Railways: Difference between revisions
workers-resources-fandom>Varga1069 m (typos) |
m (1 revision imported) |
Latest revision as of 18:23, 14 June 2024
Split (reason: Requires to split it's instructions content in secondary pages. Metro may also require to be moved.)
Article suggested to be split into independent articles as outlined above.
|
Content review required
This article has been deemed to require a review of it's content.
|
Background
A rail is a steel bar or continuous line of bars laid on the ground as one of a pair forming a railway track. A railway track (British English) or railroad track (American English), also known as permanent way or simply track, is the structure on a railway or railroad consisting of the rails, fasteners, railroad ties and ballast (or slab track), plus the underlying subgrade. It enables trains to move by providing a dependable surface for their wheels to roll upon. Early tracks were constructed with wooden or cast iron rails, and wooden or stone sleepers; since the 1870s, rails have almost universally been made from steel. Rail bars are used by trains and metros.
A metro, is a type of high-capacity public transport generally found in urban areas. A metro system that primarily or traditionally runs below the surface may be called a subway, tube, or underground. Unlike buses or trams, metro systems are railways (usually electric) that operate on an exclusive right-of-way, which cannot be accessed by pedestrians or other vehicles, and which is often grade-separated in tunnels or on elevated railways.
A train is a series of connected vehicles that run along a railway track and transport people or freight. Trains are typically pulled or pushed by locomotives (often known simply as "engines"), though some are self-propelled, such as multiple units. Passengers and cargo are carried in railroad cars, also known as wagons. Most trains operate on steel tracks with steel wheels, the low friction of which makes them more efficient than other forms of transport.
Not only are trains among the fastest modes of land transport, but they are very safe. They are less vulnerable to disruption due to poor weather conditions, and are less likely to suffer accidents or mishaps than other types of land transport. They have also been great enablers of economic progress.
The difference between the train and metro is that a train is defined as an effective mode of transportation for travelling long distances and runs on laid tracks of rails; a train usually runs outside city limits whereas metro is a train that is specifically designed to run in metropolitan cities and its suburbs covering shorter distances than compared to a train.
When there is an obstacle (such as a body of water, valley, road, or rail) in the way of a rail, a bridge can be used. A bridge is a structure built to span a physical obstacle without blocking the way underneath. On the other hand there are tunnels. Tunnels are civil engineering structures that create an underground passage that may pass through a hill, under buildings or roads, under water or even under entire cities.
Gameplay
In Workers & Resources: Soviet Republic players can build their own railway system or metro railway systems[1] according to their needs. The player has train platforms, metro stations[1], cargo stations, different loading and unloading stations, rails and semaphores available for this.
Bridges are also available in the game for crossing a valley or river. Bridges can be built from concrete or steel. Tunnels can be dug through hills and mountains, with help of a Tunnel Boring Machine(TBM)[1] to speed up construction.
Railway tracks for trains can be connected to other railway tracks, no matter what type of railway track it is, but can't interconnect with railway tracks for metro.
The player should always strive for a two way traffic railway system with double railway tracks. It is possible to play with a single railway track, but this will become very challenging to set up the signaling system, when more than one train is using the railway system.
Railway "block"
Unlike road vehicles, trains have to keep a good distance between them. Signalling block systems enable the safe and efficient operation of railways by preventing collisions between trains. The basic principle is that a track is broken up into a series of sections or "blocks". Only one train may occupy a block at a time, and the blocks are sized to allow a train to stop within them. That ensures that a train always has time to stop before getting dangerously close to another train on the same line.
The principle is like this: When train A is in a block, train B can't enter that same block. The signal limiting the block is coloured red, preventing train B to enter the block, train B will come to a halt and waits until train A leaves the block. When train A has left the block, the signal limiting the block will change to colour green and train B can enter the block.
To create these blocks semaphores are used. A semaphore is a signal that displays the different indications to train drivers by changing the angle of inclination of a pivoted 'arm'. The modern version of a semaphore are coloured light signals.
Semaphores/Signals
A semaphore is a signal that displays the different indications to train drivers by coloured light. In Workers & Resources: Soviet Republic the player has to place semaphores on railway tracks to create blocks. When the semaphores are placed the blocks become visible with colours on the railway track. There are different kind of semaphores and colours, each with it's own meaning.
