Reputation: Difference between revisions

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(Created page with "thumb|360px|The Reputation Bar == Overview == In all Biomes except the Sealed Forest, a full Reputation Bar is required to secure the settlement and win. Viceroys fill up the bar by gaining Reputation Points, which rewards them with Blueprints. Each Reputation Point gained, will lower the Queen's Impatience. The amount of Impatience lowered depends on the Difficulty of the game. == Gaining Reputation Points == Viceor...")
 
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== Gaining Reputation Points ==
== Gaining Reputation Points ==


Viceorys can gain Reputation Points in three different ways, namely by:
Viceroys can gain Reputation Points in three different ways, namely by:
* Successfully completing [[Orders]].
* Successfully completing [[Orders]].
* Sending [[Abandoned Caches]] back to the Citadel.
* Sending [[Abandoned Caches]] back to the Citadel.
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* Reaching the "Reputation Threshold" with high Villager [[Resolve]]
* Reaching the "Reputation Threshold" with high Villager [[Resolve]]


Orders are very simple - Viceorys always at least 1 Reputation Point for completing them. Sending [[Abandoned Caches]] back to the [[Citadel]] requires {{rl|Tools}}, and will grant Viceroys varying amounts of Reputation Points depending on the size of the [[Abandoned Cache]]. Only certain [[Glade Events]] will grant Reputation Points, this also depends on the choice you make when completing them, it is most often Loyalty decidions which grant Reputation Points.  
Orders are very simple - Viceroys always at least 1 Reputation Point for completing them. Sending [[Abandoned Caches]] back to the [[Citadel]] requires {{rl|Tools}}, and will grant Viceroys varying amounts of Reputation Points depending on the size of the [[Abandoned Cache]]. Only certain [[Glade Events]] will grant Reputation Points, this also depends on the choice you make when completing them, it is most often Loyalty decisions which grant Reputation Points.  


[[File:Repperminute.png|left|border|300x300px|Reputation per Minute]]To gain Repuation Points from [[Villagers]], Viceroys need to satisfy their [[Complex Food Need]]s and [[Services Need]]. The more [[Complex Food Need]]s and [[Services Need]] a Viceroy satisfies, the higher Villager [[Resolve]] will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, Villagers start generating Reputation Points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation Point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.
[[File:Repperminute.png|left|border|300x300px|Reputation per Minute]]To gain Reputation Points from [[Villagers]], Viceroys need to satisfy their [[Complex Food Need]]s and [[Services Need]]. The more [[Complex Food Need]]s and [[Services Need]] a Viceroy satisfies, the higher Villager [[Resolve]] will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, Villagers start generating Reputation Points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation Point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.


There are also a few [[Perks]] and [[Cornerstones]] that can be bought from [[Traders]] and gained seasonally which will earn Viceroys Reputation Points.
There are also a few [[Perks]] and [[Cornerstones]] that can be bought from [[Traders]] and gained seasonally which will earn Viceroys Reputation Points.
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== Strategy ==
== Strategy ==


* Because [[Hostility]] and [[Impatience]] are connected, many Viceroys choose to wait before turning in [[Orders]], as gaining Reputation will lower [[Impatience]], but increase [[Hostility]]. This is the same with some [[Glade Events]], Viceorys can unassign scouts to "pause" the [[Glade Event]], effectively controlling when a Reputation point is earned.
* Because [[Hostility]] and [[Impatience]] are connected, many Viceroys choose to wait before turning in [[Orders]], as gaining Reputation will lower [[Impatience]], but increase [[Hostility]]. This is the same with some [[Glade Events]], Viceroys can unassign scouts to "pause" the [[Glade Event]], effectively controlling when a Reputation point is earned.


* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.


* In mid to late game, Viceorys will focus on raising the [[Resolve]] of the most populous species in their settlement. This is because the more individuals with high [[Resolve]], the faster Reputation point generation is.
* In mid to late game, Viceroys will focus on raising the [[Resolve]] of the most populous species in their settlement. This is because the more individuals with high [[Resolve]], the faster Reputation point generation is.

Revision as of 21:58, 23 December 2023

The Reputation Bar

Overview

In all Biomes except the Sealed Forest, a full Reputation Bar is required to secure the settlement and win. Viceroys fill up the bar by gaining Reputation Points, which rewards them with Blueprints. Each Reputation Point gained, will lower the Queen's Impatience. The amount of Impatience lowered depends on the Difficulty of the game.

Gaining Reputation Points

Viceroys can gain Reputation Points in three different ways, namely by:

Orders are very simple - Viceroys always at least 1 Reputation Point for completing them. Sending Abandoned Caches back to the Citadel requires Tools Tools, and will grant Viceroys varying amounts of Reputation Points depending on the size of the Abandoned Cache. Only certain Glade Events will grant Reputation Points, this also depends on the choice you make when completing them, it is most often Loyalty decisions which grant Reputation Points.

Reputation per Minute

To gain Reputation Points from Villagers, Viceroys need to satisfy their Complex Food Needs and Services Need. The more Complex Food Needs and Services Need a Viceroy satisfies, the higher Villager Resolve will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, Villagers start generating Reputation Points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation Point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.

There are also a few Perks and Cornerstones that can be bought from Traders and gained seasonally which will earn Viceroys Reputation Points.

Strategy

  • Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
  • In mid to late game, Viceroys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is.