Roads

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Background

A road is an identifiable route, way, or path for the passage of people, vehicles, or animals between two or more places. Roads are typically smoothed, paved, or otherwise prepared to allow easy travel, although they need not be. Historically, many roads were simply recognizable routes without any formal construction or maintenance. Roads that pass through a city, town, or village are often known as streets.

When there is an obstacle (such as a body of water, valley, road, or rail) in the way of a road, a bridge can be used. A bridge is a structure built to span a physical obstacle without blocking the way underneath. On the other hand there are tunnels. Tunnels are civil engineering structures that create an underground passage that may pass through a hill, under buildings or roads, underwater or even under entire cities.

Gameplay

In Workers & Resources: Soviet Republic the player has the ability to use roads, bridges and tunnels. When developing a world or expansion in a world, it's wise to begin with mud roads. Mud roads can basically be used for planning of the roads in cities, interconnect cities and/or connections to a border house. Mud roads can upgraded to gravel, asphalt and even roads with lights.

Bridges are also available in the game for crossing a valley or river. Bridges can be built from wood, concrete or steel. Tunnels can be dug through hills and mountains.

Roads can be connected to other roads, no matter what type of road it is. Each type of road has its own limitations regarding speed. The advantage of street lighting is that vehicles can also drive at a higher speed at night compared to the same vehicle, on the same type of road without street lighting.

Segments and nodes

Explanation of segment and node.

Segment

A segment is a part of a road or rail track, without any interruption. The part just goes from A to B and doesn't have any crossing or junction. In the image above there is an example road infrastructure. Every segment of road has given a number. Each number represents a segment of road. In this picture there are a total 15 segments.

If for example a new road connects in the middle of segment 3, then segment 3 will be split into two separate segments and the new road becomes a new segment.

Node

A node marks the beginning of a segment and another node marks the end of a segment. So a segment has always two nodes. In the image above the nodes are marked as purple dots on the end of roads and on interconnections between roads. When interconnecting pieces of segments, the segments start sharing nodes.

When the player press and holds H all the nodes become visible. The small white dots are possibilities to connect other roads to, footpaths or place road signs.

Remove node

Removing nodes is only possible on roads of the same type. Removing nodes is a two step trick:

  • Place a waypoint on the node
  • Remove the waypoint

There is an exception for footpaths connected to a road. The waypoint can be deleted for the footpath/road connection if the road is of the same type. Use the same two step trick as before.

Traffic signs

Main article: Traffic simulation

There are two ways of simulating traffic: Simple or complex. The simple traffic system is a system based on "first come first served", while the complex traffic system is a system based on "Priority to the right" or "Rule of right hand".

Traffic signs are available in the complex traffic simulation game settings.

Roads

Type Cost Max. speed Walking speed Station length Notes
Mud road-toolbar.png
Mud
Free 35 km/h 50%[1]
Gravel road-toolbar.png
Gravel
Workdays Workdays, Gravel Gravel

Usage depends on length.

60 km/h 62%[1]
Asphalt road-toolbar.png
Asphalt
Workdays Workdays, Gravel Gravel,

Asphalt Asphalt,
Usage depends on length.

110 km/h 79%[1]
Asphalt road with light-toolbar.png
Asphalt with street
light and sidewalks
Workdays Workdays, Gravel Gravel,

Asphalt Asphalt, Steel Steel,
Electro components Electro components
Usage depends on length.

110 km/h 87%[1]
Tool road panel.png[2]
Panel
Workdays Workdays, Gravel Gravel,

Prefab panels Prefab panels
Usage depends on length.

80 km/h 79%[1]
Asphalt trolleybus road-toolbar.png
Trolleybus
Workdays Workdays, Gravel Gravel,

Steel Steel, Prefab panels Prefab panels,
Electro components Electro components
Usage depends on length.

110 km/h 87%[1]
Tool road onelane.png[3]
One lane road
Workdays Workdays, Gravel Gravel,

Asphalt Asphalt
Usage depends on length.

120 km/h 83%
Tool road asphalttram.png
Road with tramtrack
Workdays Workdays, Gravel Gravel,

Asphalt Asphalt, Steel Steel,
Prefab panels Prefab panels, Electro components Electro components
Usage depends on length.

80 km/h 87 %[1]
Tool road paneltram.png[2]
Tram track (no acces for pedestrians and cars)
Workdays Workdays, Gravel Gravel,

Prefab panels Prefab panels, Steel Steel,
Electro components Electro components
Usage depends on length.