A semaphore is placed after the railway track or a piece of railway track is planned. But it's also possible to place a semaphore when the railway track is finished building. The semaphore is placed by first selecting a semaphore from the menu, then move the cursor to the spot to place the semaphore on the railway track, not beside it, when the cursor turned from white to green the semaphore can be placed by a mouse click, the semaphore is placed. When the player is done placing the semaphore, a green arrow appears on the railway track where the semaphore was placed. The arrow indicates the direction a train will travel to. When placing the semaphore and multiple times clicking to place a semaphore, the player can limit the direction a train will travel to. With every click the green arrow changes into another direction: both directions, to the right, to the left. These arrows appear in a circular way, so with the fourth click the both directions-arrow will appear again.
On the spot where the semaphore is placed, a node is created on the railway track. A semaphore can not be placed on nodes from a junction or too close to a junction.
There are 4 kind of semaphores:
- Semaphore (regular) - used right after a junction or to create a block or multiple blocks on a railway track between two junctions.
- Chain semaphore - used to enter a junction.
- Mixed semaphore - used in front of platforms and stations.
- Double semaphores - used for placing two regular semaphore on a parallel railway track.
The regular semaphore checks only the next block where a train would like to travel to if that block is free. If the block is free, e.g. no train in the block, the signal will turn green. Is there a train in the block, the signal will turn red.
The chain semaphore not only checks the next block, but also the block that follows. This semaphore is used in front of a junction. The first block to check if the junction is free is the junction it self. If the junction is not free, e.g. a train is on the junction, the signal will turn red and the train will come to a halt and stops. Is the junction free, so no train on the junction, the block after the junction where the train will travel to is checked. If that block is also free the signal will turn green and the train will travel to that block.
A mixed semaphore is a regular semaphore and a chain semaphore in one, hence the mixed semaphore. This semaphore is used in front of platforms and stations. The rules for each part of this semaphore are the same as explained previously. The chain part is used in front of a junction and the regular part creates the block.
The player can use the double semaphores when placing semaphores on parallel railway tracks. Placing these semaphores will place two separate semaphores on each track, each in one direction, facing away from each other.
Railway track and signal colours
A semaphore indicator can have one of these colours:
- Red - The path the train is going to is blocked, the train comes to a halt and stops.
- Blue - At the junction (Junction with more than one exit) there is at least one path open for a train.
- White - The junction is blocked, but trains can pass each other without collision. (If the players doesn't use crossovers within their junctions, the player should see this often.)
- Yellow - On the path in front of the train the track is not clear, a train is driving in the opposite direction.
- Green - The path in front of the train is clear, the train will continue in that direction.
The player can view these colours when opening the trains section of the editor, and choosing a build item in the signals category.
When semaphores are added to railway tracks, the section of track between two or more signals, called a block, becomes colour coded based on certain parameters:
- Blue: Blocks that take on the blue colour (two alternating shades; a lighter blue and darker blue) indicate a section of track between two semaphores with no junctions or crossovers.
- All other colours: All other block colours (mainly orange, purple, light green, teal/very light blue, and white) indicate a block section with junctions or crossovers. Orange and purple can be seen most commonly, whilst the other colours are used in circumstances where the block section shares a semaphore with another junction block section that already uses other colours.
These block colours remain the same in planning mode, although take on a lighter hue.
Signal and block explained
1. In above image is a piece of railway track displayed, visible are two signals, recognizable by the green arrows. The green arrows point to the right, so trains will follow that direction and will travel from left to right over the railway track. The space between the two signals is called a block.
2. When a train passes the first signal, that signal turns red, stating that the block is occupied by a train. Trains that come behind will stop at the first signal.
3. The second train stops at the signal and the first train travels further along the railway track, heading to the second signal. Because the first train is still in the block therefore the first signal is red. The second signal is green so the first train can pass that signal.
4. The first train has left the block and therefore the first signal turns to green. The second signals turns red because the first train passed the second signal and occupies the next block. The second train can travel further along the railway track into the block.
5. The second train enters the block and the first signal is turned into red, because the second train occupies the block. The second train will stop at the next signal, because the first train occupies the block ahead.
6. When the second signal turns into green, the second train will continue its journey and leave the block. The second signal will turn into green when the first train has left the next block.
7. The block is free and the first signal is turned into green, other trains may enter the block. The second signal is turned into red, because the second train occupies that block. When the second train leaves the block ahead, both signals turn into green just like the first image.
There is not just one block in a railway system, but every part of a railway track between two signals is actually a block. All these blocks together form the railway system on which trains can safely travel.
