Forest Mysteries: Difference between revisions

From Against the Storm Official Wiki
(fixed headings level, added missing simple drizzle mysteries, sorted simple drizzle mysteries alphabetically. added new section for complex drizzle mysteries, added a table for complex drizzle mysteries.)
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[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery Screen]]
[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery Screen]]
= Overview =
== Overview ==
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement.
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement, as well as all of the [[World Map]] and [[Prestige]] modifiers.


Viceroys can hover over the images of the Forest Mysteries to learn more about them.
Viceroys can hover over the images of the Forest Mysteries to learn more about them.


= Types of Forest Mysteries =
== Types of Forest Mysteries ==
   
   
There are two versions of Forest Mysteries, Positive and Negative.  
There are two versions of Forest Mysteries, Positive and Negative.  
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* Complex Mysteries can be prevented, Simple ones not.
* Complex Mysteries can be prevented, Simple ones not.


= Negative Forest Mysteries =  
== Negative Forest Mysteries ==  


[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]
[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the '''[[Hostility]] threshold, in this case Hostility level 3, have been reached''' activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the '''[[Hostility]] threshold, in this case Hostility level 3, have been reached''' activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.
<br /><br /><br /><br /><br /><br /><br />
<br /><br /><br /><br /><br />
== Simple Negative Forest Mysteries ==
== Simple Negative Forest Mysteries ==
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].
Below is a list of '''Simple''' Negative Forest Mysteries:
Below is a list of '''Simple''' Negative Forest Mysteries:
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== Complex Negative Forest Mysteries ==
== Complex Negative Forest Mysteries ==
List of Complex Forest Mysteries (Can be Prevented)
List of Complex Forest Mysteries (can be prevented):
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== Positive Forest Mysteries ==  
== Simple Positive Forest Mysteries ==  
Below is a list of Positive Forest Mysteries:
Below is a list of Simple Positive Forest Mysteries:
{| class="wikitable"  
{| class="wikitable mw-collapsible" style="width:100%;"
|+
|- style="font-weight:bold;"
|- style="font-weight:bold;"
! Mystery
! Mystery
! Description
! Description
|-
|-
| Golden Dust
| Aura of Peace
| Some raindrops seem to have a golden hue. Gain {{rl|Clearance Water}} for every unit of{{rl|Drizzle Water}} gathered.
| After each storm comes a time of peace and regrowth. Gain 0.5 [[Reputation]] points for every Dangerous or Forbidden [[Glade Event]] completed during drizzle season.
|-
| Berry New Year
| +3 to {{rl|Berries}} production.
|-
| Bleeding Trees
| A red, sticky substance is oozing out from beneath the tree bark. Gain 2 {{rl|Resin}} every time woodcutters cut down a tree.
|-
| Clear Skies
| Increases the speed at which traders arrive by 300%.
|-
|-
|Gift from the Woods
| Cricket Mating Grounds
|These seem to be the ideal conditions in which to create Amber. Gain 5 Amber every drizzle season, plus an additional 5 Amber for each Hostility level reached.
| The clearings are abuzz with the sound of crickets. Gain {{rl|Insects}} for each discovered glade.
|-
|-
| Drizzle Anomaly
| Drizzle Anomaly
| The rain seems to fall... slower. Gain {{rl|Drizzle Water}} per minute during the drizzle.
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.
|-
| Exposed Resources
| The ground is soft, and soaked with the rain's essence. Mines produce 50% more goods during drizzle season.
|-
|-
| Salty Breeze
| Finders Keepers
| The salty air makes it easier to preserve food. Food production speed is increased during drizzle season.
| After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.
|-
|-
| Soil Reclamation
| Forest Offerings
| The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil.
| It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden [[Glade Event]] you complete will give you 30 random raw food.
|-
|-
| Forgiving Crown
| Forgiving Crown
| Gain one free cornerstone reroll for every Reputation Point gained during drizzle season.
| Gain one free [[Cornerstone]] reroll for every [[Reputation]] point gained during drizzle season.
|-
| Fruitful Season
| [[The Forest]]'s fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.
|-
|-
| Gentle Dawn
| Gentle Dawn
| New year, new challenges. Every small glade discovered grants planting speed during Drizzle.
| New year, new challenges. Every Small [[Glade]] discovered grants 10% planting speed during Drizzle.
|-
| Gift from the Woods
| These seem to be the ideal conditions in which to create {{rl|Amber}}. Gain 5 {{rl|Amber}} every drizzle season, plus an additional 5 {{rl|Amber}} for each [[Hostility]] level reached.
|-
|-
| Forest Offerings
| Golden Dust
| It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food.