80 km/h 87%[1]
Tool tram gate.png[2]
Tram railroad connection
Workdays Workdays, Concrete Concrete,

Gravel Gravel, Asphalt Asphalt,
Steel Steel,
Electro components Electro components
Usage depends on length.

6 m

Bridges and tunnels

Type Cost Max. speed Walking speed Pillar distance Notes
Steel brick bridge-toolbar.png
Steel/Brick
Workdays Workdays, Steel Steel,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 27 m
Wood bridge-toolbar.png
Wooden
Workdays Workdays, Boards Boards


Usage depends on length and height.

30 km/h 62%[1] 16 m
Prefab bridge-toolbar.png
Prefab
Workdays Workdays, Prefab panels Prefab panels,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 20 m
Concrete bridge-toolbar.png
Concrete
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 24 m
Brick bridge-toolbar.png
Brick
Workdays Workdays, Bricks Bricks,

Concrete Concrete, Asphalt Asphalt
Usage depends on length and height.

70 km/h 62%[1] 14 m
Arch bridge-toolbar.png
Arch
Workdays Workdays, Steel Steel,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 42 m
Truss bridge-toolbar.png
Truss
Workdays Workdays, Steel Steel,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 37 m
Tied arch bridge-toolbar.png
Tied arch
Workdays Workdays, Steel Steel,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 57 m
Beam bridge-toolbar.png
Beam
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt
Usage depends on length and height.

100 km/h 62%[1] 77m
Steel brick with trolleys-toolbar.png
Steel/brick with trolleys
Workdays Workdays, Steel Steel,

Asphalt Asphalt, Gravel Gravel,
Electro components Electro components
Usage depends on length and height.

100 km/h 62%[1] 27 m
Prefab with trolleys-toolbar.png
Prefab with trolleys
Workdays Workdays, Prefab panels Prefab panels,

Asphalt Asphalt, Gravel Gravel,
Steel Steel, Electro components Electro components
Usage depends on length and height.

100 km/h 62%[1] 20 m
Concrete with trolleys-toolbar.png
Concrete with trolleys
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt, Gravel Gravel,
Steel Steel,Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 24 m
Brick with trolleys-toolbar.png
Brick with trolleys
Workdays Workdays, Bricks Bricks,

Concrete Concrete, Asphalt Asphalt,
Gravel Gravel, Steel Steel,
Electro components Electro components
Usage depends on length and depth.

70 km/h 62%[1] 14 m
Arch with trolleys-toolbar.png
Arch with trolleys
Workdays Workdays, Steel Steel,

Asphalt Asphalt, Gravel Gravel,
Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 42 m
Beam with trolleys-toolbar.png
Beam with trolleys
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt, Gravel Gravel,
Steel Steel,
Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 20 m
Tool road bridge prefab e.png[2]
Prefab with tram track
Workdays Workdays, Prefab panels Prefab panels,

Asphalt Asphalt, Gravel Gravel,
Steel Steel, Electro components Electro components
Usage depends on length and height.

100 km/h 62%[1] 20 m
Tool road bridge concrete e.png[2]
Concrete with tram track
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt, Gravel Gravel,
Steel Steel,Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 24 m
Tool road bridge stone e.png[2]
Brick with tram track
Workdays Workdays, Bricks Bricks,

Concrete Concrete, Asphalt Asphalt,
Gravel Gravel, Steel Steel,
Electro components Electro components
Usage depends on length and depth.

70 km/h 62%[1] 14 m
Tool road bridge new1 e.png[2]
Arch with tram track
Workdays Workdays, Steel Steel,

Asphalt Asphalt, Gravel Gravel,
Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 42 m
Tool road bridge new4 e.png[2]
Beam with tram track
Workdays Workdays, Concrete Concrete,

Asphalt Asphalt, Gravel Gravel,
Steel Steel,
Electro components Electro components
Usage depends on length and depth.

100 km/h 62%[1] 77 m
Road tunnel-toolbar.png
Road tunnel
Workdays Workdays, Steel Steel,

Concrete Concrete, Boards Boards,
Gravel Gravel, Asphalt Asphalt

Usage depends on length and depth.

100 km/h 54%[1]
Tool road tunel e.png[2]
Road tunnel with tram track
Workdays Workdays, Steel Steel,

Concrete Concrete, Boards Boards,
Gravel Gravel, Asphalt Asphalt,
Electro components Electro components
Usage depends on length and depth.

100 km/h 54%[1]

Notes

  • Tunnels can't be used under a depth of 0m.
  • With street lighting vehicles run faster during night compared to the same road without street lighting.

Buildings related to roads

Road vehicles depot

Main article: Depot

Read the main article to get to know how to use a road vehicles depot.