Chain signal explained
1. In above image is a piece of railway track displayed with five blocks, the first four blocks named A, B, C and D. The blocks are delimited with a signal. The first signal is red because there is a train occupying the block. All other signals are green. The signal between blocks C and D is a chain signal.
2. When a train passes the chain signal, the signal turns into red, stating that the block after the chain signal is occupied, just as a regular signal.
3. The train passes block C and travels along the track to block B. The signal between block B and C turns into red, because block B is now occupied. When looking at the chain signal between block C and D notice that the signal remains red. This is because the chain signal checks the block immediately after the chain signal and one block more after that. In this case the chain signal checks block B and C. So, block C remains free.
4. Trains coming behind will stop for the chain signal
5. When both trains ahead continue their journey, the blocks become free and the accompanying signals turn into green. When the train has left block B The (regular) signal in front of the block turns into green and also the chain signal turns into green.
6. As long as there is a train in block B or C, the chain signal will remain red.
7. When the train has left block B, the chain signal turns into green and also the chain signal turns to green, because in block B and C are no trains.
When should the player use a chain signal? Chain signals are usually used in combination with junctions. The goal of using chain signals is to keep junctions free of trains, so other trains can pass the junction on their way through the railway system.
Mixed signal explained
1. In the above image is a piece of railway track displayed including a passenger platform. It's a kind of endstation because the trains can't drive any further in the direction they came from. Trains swap direction and drive opposite where they came from. Trains drive on the right side of the railway track and do come from the left in the image above, so they drive on the lower railway track. The return direction is the upper railway track. In the image there is one green regular signal, one blue chain signal (meaning that there is at least one free path to go.) and two mixed signals. One mixed signal, in the upper track, is green in both directions and the other mixed signal, in the lower track, is green in one direction and in the other direction it is red.
A mixed signal is a combination of a regular and a chain signal. The regular part of the mixed signal, on the upper track, faces the passenger platform and is green because there is no train in block C. The chain part of the mixed signal faces the blocks in the return direction of the upper track. This signal is green because both blocks (A and B) in the upper track, after the chain part signal, are both free, no train. The mixed signal in the lower track has two colours, the regular part of the mixed signal faces the passenger platform and is red because there is a train in block C. The chain part of the mixed signal is green. This signal points to the left and checks the blocks with signals which face in the same direction. So the blocks A and B of the upper track are checked if there is a train. There is no train in blocks A and B, so therefore the signal is green. The conclusion in this case is that the chain parts of both mixed signals check the same blocks A and B of the upper track.
2. A train has the passenger platform as destination and enters the junction. The chain signal turns red because the train is in the B, the junction. The chain part of both mixed signals also check block B, so they also turn over into red.
3. The train reached the platform and is now in block C, the regular part of the mixed signal has turned into red. The chain part of both mixed signals have turned to green, as there is no train in block B, the junction.
Another train is coming via the lower track, also heading over to the passenger platform. The chain signal ahead is red, because the chain signal checks for trains in block B and C, which there are in both blocks. For block C both tracks are checked, because the chain signal points to the right, and a train can go into two directions because of the regular part of both mixed signals between block B and C also pointing to the right, these regular parts are red because of the trains in block C.
The train on the upper track has left the passenger station and is now in block A, therefore the regular signal between block A and B is turned red. The mixed signal on the upper track, between block B and C, is also red on the chain part, because of the train in block A. The other part of the same mixed signal, the regular part, is green, there is no train in block C, on the upper track. The direction of the regular part is pointing to the right, the passenger platform, so trains coming from the left, via the lower track, can go to that block.
Because of this the chain signal between A and B, lower track, turns blue, there is a free path a train can travel to. The train on the lower track, before the blue chain signal, will travel to block C on the upper track.
All signal are red, no other train can enter the passenger platform if it would come via the lower track.
Red because:
- The chain signals checks block C, upper and lower track. Chain signal point to the right, every other signal pointing to the right, after the chain signal will be checked.
- The regular part of both mixed signals checks the same block, each for its own track. They point both to the right.
- The chain part of both mixed signals check block A on the upper track. They point both to the left, so every other signal pointing to the left, after the mixed signal will be checked.
The train has left block A, so the regular signal turns to green. Also the chain part of both mixed signals turns green. The trains in block C can leave the passenger platform via block B and A via the upper track.
No change for the chain signal because block C is still occupied by trains on the upper and lower track.
