Sealed Forest
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in Small Glades.
Effects
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.
On the left is a scenario where a Viceroy can reach the Sealed Forest, but does not have the requisite 1 year left to enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and Seal Fragments carefully.
Seal Fragments are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of Seal Fragments , and has a chance to grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
Viceroys need only complete 1 Seal Order per Level.
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber 12 Pack of Crops 12 Pack of Provisions 12 Pack of Building Materials |
Heart of the Forest Open or Send 3 Abandoned Caches |
Mechanical Heart Install 8 Rainpunk Engines in production Buildings |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 2 | Golden Blood Reach Standing Level 2 with 3 settlements on Trade Routes |
Blood of the Stag Earn 5 Reputation Points from Events |
Mortal Blood Earn 6 Reputation points from Resolve |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 3 | Crystal Feathers Deliver 80 Amber |
Queen's Feathers Fulfill the following needs for 60 Seconds: Complex Food Need: 25 Services Need: 25 |
Metal Feathers Deliver: 40 Tools 25 Pipes 10 Parts |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 4 | Forbidden Essence Deliver 6 Ancient Tablet Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. |
Fire Essence Keep Fox Resolve above 35 for 300 seconds Keep Beaver Resolve above 35 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 35 for 300 seconds Keep Human Resolve above 45 for 300 seconds |
Essence of Corruption Use any Rainwater in Rainpunk Engines: 600 Units Burn 35 Blightrot Cysts |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Resources
The Sealed Forest contains the following Resources:
Trees:
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal Trees | 2 | Meat (10%) Sea Marrow (10%) Leather (5%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) Sea Marrow (10%) Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Natural Resources:
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The order in which Plagues appear are random.
The Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Level 1: Supplies (Choose 2)
- 30 Meat
- 40 Grain
- All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons inlcuding current one.
Level 2: Bells (Choose 2)
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% for the current season.
Level 3: Miracles (Choose 1)
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.
Strategy
There are some clues in Glades providing Guidance to where the Seal is located. The Seal will always be located in a Dangerous Glade, and Guidance to the Seals' location spawns in all Glades until a Seal is discovered.
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Seal Orders to complete, no matter the colour. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Reputation bar to complete the Biome as in other Biome's. A Viceroy cannot win the Sealed Forest by filling up the Reputation bar, once the bar is filled, it is no longer possible to lower Impatience.
Guidance Stones can be demolished, granting 15 Stone and 8 Resin.
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less Hostility.