Name Cost Lifespan Parking spots Energy Wattage Structure Notes
Tool road depo.png
Road vehicles depot
Workdays 460 Workdays, Concrete 10t Concrete,

Gravel 7.8t Gravel, Asphalt 6.2t Asphalt,
Bricks 23t Bricks, Boards 7.7t Boards,
Steel 8.2t Steel

35 8 3.0 MWh 50 kW Access 2x road access
L/U 2
Tool road depo big.png
Road vehicles depot[4]
Workdays 1030 Workdays, Concrete 59t Concrete,

Gravel 45t Gravel, Asphalt 36t Asphalt,
Bricks 23t Bricks, Boards 7.7t Boards,
Steel 8.2t Steel

35 16 3.0 MWh 50 kW Access 1x road access
L/U 2
Tool muddy depot.png
Road depot
Free 4 0.0 MWh 0 kW Access 1x road access
[2] Only a limited number of seven free road depots can be build.
L/U None
Tool trolleybus depo.png
Trolleybus depot
Workdays 481 Workdays, Concrete 10t Concrete,

Gravel 7.8t Gravel, Asphalt 6.3t Asphalt,
Bricks 19t Bricks, Boards 6.6t Boards,
Steel 9.9t Steel
Electro components 0.43t Electro components

35 8 3.0 MWh 50 kW Access 2x road access
L/U 2
Tool tram depo small.png[2]
Tram depot 4x
Workdays 921 Workdays, Concrete 35t Concrete,

Gravel 27t Gravel, Asphalt 21t Asphalt,
Bricks 28t Bricks, Boards 9.4t Boards,
Steel 9.8t Steel
Electro components 1.3t Electro components

35 4 3.0 MWh 50 kW Access 1x road access
L/U 1
Tool tram depo big.png[2]
Tram depot 8x
Workdays 1818 Workdays, Concrete 71t Concrete,

Gravel 54t Gravel, Asphalt 42t Asphalt,
Bricks 67t Bricks, Boards 22t Boards,
Steel 15t Steel
Electro components 1.5t Electro components

35 8 3.0 MWh 50 kW Access 1x road access
L/U 1

End stations related to road

Main article: End station

Read the main article to get to know how to use end stations.

Name Cost Lifespan Storage Parking spots Energy Wattage Structure Notes
Tool bus endstation small.png
Bus end station (small)
Workdays 35 Workdays, Concrete 0.072t Concrete,

Gravel 0.55t Gravel, Asphalt 0.44t Asphalt,
Bricks 2.1t Bricks, Boards 0.17t Boards
Steel 0.26t Steel

28 Fuel 35t Fuel 3 3.0 MWh 50 kW Access 1x road access
L/U 1
Tool bus endstation big.png
Bus end station (large)
Workdays 101 Workdays, Concrete 3.3t Concrete,

Gravel 2.6t Gravel, Asphalt 2.1t Asphalt,
Steel 5.4t Steel

28 Fuel 45t Fuel 7 3.0 MWh 50 kW Access 1x road access
L/U 1
Tool bus endstation big t.png
Trolleybus end station
Workdays 146 Workdays, Concrete 1.1t Concrete,

Gravel 0.83t Gravel, Asphalt 0.66t Asphalt,
Steel 5.5t Steel, Electro components 0.85t Electro components

28 None 7 3.0 MWh 50 kW Access 1x road access
L/U 1
EndStation1.png[3]
Bus end station (small)
Workdays 281 Workdays, Concrete 22t Concrete,

Gravel 17t Gravel, Asphalt 13t Asphalt,
Bricks 1.8t Bricks, Boards 0.59t Boards
Steel 0.22t Steel

28 Fuel 35t Fuel 2 3.0 MWh 50 kW Access 2x road access
1x footpath access
L/U 1
EndStation2.png[3]
Bus end station (large)
Workdays 375 Workdays, Concrete 30t Concrete,

Gravel 23t Gravel, Asphalt 18t Asphalt,
Bricks 1.8t Bricks, Boards 0.59t Boards
Steel 0.22t Steel

28 Fuel 45t Fuel 4 3.0 MWh 50 kW Access 2x road access
1x footpath access
L/U 1
Tool tram endstation.png[2]
Tram endstation
Workdays 491 Workdays, Concrete 17t Concrete,

Gravel 13t Gravel, Asphalt 11t Asphalt,
Steel 10.0t Steel
Electro components 2.1t Electro components

28 None 6 3.0 MWh 50 kW Access 1x road access
L/U 1


For passengers

Buildings for buses, trolleys and trams[2] which are available for handling passenger traffic.

