Hostility

From Against the Storm Official Wiki
Revision as of 23:07, 29 March 2024 by mostly willing (talk | contribs) (→‎Perks & Cornerstones: filtered out stuff that doesn't lower hostility)
Forest Hostility

Overview

Hostility

The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.

The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.

Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.

Triggering Forest Mysteries

Looming Darkness is the "base" negative Forest Mystery that will activate during the Storm even at Hostility 0. The rest of the Forest Mysteries differ from settlement to settlement and always require at least Hostility 1 to activate. Higher Hostility levels activate stronger Storm Forest Mysteries. Some of them scale with the Hostility level directly.

In this situation, Hostility is 0, and only the base Looming Darkness has been triggered.
In this situation, Hostility is 3. Additional negative Forest Mysteries have been triggered and stack with Hostility level.

Why Hostility Increases

Hostility

Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.


Cause Settler Pioneer Veteran Viceroy
Years Passed 15 22 30 45
Small Glades Opened 5 8 10 15
Dangerous / Forbidden Glades Opened 10 15 20 30
Villagers in Settlement 2 3 4 6
Woodcutters Actively Assigned 8 12 16 24

How to Decrease Hostility

Viceroys always need to seek ways to decrease the Forest's Hostility level. It can be decreased to 0 by especially crafty Viceroys! There are several ways to do so, including:

Other Ways of Decreasing Hostility

Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:

Glade Events

  • Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
  • Converted Rain Totem (-50 Hostility)
  • Obelisk (-10 Hostility)

Buildings

Perks & Cornerstones

Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).

7 Perks mentioning 'Hostility is'.
PerkRarityDescriptionSource(s)Price
Protected Trade Protected Trade Legendary "The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point."
  • as a Cornerstone
Converted Altar of Decay Converted Altar of Decay Rare "A place for forbidden, necrotic rituals. Hostility is reduced by ‑20 points for every villager that leaves the settlement or dies. (the bonus is added retroactively)"
    Converted Rain Totem Converted Rain Totem Rare Hostility is decreased by 50.
      Calming Water Calming Water Legendary Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.
      • as a Cornerstone
      Safe Haven Safe Haven Legendary Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).
      • as a Cornerstone
      Silent Looting Silent Looting Epic "Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points."
      • as a Cornerstone
      Small Altar Box Small Altar Box Epic The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die.
      • purchased from a Trader
      28 Amber
      1 Perks mentioning 'Small Altar Box'.
      PerkRarityDescriptionSource(s)Price
      Small Altar Box Small Altar Box Epic The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die.
      • purchased from a Trader
      28 Amber
      1 Perks mentioning 'Secure Perimeter'.
      PerkRarityDescriptionSource(s)
      Secure Perimeter Secure Perimeter Legendary "Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (<sprite name="dangerous">) and Forbidden Glades (<sprite name="forbidden">) by 2, and from Small Glades by 1. (the bonus is added retroactively)"
      • as a Cornerstone

      Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).


      Forest Mysteries

      Please see Forest Mysteries for more information.

      See Also