The train on the upper track has left the passenger station and is now in block A, therefore the regular signal between block A and B is turned red. The mixed signal on the upper track, between block B and C, is also red on the chain part, because of the train in block A. The other part of the same mixed signal, the regular part, is green, there is no train in block C, on the upper track. The direction of the regular part is pointing to the right, the passenger platform, so trains coming from the left, via the lower track, can go to that block.
Because of this the chain signal between A and B, lower track, turns blue, there is a free path a train can travel to. The train on the lower track, before the blue chain signal, will travel to block C on the upper track.
The trains have left the passenger platform. All signals are green, except for the lower track, because of a train in block C. The regular part of the mixed signal is therefore red. There is a free path for a train to travel to and therefore the chain signal is blue.
The player has to pay attention to what direction the signals are point to and analyse how and where to put which signal.
(more coming soon.)
Node
Just like roads also railway tracks have nodes. Nodes are recognizable by the purple dots on the track. These dots appear at the beginning and ending where the player places railway tracks in the world. So every piece of railway track, a player places in the world, starts and ends with a node. When interconnecting pieces of railway tracks, the railway tracks start sharing nodes.
Remove node
Removing nodes is only possible where railway tracks interconnect to each other, except on junctions. Removing nodes is a two step trick:
- Place a waypoint on the node
- Remove the waypoint
Railway
Type | Cost | Max. speed | Notes |
---|---|---|---|
Wood based |
Workdays, Gravel, |
70km/h | |
Concrete based |
Workdays, Gravel, Steel, Prefab panels |
150km/h | |
Electrified |
Workdays, Gravel, Steel, Prefab panels, |
150km/h | |
[1] Metro |
Workdays, Gravel, Steel, Prefab panels, |
100km/h |
Bridges and tunnels
Type | Cost | Max. speed | Pillar distance | Notes |
---|---|---|---|---|
Railway bridge |
Workdays, Steel, Prefab panels |
121km/h | 23m | |
Electrified railway bridge |
Workdays, Steel, Prefab panels, Electro components |
121km/h | 23m | |
Truss bridge |
Workdays, Steel, Prefab panels |
135km/h | 39m | |
Electrified truss bridge |
Workdays, Steel, Prefab panels, Electro components |
135km/h | 39m | |
[1] Electrified truss bridge for metro |
Workdays, Steel, Prefab panels, Electro components |
135km/h | 39m | |
Truss bridge |
Workdays, Steel, Prefab panels |
140km/h | 38m | |
Electrified truss bridge |
Workdays, Steel, Prefab panels, Electro components |
140km/h | 38m | |
[1] Electrified truss bridge for metro |
Workdays, Steel, Prefab panels, Electro components |
140km/h | 38m | |
Steel deck truss |
Workdays, Steel, Prefab panels |
135km/h | 58m | |
Electrified steel deck truss |
Workdays, Steel, Prefab panels |
135km/h | 58m | |
[1] Electrified steel deck truss for metro |
Workdays, Steel, Prefab panels, Electro components |
135km/h | 58m | |
Railway Tunnel |
Workdays, Gravel, Bricks, Boards, |
120km/h | ||
[1] Metro Tunnel |
Workdays, Gravel, Bricks, Boards, |
120km/h |
Notes
- Tunnels can't be used under a depth of 0m.
- Upgrading wood based railway to concrete based is very expensive.
- The length of a train must be less than the length of a block, otherwise the train can block an intersection and block all train traffic coming behind.
- Train railways can not interconnect with metro railways.[1]
Train depot
Read the main article to get to know how to use a railway depot.
Name | Cost | Lifespan | Station length | Energy | Wattage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|
Train depot |
Workdays, 40t Concrete, 31t |
1327 35 years | 150 m | 3.0 MWh | 50 kW | Access | 1x road access |
Select this building to buy a metro train/engine.[1] |
L/U | None | |||||||
Long train depot |
Workdays, 80t Concrete, 61t |
2640 35 years | 450 m | 3.0 MWh | 50 kW | Access | 1x road access |
Select this building to buy a metro train/engine.[1] |
L/U | 1 |
Railway end stations
Read the main article to get to know how to use end stations.