Background

A bus platform is the point where a bus route starts or ends, where vehicles stop, turn or reverse, and wait before departing on their return journeys. It’s also where passengers board and alight from vehicles.

A bus, trolley or tram stop, is a place designated for a bus, trolleybus or tram to stop so passengers can board or alight it.

Gameplay

These buildings can be placed in the world connected to road for buses, trolley buses or trams. At these buildings citizens can take the bus, trolleybus or tram to their destination or vice versa leave the bus, trolleybus or tram to go to work on foot or continue their journey by using a metro or train. Connect buildings with road, footpaths, so that citizens can reach a platform or stop.

Name Cost Lifespan Passenger capacity Energy Wattage Structure Notes
Tool busstop.png
Bus stop
Workdays 20 Workdays, Concrete 1.0t Concrete,

Gravel 0.79t Gravel, Asphalt 0.64t Asphalt
Steel 0.60t Steel

28 600 3.0 MWh 50 kW Access 2x road access
4x footpath access
L/U 2
Tool busstop t.png
Trolleybus stop
Workdays 46 Workdays, Concrete 1.0 Concrete,

Gravel 0.79t Gravel, Asphalt 0.64t Asphalt
Electro components 0.13t Electro components

28 200 3.0 MWh 50 kW Access 2x road access
4x footpath access
L/U 2
Tool muddy busstop.png[2]
Bus stop
Free 100 0 MWh 0 kW Access 2x road access
4x footpath access
Only a limited number of 15 free bus stops can be build.
L/U 2
Tool tram stop big.png[2]
Tram stop (large)
Workdays 172 Workdays, Concrete 13t Concrete,

Gravel 10t Gravel, Asphalt 8.1t Asphalt
Steel 0.65t Steel
Electro components 0.14t Electro components

28 250 3.0 MWh 50 kW Access 2x road access
footpath access
L/U 2
Tool tram stop small.png[2]
Tram stop (small)
Workdays 119 Workdays, Concrete 6.6t Concrete,

Gravel 5.1t Gravel, Asphalt 4.1t Asphalt
Steel 1.5t Steel
Electro components 0.31t Electro components

28 150 3.0 MWh 50 kW Access 2x road access
footpath access
L/U 2
Tool road busstation.png
Bus platform
Workdays 283 Workdays, Concrete 20t Concrete,

Gravel 5.9t Gravel, Asphalt 4.7t Asphalt
Steel 14t Steel

28 500 3.0 MWh 50 kW Access 1x road access
6x footpath access
L/U 2
Tool road busstation.png
Bus platform small
Workdays 113 Workdays, Concrete 9.7t Concrete,

Gravel 2.5t Gravel, Asphalt 2.0t Asphalt
Steel 5.3t Steel

28 230 3.0 MWh 50 kW Access 2x road access
2x footpath access
L/U None
BusStation1.png[3]
Bus platform
Workdays 58 Workdays, Concrete 4.0t Concrete,

Gravel 3.1t Gravel, Asphalt 2.5t Asphalt
Steel 0.9t Steel

28 400 3.0 MWh 50 kW Access 2x road access
4x footpath access
L/U 2
BusStation2.png[3]
Bus platform
Workdays 195 Workdays, Concrete 15t Concrete,

Gravel 12t Gravel, Asphalt 9.7t Asphalt
Steel 1.0t Steel

28 600 3.0 MWh 50 kW Access 2x road access
5x footpath access
L/U 3
BusStation3.png[3]
Bus platform
Workdays 195 Workdays, Concrete 15t Concrete,

Gravel 12t Gravel, Asphalt 9.7t Asphalt
Steel 1.0t Steel

28 800 3.0 MWh 50 kW Access 2x road access
6x footpath access
L/U 4
BusStationLarge.png[3]
Bus platform
Workdays 928 Workdays, Concrete 28t Concrete,

Gravel 22t Gravel, Asphalt 17t Asphalt
Bricks 50t Bricks, Boards 16t Boards
Steel 6.4t Steel

28 2000 3.0 MWh 50 kW Access 1x road access
8x footpath access
L/U 6

Parking

Main article: Parking

Refuelling

Buildings used for refuelling or providing power to road vehicles. Vehicles without any source of energy are to move unable to function properly if the "building + vehicles" game setting is active.

