Hostility
Overview
The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.
The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.
Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.
Triggering Forest Mysteries
There will always be "base" negative Forest Mysteries that will activate during the Storm even if Hostility is level 0. The most common one is Looming Darkness.
Why Hostility Increases
Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.
These numbers are for Viceroy difficulty level:
- 80 points × the number of Dangerous or Forbidden Glades opened.
- 15 points × the number of years since embarking.
- 15 points × the number of Small Glades opened.
- 5 points × the number of Villagers in your settlement.
- 9 points × the number of Woodcutters currently assigned to a Woodcutters' Camp.
- Any other effects, like penalties from Glade Events.
How to Decrease Hostility
Viceroys always need to seek ways to decrease the Forest's Hostility level, it can be decreased into negative numbers by escpecially crafty Viceroys! There are several ways to do so, including:
- Building more Hearths.
- Removing Woodcutters from the Woodcutters' camps.
- Completing certain Glade Events that decreases Hostility.
- Killing off Villagers
- Driving up the Queen's Impatience
- Assigning a Fox to the Hearth
Other Ways of Decreasing Hostility
Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:
Glade Events
- Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
- Converted Rain Totem (-50 Hostility)
- Obelisk (-10 Hostility)
Buildings
- Hearths (-30 Hostility per Hearth)
- Monastery (-100 Hostility)
Perks & Cornerstones
- Airbender
- Baptism of Fire
- Calming Water
- Calming the Forest
- Firelink Ritual
- Flame Amulets
- Frequent Patrols
- Protected Trade
- Safe Haven
- Secure Perimeter
- Silent Looting
- Small Altar Box
- Ways of the Forest
Forest Mysteries
Forest Mysteries are special effects that apply to a map which are chosen at random at the beginning of each game. There are two types of Forest Mysteries, Positive and Negative. Positive Forest Mysteries are active during Drizzle Season, while Negative Forest Mysteries are active during Storm Season.
The number and type of Forest Mysteries that appear in any given map is based on the Difficulty of that map. Additionally, each mystery has a hidden "Difficulty cost", which represents how beneficial or harmful it is to the player. This means that if a powerful Positive Forest Mystery is present, more dangerous Negative Forest Mysteries will appear alongside it.
Below is a list of Negative Forest Mysteries:
Mystery | Description | Penalty | Penalty Description |
---|---|---|---|
Rotten Vapors | Machinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread. Once this effect activates, you have to pay an amount of Drizzle Water (multiplied by the number of years). If you don't, Blightrot Cysts will spawn in your settlement | Pestilence | If you don't deliver the required goods, X Blightrot Cysts will spawn in your settlement |
Blightrot Mutation | The Blightrot has begun to mutate, creating a more invasive strain. Production buildings now also generate Blightrot during the storm. | ||
Unyielding Corruption | The spreading corruption strikes fear into the hearts of your villagers. No amount of assurance or flattery can change that. Favoring is unavailable while the Hearth is being corrupted. | ||
Creeping Shadows | Discovering a glade during the storm will decrease Global Resolve 3 minutes. | Shadowy Figure | Global Resolve is decreased by X for 180 seconds due to a recently discovered glade |
Cursed Rain | It's no use making sacrifices during the storm here. | ||
Spreading Contamination | Blightrot contaminates everything you send to the Citadel. During the storm, the Queen's Impatience grows faster for every Blightrot Cyst in your settlement. | ||
Blightrot Infection | Villagers report feeling sick, especially during the storm. When a villager leaves or dies, Blightrot Cysts will appear in the settlement. | ||
Grim Fate | The forest will claim a villager's life during each storm (multiplied by the number of years that have passed). | ||
Greater Threat | Every Dangerous and Forbidden Glade discovered subtracts some Global Resolve during the storm. | ||
Vassal Tax | Due to this region's location, the Crown requires you to pay Amber with each storm (multiplied by the number of years played). If you don't, you will get 1 Impatience point." | Queen's Wrath | If you don't pay the tax, you will gain 1 Impatience Point. |
