Housing Upgrades
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Overview
One of the last upgrades in the Citadel is the ability to upgrade species-specific Housing. Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels. Frog Housing has twice the levels and amount of possible upgrades.
Housing upgrade unlocks
Before you unlock the Housing upgrade for a species, their species Housing will act exclusively as a moderate Resolve boost.
Species | Beavers | Foxes | Frogs | Harpies | Humans | Lizards |
---|---|---|---|---|---|---|
Level | 18 | 17 | 15 | 18 | 17 | 18 |
Upgrade node | Dim square 11 | Pioneers' Gate 11 |
Brass Forge 10 |
Vanguard Spire 11 |
First Dawn Headquarters 11 |
Monastery of the Vigilant Flame 11 |
Housing upgrades and their cost
Each species' Houses will give different bonus perks when upgraded. Only one upgrade per level can be selected, these are:
House | Upgrades Level I | Cost | Upgrades Level II | Cost |
---|---|---|---|---|
Beaver | +15% movement speed for inhabitants. +1 housing slot. |
1 Pack of Building Materials | All Trade Routes are 5% faster per inhabitant. +1 Resolve to every inhabitant. |
5 Amber or 5 Pack of Trade Goods 2 Pack of Building Materials |
Fox |
+15% movement speed for inhabitants. +1 housing slot. |
1 Pack of Building Materials | +2% Scout working speed per inhabitant. +1 Resolve to every inhabitant. |
10 Resin 2 Pack of Building Materials |
Harpy | +15% movement speed for inhabitants. +1 housing slot. |
1 Pack of Building Materials | +5% production speed per inhabitant to recipes that use or make Fabric. +1 Resolve to every inhabitant. |
10 Dye 2 Pack of Building Materials |
Human | +15% movement speed for inhabitants. +1 housing slot. |
1 Pack of Building Materials | +5% harvesting and planting speed per inhabitant. +1 Resolve to every inhabitant. |
2 Pack of Crops 2 Pack of Building Materials |
Lizard | +15% movement speed for inhabitants. +1 housing slot. |
1 Pack of Building Materials | +5% global gathering speed per inhabitant. +1 Resolve to every inhabitant. |
10 Jerky or 10 Skewers 2 Pack of Building Materials |
Frog Housing
Upgrade level | Upgrade option 1 | Upgrade option 2 | Cost | House model |
---|---|---|---|---|
0 | — | — | — | |
1 | Rainwater Storage: +50 Rainwater tank capacity. |
Extra Room: +1 housing slot. |
1 Pack of Building Materials | |
2 | Drafting Table: 3% Pack of Building Materials production speed per inhabitant. |
Indoor Pool: +2 Resolve to every inhabitant. |
2 Pack of Building Materials + 20 / / Water |
|
3 | Storage Room: 1 Pack of Building Materials every Drizzle per inhabitant. |
Atrium: +1 additional villager in Newcomer groups per 2 inhabitants. |
3 Pack of Building Materials + 30 / / Water |
|
4 | Workbench: 3% double production chance in building materials recipes per inhabitant. |
Water Pipeline: +1 Resolve for each right Rainwater engine level per 2 inhabitants. |
5 Pack of Building Materials + 50 / / Water |