Name | Cost | Lifespan | Storage | Station length | Energy | Wattage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|
Railway end station |
Workdays, 16t Concrete, 12t |
578 28 years | Fuel | 75t50 m | 3.0 MWh | 50 kW | Access | 1x road access |
|
L/U | None | ||||||||
[1] Metro end station |
Workdays, 80t Concrete, Gravel, 10t Asphalt, |
578 28 years | 60 m | 3.0 MWh | 50 kW | Access | 1x road access |
||
L/U | None | ||||||||
[1] Metro ground level end station |
Workdays, 16t Concrete, Gravel, 10t Asphalt, |
578 28 years | 50 m | 3.0 MWh | 50 kW | Access | 1x road access |
||
L/U | None |
For passengers
Buildings for train and metro which are available for handling passenger traffic.
Background
A railway platform is a section of pathway, alongside rail tracks at a railway station, metro station or tram stop, at which passengers may board or alight from trains or trams. Almost all rail stations have some form of platform, with larger stations having multiple platforms.
Gameplay
These buildings can be placed in the world connected with railway tracks for trains or metro. At these buildings citizens can take the train or metro to their destination or vice versa leave the train or metro to go to work on foot or continue their journey by using a bus, metro or train. Connect buildings with road, footpaths and/or passenger tunnels, so that citizens can reach a platform
Name | Cost | Lifespan | Station length | Passenger capacity | Energy | Wattage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|
Train platform small |
Workdays, 27t Concrete, 8.4t |
224 28 years | 40 m | 600 | 3.0 MWh | 50 kW | Access | 2x road access 2x footpath access |
|
L/U | None | ||||||||
Train platform |
Workdays, 62t Concrete, 19t |
505 28 years | 83 m | 1500 | 3.0 MWh | 50 kW | Access | 2x road access 4x footpath access |
|
L/U | None | ||||||||
[1] Metro station with entrance |
Workdays, 179t Concrete, 29t |
1318 28 years | 97 m | 600 | 3.0 MWh | 50 kW | Access | 1x road access 4x footpath access |
|
L/U | None | ||||||||
[1] Metro platform without entrance |
Workdays, 129t Concrete, Gravel, 23t Steel |
1044 28 years | 102 m | 800 | 3.0 MWh | 50 kW | Access | 2x road access 4x passenger tunnel |
|
L/U | None | ||||||||
[1] Metro above ground station (small) |
Workdays, 19t Concrete, 14t |
561 28 years | 40 m | 400 | 3.0 MWh | 50 kW | Access | 6x footpath access |
|
L/U | None | ||||||||
[1] Metro above ground station (large) |
Workdays, 38t Concrete, 29t |
1026 28 years | 80 m | 900 | 3.0 MWh | 50 kW | Access | 4x road access 6x footpath access |
|
L/U | |||||||||
[1] Metro ground level station (small) |
Workdays, 17t Concrete, 13t |
321 28 years | 40 m | 400 | 3.0 MWh | 50 kW | Access | 2x footpath access |
|
L/U | None | ||||||||
[1] Metro ground level station (large) |
Workdays, 35t Concrete, 27t |
601 28 years | 80 m | 900 | 3.0 MWh | 50 kW | Access | 2x footpath access |
|
L/U | None |
For cargo
Buildings for cargo which are available for handling cargo loading and unloading.
Name | Cost | Lifespan | Station length | Energy | Wattage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|
Cargo train station |
Workdays, 66t Concrete, 24t |
530 28 years | 83 m | 3.0 MWh | 50 kW | Access | 2x road access |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 20t Concrete, 8.1t |
175 28 years | 54 m | 3.0 MWh | 50 kW | Access | 1x rail track 2x road access 2x factory connection |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 83t Concrete, 24t |
641 28 years | 91 m | 3.0 MWh | 50 kW | Access | 4x rail track 2x road access 6x factory connection |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 113t Concrete, 48t |
1013 28 years | 156 m | 3.0 MWh | 50 kW | Access | 2x rail track 2x road access 8x factory connection |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 113t Concrete, 48t |
1013 28 years | 180 m | 56 MWh | 939 kW | Access | 2x rail track 1x road access 20x factory connection |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 113t Concrete, 48t |
