Sealed Forest

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Revision as of 16:34, 12 November 2023 by Alcawen (talk | contribs) (→‎Effects)

Overview

The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.

New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys!

Effects

Biome Specific Effects
Icon Biome Sealed AbyssalRevenge.png
Abbyssal Revenge
Are those ... faces in the trees? Woodcutters don't increase Hostility, but every x* trees felled add x* Hostility points. (*Scales with difficulty)
Icon Biome Sealed HiddenSeal.png
Hidden Seal
A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding Glades. Its mere prescence in this land summons foul plagues upon your settlement during the Storm Season.
Icon Biome Sealed BeaconTower.png
Beacon Tower
A Blueprint given to you by the Queen herself. This powerful ancient structure will allow you to summon aid directly from the Citadel
Icon Biome Sealed OvergrownVegetation.png
Overgrown Vegetation
The flora in this region is bizarreley mutated. Overgrown trees with a lot more resources can be found in the forest.

Requirements for Entry

Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.

SealFragment.png Seal Fragments are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of SealFragment.png Seal Fragments , and has a chance to grant a RoyalResupply.png Royal Resupply, from where Viceroys can choose to receive 5 additional SealFragment.png Seal Fragments.

Seals BronzeSeal.png
Bronze
LeadSeal.png
Lead
SilverSeal.png
Silver
GoldSeal.png
Gold
PlatinumSeal.png
Platinum
CobaltSeal.png
Cobalt
TitaniumSeal.png
Titanium
AdamantineSeal.png
Adamantine
SealFragment.png
Required
1 12 20 35 45 60 75 105
Minimum
Difficulty
- Pioneer Veteran Viceroy Prestige 5 Prestige 10 Prestige 15 Prestige 20
Spawned fields
from Citadel
- 11 13 15 18 21 24 28

Seal Orders

In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Orders to complete, no matter the colour. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Queen's Grace bar to complete the Biome as in other Biome's. A Viceroy cannot win the Sealed Forest by filling up the Queen's Grace bar, once the bar is filled, it is no longer possible to lower impatience levels. Tick Tock!

Option 1 Option 2 Option 3 Rewards
Level 1 Heart of Amber
Buy 5 Blueprints or Cornerstones from the Trader

Heart of the Forest
Earn 3 Reputation points from Events
Mechanical Heart
Install 8 Rain Engines in production Buildings
Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 2 Golden Blood
Sell Goods worth at least 100 Amber Amber in a single transaction to the Trader
Blood of the Stag
Complete 2 Events by making a decision
*Corruption 0/2
*Empathy 0/2
*Loyalty 0/2

Mortal Blood
Earn 6 Reputation points from Resolve

Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 3 Crystal Feathers
Reach Standing Level 3 with 2 settlements on Trade Routes
Queen's Feathers
Fulfill the following needs:
Leisure 0/100
Complex Food 0/100
Housing 0/30
Metal Feathers
Deliver:
50 Lua error in Module:ResourceLink at line 41: No resource found with name: simpletools. Please see the template documentation for how to use the parameters.
40 Lua error in Module:ResourceLink at line 41: No resource found with name: pipes. Please see the template documentation for how to use the parameters.
15 Lua error in Module:ResourceLink at line 41: No resource found with name: parts. Please see the template documentation for how to use the parameters.
Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 4 Forbidden Essence
Complete 2 Forbidden Glade Events with no more than 1200 seconds between them.
Fire Essence
Keep Fox Resolve above 30 for 300 seconds
Keep Beaver Resolve above 35 for 300 seconds
Keep Harpy Resolve above 30 for 300 seconds
Keep Lizard Resolve above 30 for 300 seconds
Keep Human Resolve above 35 for 300 seconds
Essence of Corruption
Use Rainwater in Engines
300 Storm Water
300 Clearance Water
300 Drizzle Water

Burn 40 Blightrot Cysts
Gift of the Keeper
Choose from an array of Epic Cornerstones

Resources

Viceroys in the Sealed Forest need to be careful when chooping down trees, as each tree felled drives up Hostility.

The Sealed Forest contains the following Resources:

Trees Charges Bonus Resources Description
Abyssal Trees.png Abyssal Trees 2 Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (5%)
A bizarre, writhing growth... is this even really a tree?
Giant Abyssal Tree.png Overgrown Abyssal Trees 20 Meat.png Meat (10%)
SeaMarrow.png Sea Marrow (10%)
Leather.png Leather (10%)
A giant, bizarre growth... it's bigger than the other trees in the area.
Resources found in the Sealed Forest Biome
Natural
Resources
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Roots Roots Meat Meat Insects Insects Lua error in Module:ResourceLink at line 41: No resource found with name: SeaMarrow. Please see the template documentation for how to use the parameters.
Lua error in Module:ResourceLink at line 41: No resource found with name: CopperOre. Please see the template documentation for how to use the parameters.

Plagues

The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.

The order in which Plagues appear are random.

The Beacon Tower

The Beacon Tower

The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.




Level 1: Supplies (Choose 2)

  • 30 Lua error in Module:ResourceLink at line 41: No resource found with name: meat. Please see the template documentation for how to use the parameters.
  • 40 Lua error in Module:ResourceLink at line 41: No resource found with name: grain. Please see the template documentation for how to use the parameters.
  • All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons inlcuding current one.

Level 2: Bells (Choose 2)

  • Global Production rate is 50% faster for the current season.
  • Villagers with low resolve leave 50% slower for the current season.
  • All Trade Routes are 100% for the current season.

Level 3: Miracles (Choose 1)

  • Hostility is decreased by 100 for the duration of the current season.
  • The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
  • Scouts work 50% faster on Glade Events for the duration of the current season.

Strategy

See Also