| Some raindrops seem to have a golden hue. Gain {{rl|Clearance Water}} for every unit of {{rl|Drizzle Water}} gathered.
|-
|-
| Soft Stems
| Heavy Drops
| The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters' Camp can gather {{rl|Grain}} from grain nodes.
| +3 to {{rl|Drizzle Water}} production.
|-
|-
| Hot Springs
| Hot Springs
| Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].
| [[Rainwater Geysers]] produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].
|-
| Important Matters
| [[Impatience]] grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.
|-
| Inspiring View
| The astonishingly beautiful view motivates [[villagers]] to work. The time interval between breaks is increased by +25%.
|-
| Intensive Mutations
| Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.
|-
|-
| Cricket Mating Grounds
| Lightweight Wood
| The clearings are abuzz with the sound of crickets. Gain {{rl|Insects|med}} for each discovered glade.
| The evaporating [[Rainwater]] has made the {{rl|Wood}} a lot lighter in this region. Woodcutters can carry 10 more goods in drizzle season.
|-
|-
| Marrow Growth
| Marrow Growth
| Small pockets of bone marrow form in the ground and on trees. Gain {{rl|Sea Marrow|med}} for every {{rl|Coal|med}} produced during drizzle season.
| Small pockets of bone marrow form in the ground and on trees. Gain 5 {{rl|Sea Marrow}} for every 5 {{rl|Coal}} produced during drizzle season.
|-
| Mating Season
| +3 to {{rl|Meat}} production.
|-
| Mushrooms After Rain
| +3 to {{rl|Mushrooms}} production.
|-
| Natural Filtration
| Using Rain Engines causes a lot less [[Blightrot]] contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow 50% slower when using Rain Engines.
|-
| Regrowth
| Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce +50% more goods during drizzle season (crops collected during clearance also benefit from this effect).
|-
| Royal Funding
| The Queen's generosity knows no limits. Gain 2 {{rl|Amber}} every time you sell goods worth 10 {{rl|Amber}}.
|-
| Salty Breeze
| The salty air makes it easier to preserve food. Food production speed is increased by 80% during drizzle season.
|-
| Saturated Air
| A pleasant, earthy scent is in the air. Gain +1 Global [[Resolve]] for every 30 units of [[Rainwater]] used in Rain Engines.
|-
|-
| Scavenging Season
| Scavenging Season
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of bringing back twice the goods from Glade Events solved during the drizzle
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from [[Glade Events]] solved during the drizzle by 25%.
|-
|-
| Natural Filtration
| Soil Reclamation
| Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow slower when using Rain Engines.
| The soil becomes saturated with the rain's essence during drizzle season. [[Resource]] nodes depleted during the drizzle spawn [[Fertile Soil]].
|-
|-
| Untapped Wealth
| Untapped Wealth
| Gatherers have a higher chance of producing double yields when harvesting resource nodes.
| Gatherers produce twice the amount of bonus [[Resources]] when harvesting resource nodes.
|-
| Warm Welcome
| Increases [[Reputation]] gained from [[Resolve]] by 100%.
|-
| Wild Growth
| Small, energizing drops cause uncontrollable growth in certain species. All [[Resource]] nodes discovered during drizzle season have more charges: +2 to small deposits, and +10 to large deposits.
|-
|-
| Regrowth
|}
| Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce more goods during drizzle season (crops collected during clearance also benefit from this effect)
== Complex Positive Forest Mysteries ==
Below is a list of Complex Positive Forest Mysteries (need to be activated):
{| class="wikitable mw-collapsible" style="width:100%;"
|+
|-
! Mystery
! Effect
! Description
! Activation
|-
| Aurora
| rowspan="2" | Motivated
| rowspan="2" | +1 [[Resolve]] every 60 seconds.
| 1x Services
|-
|-
| Exposed Resources
| Euphoric Vapors
| The ground is soft, and soaked with the rain's essence. Mines produce more goods during drizzle season.
| 2x Complex Food
|-
|-
| Saturated Air
| Fresh Breeze
| A pleasant, earthy scent is in the air. Gain Global [[Resolve]] for every some amounts units of water used in Rain Engines.
| rowspan="2" | Energized
| rowspan="2" | +20% [[villager]] walking speed.
| 1x Housing
|-
|-
| Aura of Peace
| Invigoration Winds
| After each storm comes a time of peace and regrowth. Gain Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season.
| 1x Complex Food
|-
|-
| Finders Keepers
| Strange Visions
| After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.
| rowspan="2" | Focused
| rowspan="2" | +20% chance of double yields for affected [[villagers]].
| 1x Housing
|-
|-
| Fermented Rain
| Sun Festivities
| The rain is sticky and tastes like wine. During drizzle season,
| 1x Complex Food
|}
|}
 
== Perks and Cornerstones Affecting Forest Mysteries ==
= Perks and Cornerstones Affecting Forest Mysteries =
{{PerkSearch|name=Airbender}}
{{PerkSearch|name=Airbender}}

Revision as of 22:58, 6 April 2024

Forest Mystery Screen

Overview

Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement, as well as all of the World Map and Prestige modifiers.