Rotten Rain | The rain carries a strange, rotten pollen with it. A Blood Flower will spawn somewhere in the settlement after every X seconds. | ||
Horrors from Beneath | Strange voices call out from the depths. Villagers working in Mines get -10 to Resolve during the storm." | ||
Vanishing Water | Infused rainwater slowly evaporates. You lose units of a random type of water for every X units of water used in Rain Engines. | ||
Overheating | Machinery tends to overheat in this climate. X is taken from you with every storm (multiplied by the number of years). If you can't pay, global production speed will be reduced by 33%." | ||
Absorption | Blightrot Cysts consume the storm's energy and become more resilient. Burning cysts takes longer to burn. | ||
Aura of Fear | The dark skies above the settlement awaken a primal fear in all villagers. During the storm, all species' Resolve drops faster. | ||
Rotting Wood | The rain is causing the trees to rot and fall apart. Woodcutters fell trees faster, but have a chance of destroying their yield. | ||
Cloudburst | Even the hardiest villagers need some sort of cover in this weather. Once this effect activates, every villager in your settlement will ask you for Coats. If you can't provide the goods, Global Resolve will be lowered for some amount of time. | Soaked Clothes | Global Resolve is decreased by X for X seconds due to a missed payment. |
Faint Flame | Strong gusts of wind strike the Holy Flame. Resources you sacrifice in the Ancient Hearth burn quicker. | ||
Flooded Roads | As a result of heavy rainfall, during the storm, the travel cost of trade routes increases. | ||
Unearthly Element | The firekeeper's power weakens in the face of an otherworldly force. The maximum number of sacrifice stacks in the Ancient Hearth is lowered. | ||
Leakage | The cover of the Ancient Hearth has been damaged due to an exceptionally strong storm. The Hearth's resistance has decreased | ||
Blight from the Sky | Blightrot seems to grow uncontrollably quickly in this region. Every storm season, Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed) |
Below is a list of Positive Forest Mysteries:
Mystery | Description |
---|---|
Golden Dust | Some raindrops seem to have a golden hue. Gain Clearance Water for every unit of Drizzle Water gathered. |
Drizzle Anomaly | The rain seems to fall... slower. Gain Drizzle Water per minute during the drizzle. |
Salty Breeze | The salty air makes it easier to preserve food. Food production speed is increased during drizzle season. |
Soil Reclamation | The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil. |
Humid Climate | The humidity in this region is unbearable. Fuel consumption in Hearths is increased for each Hostility level. |
Forgiving Crown | Gain one free cornerstone reroll for every Reputation Point gained during drizzle season. |
Gentle Dawn | New year, new challenges. Every small glade discovered grants planting speed during Drizzle. |
Forest Offerings | It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food. |
Soft Stems | The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters' Camp can gather Grain from grain nodes. |
Hot Springs | Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve. |
Cricket Mating Grounds | The clearings are abuzz with the sound of crickets. Gain Insects for each discovered glade. |
Marrow Growth | Small pockets of bone marrow form in the ground and on trees. Gain Sea Marrow for every Coal produced during drizzle season. |
Scavenging Season | The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of bringing back twice the goods from Glade Events solved during the drizzle |
Natural Filtration | Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow slower when using Rain Engines. |
Untapped Wealth | Gatherers have a higher chance of producing double yields when harvesting resource nodes. |
Regrowth | Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce more goods during drizzle season (crops collected during clearance also benefit from this effect) |
Exposed Resources | The ground is soft, and soaked with the rain's essence. Mines produce more goods during drizzle season. |
Saturated Air | A pleasant, earthy scent is in the air. Gain Global Resolve for every some amounts units of water used in Rain Engines. |
Aura of Peace | After each storm comes a time of peace and regrowth. Gain Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season. |
Finders Keepers | After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods. |
Fermented Rain | The rain is sticky and tastes like wine. During drizzle season, |