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| [[File:Biomes.png|thumb|300px|Different Biomes on the World Map]]<br /> <br /> | | [[File:Biomes.png|thumb|300px|Different Biomes on the World Map]]<br /> <br /> |
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| == Overview ==
| | = Overview = |
| [[File:BiomeConditionsTab.png|300px|right|borderless|Biome Conditions]] | | [[File:BiomeConditionsTab.png|300px|right|borderless|Biome Conditions]] |
| There are 6 different Biomes on the world map. These are: | | There are 6 different Biomes on the world map. These are: |
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| Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information. | | Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information. |
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| == Map Modifiers ==
| | = Map Modifiers = |
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| === Positive === | | === Positive === |
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| |} | | |} |
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| == Strategy == | | = World Events = |
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| == See Also == | | = Strategy = |
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| * [[Glade Events]] | | * [[Glade Events]] |
Revision as of 10:06, 6 December 2023
Different Biomes on the World Map
Overview
There are 6 different Biomes on the world map. These are:
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Map Modifiers
Positive
Abandoned Settlement
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Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
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Fertile Grounds
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Glades have an increased chance of including fertile soil.
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Forsaken Gods Temple
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Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve.
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Levitating Monument
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The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
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Overgrown Library
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A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
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Petrified Necropolis
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Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat for every Stone or Clay gathered.
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Royal Outpost
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The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
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Ruined Armory
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An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
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Ruins
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This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
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Watchtower
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The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
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Negative
Ancient Battleground
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This land was once the place of a mythical battle. You start with Hostility points.
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Bandit Camp
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Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
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Barren Lands
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The soil is too acidic. There is no fertile soil anywhere in this region.
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Corrosive Torrent
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The rain is especially toxic in this region. No resources will be refunded after destroying a building.
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Dangerous Lands
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Only Dangerous Glades can be found in this region.
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Fishmen Ritual Site
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A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
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Flooded Mines
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This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
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Forbidden Lands
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Only Forbidden Glades can be found in this region.
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Frosts
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A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
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Gathering Storm
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A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
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Haunted Forest
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Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
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Land of Greed
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The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
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Monastery of the Holy Flame
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The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
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Ominous Presence
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Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
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Shattered Obelisk
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You are unable to use the pause function.
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Sparkdew Crystals
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The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
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Statue of the Forefathers
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A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
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Untamed Wilds
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Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
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World Events
Strategy
See Also