Viceroys can hover over the images of the Forest Mysteries to learn more about them.

Types of Forest Mysteries

There are two versions of Forest Mysteries, Positive and Negative.

Positive:

Negative:

  • Active during Storm Season
  • 3-5 provided each game, depending on Difficulty
  • Needs a certain Hostility level to be Active.
  • Consists of Simple and Complex Mysteries.
  • Complex Mysteries can be prevented, Simple ones not.

Negative Forest Mysteries

Negative Forest Mysteries Activating

On the left we can see multiple Negative Forest Mysteries activating during the Storm Season. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the Hostility threshold, in this case Hostility level 3, have been reached activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require Hostility level 4 and 7 to activate.




Simple Negative Forest Mysteries

These Forest Mysteries cannot be prevented, only managed by Lowering Hostility. Below is a list of Simple Negative Forest Mysteries:

Mystery Penalty Active from
Hostility
Absorption Burning cysts takes 5 seconds longer. 2
Acid Rain Recipes producing Building Materials produce 50% fewer goods. 3
Aura of Fear All species' Resolve drops 100% faster. 2
Blight from the Sky Every storm season, 1 Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed). 4
Blightrot Infection When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement. 3
Cloudburst Pay 1 Coats Coats x number of villagers, or get -6 Global Resolve for 2 minutes. 4
Corrosive Rainfall -50% yields to all recipes with Copper Bars Copper Bars or Crystalized Dew Crystalized Dew as product or ingredient. 3
Creeping Shadows Discovering a glade during the storm will decrease Global Resolve by -10 for 3 minutes. 1
Death and Decay Every villager that dies turns into a Bloodflower. 4
Devastating Storms -20 Global Resolve. 6
Devastation Pay 1 Pack of Building Materials Pack of Building Materials x number of years, or 3 buildings in your settlement will become Ruins. 3
Faint Flame Resources you sacrifice in the Ancient Hearth burn 40% quicker. 2
Flooded Roads Trade Routes take +2 Pack of Provisions Pack of Provisions per level. 1
Greater Threat -2 Global Resolve for every Dangerous or Forbidden Glade discovered since the beginning of the settlement. 4
Grim Fate The forest will claim a villager's life during each storm (multiplied by the number of years that have passed). 7
Horrors from Beneath Villagers working in Mines get -10 to Resolve during the storm. 1
Humid Climate +20% fuel consumption in Hearths for each Hostility level. 2
Hunger Storm +1 stack of Hunger applied every time a villager misses a meal. 3
Insatiable Hunger +10% chance per Hostility level for villagers to consume double the amount of Food on Break. 4
Muddy Ground -30% villager walking speed off roads. 1
No Contact Gaining Reputation does not lower Impatience. 2
Leakage -200 Hearth resistance. 2
Rotten Rain A Blood Flower will spawn somewhere in the settlement every 90 seconds. 4
Rotten Vapors Pay 5 Drizzle Water Drizzle Water x number of years, or 3 Blightrot Cysts will spawn. 3
Rotting Wood +50% tree felling speed, but also +100% chance of destroying tree yields. 2
Rot from the Sky -15% food production speed per Hostility level. 3
Sacred Flame Rituals Pay 3 Wood Wood per Villager, or 2 Villagers will leave. 4
Spreading Contamination +5% faster Queen's Impatience for every Blightrot Cyst in your settlement. 4
Unnatural Erosion Pay 5 Oil Oil x number of years, or 2 random Resource nodes are destroyed. 4
Unearthly Element The maximum number of sacrifice stacks in the Ancient Hearth is lowered by 1. 1
Unyielding Corruption Favoring unavailable if Hearth is Corrupted. 3
Vanishing Goods +10% chance per Hostility level for villagers to consume twice the amount of goods when using Services. 4
Vanishing Water Lose 1 unit of a random type of water for every 2 units of Rainwater used in Rain Engines. 2
Vassal Tax Pay 5 Amber Amber x number of years, or gain 1 Impatience point. 4
Quaking Bog -50% gathering speed. 2

Complex Negative Forest Mysteries

List of Complex Forest Mysteries (can be prevented):

