods]] | |||
Icon Need Education.png| [[Education]] | |||
Icon Need Leisure.png | [[Leisure]] | |||
Icon Need Luxury.png | [[Luxury]] | |||
Icon_Need_BasicHousing.png | [[Basic Housing]] | |||
Icon_Need_BeaverHousing.png | [[Beaver Housing]] | |||
Icon_Resource_Coats.png | [[Clothing]] | |||
</gallery> | |||
== | == Specializations & Comforts == | ||
[[Beavers]]' Proficiency Specialization is [[File:Icon Spec Wood 64x64.png|14px]] [[Buildings#Specializations|Woodworking]]. It grants [[Beavers]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]: | |||
* {{bl|Carpenter|med}} | |||
* {{bl|Cooperage|med}} | |||
* {{bl|Forester's Hut|med}} | |||
* {{bl|Lumber Mill|med}} | |||
* {{bl|Woodcutters' Camp|med}} | |||
[[Beavers]]' Comfort Specialization is {{Specialization link|Engineering}}. It grants [[Beavers]] 5 [[Resolve]] when working in the following [[Buildings]]: | |||
* {{bl|Mine|med}} | |||
* {{bl|Press|med}} | |||
* {{bl|Rain Mill|med}} | |||
* {{bl|Rainpunk Foundry|med}} | |||
* {{bl|Smithy|med}} | |||
* {{bl|Stamping Mill|med}} | |||
* {{bl|Tinkerer|med}} | |||
* {{bl|Toolshop|med}} | |||
== | == Beaver-Specific Buildings == | ||
== Strategy | These [[Buildings]] appearing as [[Reputation]] Rewards only when Beavers are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards. | ||
* {{bl|Cellar|med}} | |||
* {{bl|Guild House|med}} | |||
* {{bl|Tinctury|med}} | |||
== Orders Concerning Beavers == | |||
== Cornerstones and Perks == | |||
{{PerkSearch|search=Beaver}} | |||
== Strategy == | |||
* Beavers are not a species a Viceroy should rely on for Resolve-based [[Reputation]] gain. | |||
* Beavers are great in the [[Sealed Forest]] and other biomes in which you could have a {{rl|Wood}} shortage. This is because of their Firekeeper Ability and their Specialization Bonus [[File:Icon Spec Wood 64x64.png|14px]] in {{bl|Woodcutters' Camp}}. | |||
==Trivia== | |||
[[File:BeaverGroup.png|100px|left|alt=A Group of Beavers]] | |||
* There is a Beaver [[Trader]] named [[Old Farluf]].<br /> | |||
*Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low. | |||
*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events. | |||
<br /> | |||
==== Players' Beaver Plushies: ==== | |||
<gallery mode=nolines heights=100px> | |||
File:Plushie_BigWill.jpg|BigWill's Plushie | |||
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa's Plushie | |||
File:Plushie_MadJack.jpg|MadJack's Plushie | |||
File:Plushie pwjlafontaine.jpg|Pwjlafontaine's Plushie | |||
File:MontyCrisplyPlushie.jpg|MontyCrisply's Plushie | |||
File:Dan'sPLushie.jpg|Dan's Plushie | |||
File:Rikzo'sPlushie.jpg|Rikzo's Plushie | |||
File:MattHoodedHorseBenji.jpg|Matt from HH's Plushie (Benji) | |||
File:LukasPlushie.png|Lukas from Eremite's Plushie | |||
</gallery> | |||
''Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki! | |||
'' | |||
== See Also == | == See Also == |
Latest revision as of 10:01, 3 April 2024
Overview
Beavers are hardworking and honest, but also quite demanding. The are gifted at
Woodworking and enjoy
Engineering.
Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are the hardest Species to please, but also slowest to raise their expectations. A Viceroy has to fulfill multiple Complex Needs to have them attain High Resolve.
Consumption and Satisfaction
Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.
Specializations & Comforts
Beavers' Proficiency Specialization is Woodworking. It grants Beavers a 10% chance to produce twice the amount of resources when working in the following Buildings:
Beavers' Comfort Specialization is Engineering. It grants Beavers 5 Resolve when working in the following Buildings:
Beaver-Specific Buildings
These Buildings appearing as Reputation Rewards only when Beavers are on the map. They can still spawn as Ruins or Order Rewards.
Orders Concerning Beavers
Cornerstones and Perks
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Epic | 2 additional Beavers will come with each group of newcomers. |
| 28 ![]() |
![]() |
Rare | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
| 24 ![]() |
![]() |
Epic | "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced." |
| — |
Strategy
- Beavers are not a species a Viceroy should rely on for Resolve-based Reputation gain.
- Beavers are great in the Sealed Forest and other biomes in which you could have a
Wood shortage. This is because of their Firekeeper Ability and their Specialization Bonus
in Woodcutters' Camp.
Trivia
- There is a Beaver Trader named Old Farluf.
- Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
- Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.
Players' Beaver Plushies:
Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!