Hostility: Difference between revisions

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* Completing certain [[Glade Events]] that decreases Hostility.
* Completing certain [[Glade Events]] that decreases Hostility.
* Killing off [[Villagers]]
* Killing off [[Villagers]]
* Driving up the [[Queen]]'s [[Impatience]]
* Driving up the [[Queen's Impatience]]
* Assigning a [[File:Fox circle.png|16px]][[Fox]] to the [[Hearth]]
* Assigning a [[File:Fox circle.png|16px]][[Fox]] to the [[Hearth]]



Revision as of 12:08, 17 November 2023

Hostility

Overview

Hostility

The forest recoils at the touch of exploitation and destruction, birthing an innate hostility. During each Storm Season, stackable Negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated. Forest Mysteries are randomly generated from a list each time a Viceroy starts a new settlement.

Hostility and the Queen's Impatience is inversely linked, the higher her Impatience , the lower the Forests' Hostility level will be. Each settlement starts with a Hostility Level of 0, unless playing with the Ancient Battleground Map Modifier. There will always be "base" negative Forest Mysteries that will always be active in the Storm Season, even if Hostility is level 0 or lower, the most common one is Looming Darkness.


Hostility level 0, further Forest Mysteries not yet triggered
Hostility level 3, further Forest Mysteries triggered



On the left is a scenario where a Viceroy has a Hostility level of 0, so no further negative Forest Mysteries except the base mystery of Looming Darkness has been triggered. On the right, a Viceroy has a Hostility level of 3, further negative Forest Mysteries has now been triggered and are stacking according to level.





How to Increase Hostility

Viceroys will generate different amounts of Hostility depending on the difficulty* they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the Icon UI Hostility Eye.png icon on the top of their screen. Hostility is generated as follows:

  • x* Amount for every year played.
  • x* Amount for each Small Glade opened.
  • x* Amount for each Dangerous / Forbidden Glade opened.
  • x* Amount for each Villager in your settlement.
  • x* Amount for each Woodcutter currently assigned to a Woodcutter Camp
  • x* Amount for any other effect (Negative Cornerstones / Events)

(A difficulty modifier is applied to the amount of Hostility generated, the higher the difficulty, the more hostility will be generated)

Perks & Cornerstones

  • Overexploitation

How to Decrease Hostility

Viceroys always need to seek ways to decrease the Forest's Hostility level, it can be decreased into negative numbers by escpecially crafty Viceroys! There are several ways to do so, including:

Other Ways of Decreasing Hostility

Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:

Glade Events

  • Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
  • Converted Rain Totem (-50 Hostility)
  • Obelisk (-10 Hostility)

Buildings

  • Hearths (-30 Hostility per Hearth)
  • Monastery (-100 Hostility)

Perks & Cornerstones

  • Airbender
  • Baptism of Fire
  • Calming Water
  • Calming the Forest
  • Firelink Ritual
  • Flame Amulets
  • Frequent Patrols
  • Protected Trade
  • Safe Haven
  • Secure Perimeter
  • Silent Looting
  • Small Altar Box
  • Ways of the Forest

Forest Mysteries

There are two types of Forest Mysteries, Positive and Negative. Positive Forest Mysteries are active during Drizzle Season, while Negative Forest Mysteries are active during Storm Season.

Below is a list of Forest Mysteries: (Under Construction)

See Also