Mystery Penalty Active from
Hostility
Prevention
Alluring Lights +5% chance of affected villager dying every 15 seconds. 7 2x Services
Charged Rain +5% chance of affected villager dying every 15 seconds. 5 1x Complex Food
1x Services
Cold Snap +50% chance of affected villager eating double during break. 3 1x Complex Food
Downpour +50% chance of affected villager eating double during break. 5 1x Housing
1x Services
Eclipse -33% time between Breaks for affected villagers. 6 2x Services
Eerie Song +5% chance of affected villager dying every 15 seconds. 5 1x Services
Fog -40% movement speed to affected villagers. 1 1x Housing
Hailstorm +5% chance of affected villager dying every 15 seconds. 2 1x Housing
Melancholy -2 Resolve penalty, stacks every 60 seconds on affected villager. 3 1x Complex Food
1x Housing
Nauseous Spores -33% time between Breaks for affected villagers. 4 1x Services
Strange Lights +20% chance of destroying production yield by affected villagers. 4 1x Services
Swarms -2 Resolve penalty, stacks every 60 seconds on affected villagers. 2 1x Housing
Under an Open Sky -5 Resolve to affected villagers. 1 1x Housing

Simple Positive Forest Mysteries

Below is a list of Simple Positive Forest Mysteries:

Mystery Description
Aura of Peace After each storm comes a time of peace and regrowth. Gain 0.5 Reputation points for every Dangerous or Forbidden Glade Event completed during drizzle season.
Berry New Year +3 to Berries Berries production.
Bleeding Trees A red, sticky substance is oozing out from beneath the tree bark. Gain 2 Resin Resin every time woodcutters cut down a tree.
Clear Skies Increases the speed at which traders arrive by 300%.
Cricket Mating Grounds The clearings are abuzz with the sound of crickets. Gain Insects Insects for each discovered glade.
Drizzle Anomaly The rain seems to fall... slower. Gain 15 Drizzle Water Drizzle Water per minute during the drizzle.
Exposed Resources The ground is soft, and soaked with the rain's essence. Mines produce 50% more goods during drizzle season.
Finders Keepers After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.
Forest Offerings It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food.
Forgiving Crown Gain one free Cornerstone reroll for every Reputation point gained during drizzle season.
Fruitful Season The Forest's fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.
Gentle Dawn New year, new challenges. Every Small Glade discovered grants 10% planting speed during Drizzle.
Gift from the Woods These seem to be the ideal conditions in which to create Amber Amber. Gain 5 Amber Amber every drizzle season, plus an additional 5 Amber Amber for each Hostility level reached.
Golden Dust Some raindrops seem to have a golden hue. Gain Clearance Water Clearance Water for every unit of Drizzle Water Drizzle Water gathered.
Heavy Drops +3 to Drizzle Water Drizzle Water production.
Hot Springs Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve.
Important Matters Impatience grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.
Inspiring View The astonishingly beautiful view motivates villagers to work. The time interval between breaks is increased by +25%.
Intensive Mutations Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.
Lightweight Wood The evaporating Rainwater has made the Wood Wood a lot lighter in this region. Woodcutters can carry 10 more goods in drizzle season.
Marrow Growth Small pockets of bone marrow form in the ground and on trees. Gain 5 Sea Marrow Sea Marrow for every 5 Coal Coal produced during drizzle season.
Mating Season +3 to Meat Meat production.
Mushrooms After Rain +3 to Mushrooms Mushrooms production.
Natural Filtration Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow 50% slower when using Rain Engines.
Regrowth Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce +50% more goods during drizzle season (crops collected during clearance also benefit from this effect).
Royal Funding The Queen's generosity knows no limits. Gain 2 Amber Amber every time you sell goods worth 10 Amber Amber.
Salty Breeze The salty air makes it easier to preserve food. Food production speed is increased by 80% during drizzle season.
Saturated Air A pleasant, earthy scent is in the air. Gain +1 Global Resolve for every 30 units of Rainwater used in Rain Engines.
Scavenging Season The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from Glade Events solved during the drizzle by 25%.
Soil Reclamation The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn Fertile Soil.
Untapped Wealth Gatherers produce twice the amount of bonus Resources when harvesting resource nodes.
Warm Welcome Increases Reputation gained from Resolve by 100%.
Wild Growth Small, energizing drops cause uncontrollable growth in certain species. All Resource nodes discovered during drizzle season have more charges: +2 to small deposits, and +10 to large deposits.

Complex Positive Forest Mysteries

Below is a list of Complex Positive Forest Mysteries (need to be activated):

Mystery Effect Description Activation
Aurora Motivated +1 Resolve every 60 seconds. 1x Services
Euphoric Vapors 2x Complex Food
Fresh Breeze Energized +20% villager walking speed. 1x Housing
Invigoration Winds 1x Complex Food
Strange Visions Focused +20% chance of double yields for affected villagers. 1x Housing
Sun Festivities 1x Complex Food

Perks and Cornerstones Affecting Forest Mysteries

1 perks named Airbender.
PerkRarityDescriptionSource(s)
Airbender Airbender None Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.
  • from Glade Event rewards