Name Cost Lifespan Storage Energy Wattage Structure Notes
Tool gas station.png
Gas station
Workdays 127 Workdays, Concrete 6.3t Concrete,

Gravel 4.9t Gravel, Asphalt 3.9t Asphalt
Steel 4.4t Steel

28 Fuel 70t Fuel 3.0 MWh 50 kW Access 1x road access
L/U 4
Tool muddy gasstation.png[2]
Gas station
Free Fuel 20t Fuel 0 MWh 0 kW Access 1x road access
Only a limited number of 12 free gas stations can be build.
L/U 1
Tool gas station v3.png
Gas station (One way)
Workdays 127 Workdays, Concrete 6.3t Concrete,

Gravel 4.9t Gravel, Asphalt 3.9t Asphalt
Steel 4.4t Steel

28 Fuel 70t Fuel 3.0 MWh 50 kW Access 2x road access
L/U 4
FuelStation1.png[3]
Gas station
Workdays 98 Workdays, Concrete 4.0t Concrete,

Gravel 3.1t Gravel, Asphalt 2.4t Asphalt
Steel 4.5t Steel

28 Fuel 30t Fuel 3.0 MWh 50 kW Access 1x road access
L/U 2
FuelStation2.png[3]
Gas station
Workdays 154 Workdays, Concrete 6.2t Concrete,

Gravel 4.7t Gravel, Asphalt 3.8t Asphalt
Steel 7.2t Steel

28 Fuel 60t Fuel 3.0 MWh 50 kW Access 1x road access
L/U 4
FuelStation3.png[3]
Gas station (One way)
Workdays 98 Workdays, Concrete 4.0t Concrete,

Gravel 3.1t Gravel, Asphalt 2.4t Asphalt
Steel 4.5t Steel

28 Fuel 30t Fuel 3.0 MWh 50 kW Access 2x road access
L/U 2
FuelStation4.png[3]
Gas station (One way)
Workdays 154 Workdays, Concrete 6.2t Concrete,

Gravel 4.7t Gravel, Asphalt 3.8t Asphalt
Steel 7.2t Steel

28 Fuel 60t Fuel 3.0 MWh 50 kW Access 2x road access
L/U 4
Tool road trafo.png
Trolleybus trafo
Workdays 49 Workdays, Concrete 1.9t Concrete,

Gravel 1.5t Gravel, Asphalt 1.2t Asphalt
Steel 0.90t Steel
Electro components 0.19t Electro components

28 0 MWh 0 kW Access 2x road access
2x Medium voltage wire connections
L/U None
Tool tram trafo.png[2]
Tram trafo
Workdays 49 Workdays, Concrete 1.9t Concrete,

Gravel 1.5t Gravel, Asphalt 1.2t Asphalt
Steel 0.90t Steel
Electro components 0.19t Electro components

28 0 MWh 0 kW Access 2x road access
2x Medium voltage wire connections
L/U None

Maintenance

Name Cost Lifespan Storage Parking spots Energy Wattage Structure Notes
Tool technical services.png
Technical services
Workdays 1384 Workdays, Concrete 32t Concrete,

Gravel 24t Gravel, Asphalt 19t Asphalt
Bricks 67t Bricks, Boards 22t Boards
Steel 25t Steel

28 Fuel 30t Fuel 8 3.0 MWh 50 kW Access 1x road access
Building available only when Water management and/or seasons is enabled in game settings.
L/U 2
Tool muddy technical.png[2]
Technical office
Free 3 0 MWh 0 kW Access 1x road access
Only a limited number of five free technical offices can be build.
L/U 3
Tool technical services big.png
Technical services[4]
Workdays 2125 Workdays, Concrete 96t Concrete,

Gravel 74t Gravel, Asphalt 59t Asphalt
Bricks 67t Bricks, Boards 22t Boards
Steel 25t Steel

28 Fuel 30t Fuel 15 3.0 MWh 50 kW Access 1x road access
Building available only when Water management and/or seasons is enabled in game settings.
L/U 2
Tool technical services small.png
Technical services[4]
Workdays 787 Workdays, Concrete 23t Concrete,

Gravel 18t Gravel, Asphalt 14t Asphalt
Bricks 32t Bricks, Boards 10t Boards
Steel 13t Steel

28 Fuel 30t Fuel 4 3.0 MWh 50 kW Access 1x road access
Building available only when Water management and/or seasons is enabled in game settings.
L/U 2

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 Walking speed updated to Workers & resources: Soviet Republic patch 0.8.9
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Available from Workers & resources: Soviet Republic patch 0.8.8
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Available from Workers & resources: Soviet Republic patch 0.8.9
  4. 4.0 4.1 4.2 Available from Workers & resources: Soviet Republic patch 0.9.0