1013 28 years | 196 m | 159 MWh | 2.66 MW | Access | 4x rail track 2x road access 20x factory connection |
|
L/U | None | |||||||
[2] Cargo train station |
Workdays, 113t Concrete, 48t |
1013 28 years | 208 m | 312 MWh | 5.2 MW | Access | 6x rail track 2x road access 22x factory connection |
|
L/U | None | |||||||
Oil/fuel loading & unloading |
Workdays, 20t Concrete, Gravel, 19t Asphalt |
791 28 years | 49 m | 57 MWh | 950 kW | Access | 2x road access 2x oil/fuel pipes(import) 2x oil/fuel pipes(export) |
|
L/U | None | |||||||
Train aggregate loading |
Workdays, 258t Concrete, Gravel, 31t Asphalt |
2343 28 years | 100 m | 78 MWh | 1305 kW | Access | 2x road access 3x conveyor connections |
|
L/U | 2 | |||||||
[2] Train aggregate loading |
Workdays, 124t Concrete, Gravel, 10t Asphalt |
1143 28 years | 32 m | 63 MWh | 1057 kW | Access | 2x rail track 2x road access 5x conveyor connections |
|
L/U | None | |||||||
[2] Train aggregate loading |
Workdays, 310t Concrete, Gravel, 29t Asphalt |
2824 28 years | 123 m | 196 MWh | 3.27 kW | Access | 4x rail track 1x road access 9x conveyor connections |
|
L/U | None | |||||||
[2] Train aggregate loading |
Workdays, 351t Concrete, Gravel, 35t Asphalt |
3297 28 years | 123 m | 288 MWh | 4.8 kW | Access | 6x rail track 1x road access 9x conveyor connections |
|
L/U | None | |||||||
Train aggregate unloading |
Workdays, 61t Concrete, Gravel, 60t Steel |
1435 28 years | 149 m | 27 MWh | 450 kW | Access | 2x road access 4x conveyor connections |
|
L/U | 2 | |||||||
[2] Train aggregate unloading |
Workdays, 12t Concrete, Gravel, 7.6t Asphalt |
396 28 years | 30 m | 14 MWh | 249 kW | Access | 1x rail track 1x road access 4x conveyor connections |
|
L/U | None | |||||||
[2] Train aggregate unloading |
Workdays, 78t Concrete, Gravel, 48t Asphalt |
1649 28 years | 130 m | 14 MWh | 249 kW | Access | 1x rail track 1x road access 4x conveyor connections |
|
L/U | None | |||||||
[2] Train aggregate unloading |
Workdays, 142t Concrete, Gravel, 87t Asphalt |
2802 28 years | 130 m | 27 MWh | 450 kW | Access | 2x rail track 1x road access 4x conveyor connections |
|
L/U | None | |||||||
Railway dry bulk loading/unloading |
Workdays, 9.4t Concrete, Gravel, 48t Steel |
900 28 years | 93 m | 151 MWh | 2.52 MW | Access | 1x road access 4x dry-bulk conveyor connections(import) 4x dry-bulk conveyor connections(export) |
|
L/U | None |
Refuelling
Buildings for refuelling or providing power to trains and metros.
Name | Cost | Lifespan | Storage | Station length | Energy | Wattage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|
Train diesel station |
Workdays, 11t Concrete, 3.8t |
106 28 years | Fuel |
150t 26 m | 3.0 MWh | 50 kW | Access | 1x road access 1x oil/fuel pipes |
|
L/U | None | ||||||||
Train diesel station[3] |
Workdays, 30t Concrete, 10t |
291 28 years | Fuel |
50t 38 m | 3.0 MWh | 50 kW | Access | 2x road access 2x oil/fuel pipes |
|
L/U | None | ||||||||
Railroad electric connection |
Workdays, 3.7t Concrete, Gravel, 2.3t Asphalt |
93 28 years | 24 m | Access | 1x road access 4x Medium voltage wire connections |
||||
L/U | None | ||||||||
[1] Underground railroad connection -12m |
Workdays, 9.4t Concrete, Gravel, 2.2t Asphalt |
125 28 years | 12 m | Access | 1x road access 4x Medium voltage wire connections |
||||
L/U | None | ||||||||
[1] Underground railroad connection -18m |
Workdays, 11t Concrete, Gravel, 2.2t Asphalt |
142 28 years | 12 m | Access | 1x road access 4x Medium voltage wire connections |
||||
L/U | None | ||||||||
[1] Underground railroad connection -24m |
Workdays, 13t Concrete, Gravel, 2.2t Asphalt |
162 28 years | 12 m | Access | 1x road access 4x Medium voltage wire connections |
||||
L/U | None |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Available from Workers & resources: Soviet Republic patch 0.8.8
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Metro available from Workers & resources: Soviet Republic patch 0.8.9
- ↑ Available from Workers & resources: Soviet Republic patch 0.9.0