Biscuits: Difference between revisions

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{{Goodbox|Biscuits|purpose=Complex Food|species_preference=Beaver, Harpy, Human}}
{{Goodbox|Biscuits|purpose=Complex Food|species_preference=Beaver, Harpy, Human}}


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== Sources and Strategies ==
== Sources and Strategies ==


Before any [[Perks]] are applied, the [[Recipe]] for Biscuits in all [[Buildings]] yields 10 Biscuits. In any of the 2-star ({{2Star}}) food-production Buildings, the Recipe requires 8 Flour and 3 of any of the flavor ingredients. In the zero-star ({{0Star}}) Field Kitchen, the Recipe requires 10 Flour and 4 flavor ingredients.
Before any [[Perks]] are applied, the [[Recipe]] for Biscuits in all buildings yields 10 Biscuits. In any of the 2-star {{P2Star}} food-production buildings, the recipe requires 8 {{rl|Flour}} and 3 of any of the flavor ingredients. In the zero-star {{P0Star}} {{bl|Field Kitchen}}, the recipe requires 10 Flour and 4 flavor ingredients.


For reference, this is the standard Recipe for [[Flour]] in a 3-star ({{3Star}}) production Building, like the [[Rain Mill]].
For reference, this is the standard Recipe for {{rl|Flour}} in a 3-star {{P3Star}} production building, like the {{bl|Rain Mill}}.


{{Recipe|Flour|Rain Mill}}
{{Recipe|Flour|Rain Mill}}


Biscuits are typical rewards from [[Orders]], including [[Lost Knowledge]] which rewards 40 Biscuits, 40 [[Jerky]], 40 [[Pie]], and 1.0 [[Reputation]]. Also, there are Orders that '''require''' Biscuits, but in different ways. '''If you don't want the Order to take your Biscuits, be sure you carefully read the text and tooltip.'''
Biscuits are typical rewards from [[Orders]], including [[Lost Knowledge]] which rewards 40 [[Biscuits]], 40 {{rl|Jerky}}, 40 {{rl|Pie}}, and 1.0 [[Reputation]]. Also, there are orders that '''require''' Biscuits, but in different ways. '''If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.'''
* One Order requires Biscuits to be delivered from the settlement's inventory.
* One order requires Biscuits to be delivered from the settlement's inventory.
* [[Folks Gotta Eat!]] requires that 16 [[Villagers]] be satisfied by their need for Biscuits and [[Jerky]] simultaneously for 120 seconds. This means that you must have the right number of the right [[Species]] of Villagers for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.
* [[Folks Gotta Eat!]] requires that 16 [[Villagers]] be satisfied by their need for Biscuits and {{rl|Jerky}} simultaneously for 120 seconds. This means that you must have at least that many villagers of [[Species]] who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.


Biscuits can be acquired from a [[Trade]]r. They have a value of 0.25 {{Amber}} [[Amber]], therefore a stack of 40 is worth 10.0 {{Amber}} to the Trader.
Biscuits can be acquired from a [[Trade]]r. They have a value of 0.25 {{rl|Amber}}; therefore, a stack of 40 is worth 10.0 {{Amber}} to the trader.


Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 biscuits.
Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 Biscuits.


Because the recipe for Biscuits contains [[Flour]], they will not be the first food available to your settlement.
Because the recipe for Biscuits contains {{rl|Flour}}, they will not be the first food available to your settlement.


==== Bare minimum production ====
==== Bare minimum production ====


If you need Biscuits without a lot of investment, look here. The simplest and lowest-level access to Biscuits from among the ingredients and Buildings still requires two selected blueprints for production Buildings. Altogether, this setup requires 10 [[Wood]], 3 [[Parts]], 10 [[Planks]], and 4 [[Fabric]] for the Camps and Buildings.
If you need Biscuits without a lot of investment, look here.
# A [[Root Deposit]] worked by a [[Scavengers' Camp]] '''AND'''
 
# A [[Rain Mill]], which is slightly cheaper than a [[Provisioner]] '''AND'''
The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 {{rl|Wood}}, 3 {{rl|Parts}}, 10 {{rl|Planks}}, and 4 {{rl|Fabric}} for the camps and buildings.
# A [[Bakery]] which is cheaper than a [[Cookhouse]]
# A [[Root Deposit]] worked by a {{bl|Foragers' Camp}} '''AND'''
# A {{bl|Rain Mill}}, which is slightly cheaper than a {{bl|Provisioner}} '''AND'''
# A {{bl|Bakery}} which is cheaper than a {{bl|Cookhouse}}


==== Efficient sustainable production ====
==== Efficient sustainable production ====


If you need to sustain Biscuits and want to feel efficient at doing so, look here.
If you need to sustain Biscuits and want to feel efficient at doing so, look here.
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].
# The [[Roots]] are refined by a [[Rain Mill]] into [[Flour]].
# A [[Cookhouse]] or [[Bakery]] combines the Flour and Herbs into Biscuits. Since both are two-star ({{2Star}}), you can choose based on which other products you need.


