Sealed Forest
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.
New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys!
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.
Seal Fragments are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of Seal Fragments , and has a chance to grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.
Seal Orders
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Orders to complete, no matter the colour. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Queen's Grace bar to complete the Biome as in other Biome's. A Viceroy cannot win the Sealed Forest by filling up the Queen's Grace bar, once the bar is filled, it is no longer possible to lower impatience levels. Tick Tock!
Option 1 | Option 2 | Option 3 | Rewards | |
---|---|---|---|---|
Level 1 | Heart of Amber Buy 5 Blueprints or Cornerstones from the Trader |
Heart of the Forest Earn 3 Reputation points from Events |
Mechanical Heart Install 8 Rain Engines in production Buildings |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 2 | Golden Blood Sell Goods worth at least 100 Amber in a single transaction to the Trader |
Blood of the Stag Complete 2 Events by making a decision *Corruption 0/2 *Empathy 0/2 *Loyalty 0/2 |
Mortal Blood Earn 6 Reputation points from Resolve |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 3 | Crystal Feathers Reach Standing Level 3 with 2 settlements on Trade Routes |
Queen's Feathers Fulfill the following needs: Leisure 0/100 Complex Food 0/100 Housing 0/30 |
Metal Feathers Deliver: 50 Lua error in Module:ResourceLink at line 41: No resource found with name: simpletools. Please see the template documentation for how to use the parameters. 40 Lua error in Module:ResourceLink at line 41: No resource found with name: pipes. Please see the template documentation for how to use the parameters. 15 Lua error in Module:ResourceLink at line 41: No resource found with name: parts. Please see the template documentation for how to use the parameters. |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Level 4 | Forbidden Essence Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. |
Fire Essence Keep Fox Resolve above 30 for 300 seconds Keep Beaver Resolve above 35 for 300 seconds Keep Harpy Resolve above 30 for 300 seconds Keep Lizard Resolve above 30 for 300 seconds Keep Human Resolve above 35 for 300 seconds |
Essence of Corruption Use Rainwater in Engines 300 Storm Water 300 Clearance Water 300 Drizzle Water Burn 40 Blightrot Cysts |
Gift of the Keeper Choose from an array of Epic Cornerstones |
Resources
Viceroys in the Sealed Forest need to be careful when chooping down trees, as each tree felled drives up Hostility.
The Sealed Forest contains the following Resources:
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Abyssal Trees | 2 | Meat (10%) Sea Marrow (10%) Leather (5%) |
A bizarre, writhing growth... is this even really a tree? |
Overgrown Abyssal Trees | 20 | Meat (10%) Sea Marrow (10%) Leather (10%) |
A giant, bizarre growth... it's bigger than the other trees in the area. |
Resources found in the Sealed Forest Biome | ||||
---|---|---|---|---|
Natural Resources |
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Roots | Meat | Insects | Lua error in Module:ResourceLink at line 41: No resource found with name: SeaMarrow. Please see the template documentation for how to use the parameters. | |
Lua error in Module:ResourceLink at line 41: No resource found with name: CopperOre. Please see the template documentation for how to use the parameters. |
Plagues
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.
The order in which Plagues appear are random.
The Beacon Tower
The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
Level 1: Supplies (Choose 2)
- 30 Lua error in Module:ResourceLink at line 41: No resource found with name: meat. Please see the template documentation for how to use the parameters.
- 40 Lua error in Module:ResourceLink at line 41: No resource found with name: grain. Please see the template documentation for how to use the parameters.
- All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons inlcuding current one.
Level 2: Bells (Choose 2)
- Global Production rate is 50% faster for the current season.
- Villagers with low resolve leave 50% slower for the current season.
- All Trade Routes are 100% for the current season.
Level 3: Miracles (Choose 1)
- Hostility is decreased by 100 for the duration of the current season.
- The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
- Scouts work 50% faster on Glade Events for the duration of the current season.