# [[Farm Field]]s worked by an {{bl|Herb Garden}} producing both {{rl|Roots}} and {{rl|Herbs}}.
# The Roots are refined by a {{bl|Rain Mill}} into {{rl|Flour}}.
# A {{bl|Cookhouse}} or {{bl|Bakery}} combines the Flour and Herbs into Biscuits. Since both are two-star {{P2Star}}, you can choose based on which other products you need.
== See Also ==
* [[Resources]]


[[Category:Goods]]
[[Category:Complex Food]]
[[Category:Complex Food]]
[[Category:Recipe]]

Revision as of 23:04, 5 February 2024

This article was last updated during version 1.1.1. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Biscuits

Food (Complex Food)

"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen"

Icon Resource Biscuits.png

Needed by: Beaver Human

Recipes

Trading

0.19AmberValue when sold
0.1AmberValue after P10
0.38AmberTraders' price

ID = `[Food Processed] Biscuits`

Overview

Biscuits are Complex Food preferred by Foxes Foxes, Beavers Beavers, and Harpies Harpies. Each of your Villagers of these Species that fulfills their need for Biscuits receives +5 to their Resolve.

Production Chain

Recipes for Biscuits

4 recipes for Biscuits.
Building Grade Ingredient #1 Ingredient #2 Product
Field Kitchen Field Kitchen

1:50
8 Flour Flour
4 Herbs Herbs
4 Berries Berries
4 Roots Roots
10 Biscuits
Cannery Cannery

1:50
6 Flour Flour
4 Herbs Herbs
4 Berries Berries
4 Roots Roots
10 Biscuits
Cookhouse Cookhouse
Bakery Bakery
★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
10 Biscuits
Brick Oven Brick Oven
★★★
1:30
6 Flour Flour
2 Herbs Herbs
2 Berries Berries
2 Roots Roots
10 Biscuits


Recipes with Biscuits as an Ingredient

0 recipes using Biscuits.
No recipes.


Perks and Cornerstones

6 Perks mentioning 'Biscuits'.
PerkRarityDescriptionSource(s)Price
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
Biscuit Recipes Biscuit Recipes Rare "<sprite name="[food processed] biscuits"> Biscuits (<sprite name=grade3>) can now be produced in the Kiln and Rain Mill."
  • purchased from a Trader
22 Amber
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production. Gain an additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, fishing, or production)."
  • purchased from a Trader
24 Amber
Biscuit Delivery Line Biscuit Delivery Line Epic "5 <sprite name="[food processed] biscuits"> Biscuits per minute."
  • from Order rewards
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone


Sources and Strategies

Before any Perks are applied, the Recipe for Biscuits in all buildings yields 10 Biscuits. In any of the 2-star (★★) food-production buildings, the recipe requires 8 Flour Flour and 3 of any of the flavor ingredients. In the zero-star (☆) Field Kitchen, the recipe requires 10 Flour and 4 flavor ingredients.

For reference, this is the standard Recipe for Flour Flour in a 3-star (★★★) production building, like the Rain Mill.

1 recipes for Flour in the Rain Mill.
Building Grade Ingredient Product
Rain Mill
★★★
1:03
5 Grain Grain
5 Mushrooms Mushrooms
5 Roots Roots
5 Algae Algae
10 Flour


Biscuits are typical rewards from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky Jerky, 40 Pie Pie, and 1.0 Reputation. Also, there are orders that require Biscuits, but in different ways. If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.

  • One order requires Biscuits to be delivered from the settlement's inventory.
  • Folks Gotta Eat! requires that 16 Villagers be satisfied by their need for Biscuits and Jerky Jerky simultaneously for 120 seconds. This means that you must have at least that many villagers of Species who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.

Biscuits can be acquired from a Trader. They have a value of 0.25 Amber Amber; therefore, a stack of 40 is worth 10.0 Amber to the trader.

Biscuits are common rewards from opening Caches found randomly in the forest. In the cache rewards tooltip, they are called a 'Basket of Biscuits and contain about 30 to 40 Biscuits.

Because the recipe for Biscuits contains Flour Flour, they will not be the first food available to your settlement.

Bare minimum production

If you need Biscuits without a lot of investment, look here.

The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 Wood Wood, 3 Parts Parts, 10 Planks Planks, and 4 Fabric Fabric for the camps and buildings.

  1. A Root Deposit worked by a Foragers' Camp AND
  2. A Rain Mill, which is slightly cheaper than a Provisioner AND
  3. A Bakery which is cheaper than a Cookhouse

Efficient sustainable production

If you need to sustain Biscuits and want to feel efficient at doing so, look here.

  1. Farm Fields worked by an Herb Garden producing both Roots Roots and Herbs Herbs.
  2. The Roots are refined by a Rain Mill into Flour Flour.
  3. A Cookhouse or Bakery combines the Flour and Herbs into Biscuits. Since both are two-star (★★), you can choose based on which other products you need.

See Also