Forest Mysteries: Difference between revisions
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| style="vertical-align:middle;" | Absorption | | style="vertical-align:middle;" | Absorption | ||
| style="vertical-align:middle;" | Burning cysts takes | | style="vertical-align:middle;" | Burning cysts takes 5 seconds longer to burn. | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
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| Acid Rain | | Acid Rain | ||
| | | Recipes producing [[Building Materials]] produce 50% fewer goods. | ||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
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Revision as of 17:10, 7 December 2023
Overview
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement.
Viceroys can hover over the images of the Forest Mysteries to learn more about them.
Types of Forest Mysteries
There are two versions of Forest Mysteries, Positive and Negative.
Positive:
- Active during Drizzle Season
- 1-2 provided each game, depending on Difficulty
Negative:
- Active during Storm Season
- 3-5 provided each game, depending on Difficulty
- Needs a certain Hostility level to be Active.
- Consists of Simple and Complex Mysteries.
- Complex Mysteries can be prevented, Simple ones not.
Negative Forest Mysteries
On the left we can see multiple Negative Forest Mysteries activating during the Storm Season. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the Hostility threshold, in this case Hostility level 3, have been reached activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require Hostility level 4 and 7 to activate.
Simple Negative Forest Mysteries
These Forest Mysteries cannot be prevented, only managed by Lowering Hostility. Below is a list of Simple Negative Forest Mysteries:
Mystery | Penalty | Active from Hostility |
---|---|---|
Absorption | Burning cysts takes 5 seconds longer to burn. | 2 |
Acid Rain | Recipes producing Building Materials produce 50% fewer goods. | 3 |
Aura of Fear | During the storm, all species' Resolve drops 100% faster. | 1 |
Blight from the Sky | Every storm season, 1 Blightrot Cyst appear in the settlement (multiplied by the number of years that have passed) | 4 |
Blightrot Infection | When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement. | 3 |
Cloudburst | Every villager in your settlement will ask you for 1 Coats. If you can't provide the goods, Global Resolve will be drop by -6 for 2 minutes. | 4 |
Corrosive Rainfall | -50% yields to all production using Copper Bars or Crystalized Dew. | 3 |
Creeping Shadows | Discovering a glade during the storm will decrease Global Resolve by -10 for 3 minutes. | 1 |
Death and Decay | Every dead Villager turns into a Bloodflower | 4 |
Devistating Storms | -20 Global Resolve | 6 |
Faint Flame | Resources you sacrifice in the Ancient Hearth burn 40% quicker. | 2 |
Flooded Roads | More Pack of Provisions needed during Trading | 1 |
Greater Threat | Every Dangerous and Forbidden Glade discovered subtracts -2 Global Resolve during the storm. | 4 |
Grim Fate | The forest will claim a villager's life during each storm (multiplied by the number of years that have passed). | 7 |
Horrors from Beneath | Villagers working in Mines get -10 to Resolve during the storm. | 1 |
Humid Climate | Fuel Consumption in Hearths increased by 20% for each Hostility level | 2 |
Hunger Storm | When missing one meal, a double stack of Hunger will be added for Villagers | 3 |
Insatiable Hunger | Villagers have 10% higher chance per Hostility level of consuming 2x amount of Food during Breaks. | 4 |
Muddy Ground | -30% Villager speed off roads. | 1 |
No Contact | Gaining Reputation does not lower Impatience. | 2 |
Leakage | The Hearth's resistance has decreased by 200. | 2 |
Lightning | Pay 5 Copper Ore multiplied by number of years, or 3 Buildings are destroyed. | 3 |
Piercing Winds | Fuel Consumption in Hearth is increased by 200 | 3 |
Rotten Rain | A Blood Flower will spawn somewhere in the settlement after every 90 seconds. | 4 |
Rotten Vapors | Pay 5 Drizzle Water x amount of years , or 3 Blightrot Cysts will spawn, | 3 |
Rotting Wood | +50% Faster Tree felling, but also +100% chance of destorying yield. | 2 |
Rot from the Sky | Global food production decreases by 15% per Hostility level. | 3 |
Sacred Flame Rituals | Pay 10 Wood per Villager or 2 Vilalgers will leave. | 4 |
Spreading Contamination | +5% Faster Queen's Impatience for every Blightrot Cyst in your settlement. | 4 |
Unnatural Erosion | Pay 5 Oil x number of years, or 2 random Resource nodes are destroyed. | 4 |
Unearthly Element | The maximum number of sacrifice stacks in the Ancient Hearth is lowered by 1 | 1 |
Unyielding Corruption | Favoring unavailable if Hearth is Corrupted. | 3 |
Vanishing Goods | +10% Chance per Hostility level of Villagers using twice the amount of goods when using Services | 4 |
Vanishing Water | You lose units of a random type of water for every 2 units of water used in Rain Engines. | 2 |
Vassal Tax | Pay 5 Amber x number of years have passed, otherwise gain 1 Impatience point. | 4 |
Quaking Bog | Gathering Speed decreased by 50% | 2 |
Complex Negative Forest Mysteries
List of Complex Forest Mysteries (Can be Prevented)
Positive Forest Mysteries
Below is a list of Positive Forest Mysteries:
Mystery | Description |
---|---|
Golden Dust | Some raindrops seem to have a golden hue. Gain Clearance Water for every unit of Drizzle Water gathered. |
Drizzle Anomaly | The rain seems to fall... slower. Gain Drizzle Water per minute during the drizzle. |
Salty Breeze | The salty air makes it easier to preserve food. Food production speed is increased during drizzle season. |
Soil Reclamation | The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil. |
Humid Climate | The humidity in this region is unbearable. Fuel consumption in Hearths is increased for each Hostility level. |
Forgiving Crown | Gain one free cornerstone reroll for every Reputation Point gained during drizzle season. |
Gentle Dawn | New year, new challenges. Every small glade discovered grants planting speed during Drizzle. |
Forest Offerings | It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food. |
Soft Stems | The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters' Camp can gather Grain from grain nodes. |
Hot Springs | Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve. |
Cricket Mating Grounds | The clearings are abuzz with the sound of crickets. Gain Insects for each discovered glade. |
Marrow Growth | Small pockets of bone marrow form in the ground and on trees. Gain Sea Marrow for every Coal produced during drizzle season. |
Scavenging Season | The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of bringing back twice the goods from Glade Events solved during the drizzle |
Natural Filtration | Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow slower when using Rain Engines. |
Untapped Wealth | Gatherers have a higher chance of producing double yields when harvesting resource nodes. |
Regrowth | Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce more goods during drizzle season (crops collected during clearance also benefit from this effect) |
Exposed Resources | The ground is soft, and soaked with the rain's essence. Mines produce more goods during drizzle season. |
Saturated Air | A pleasant, earthy scent is in the air. Gain Global Resolve for every some amounts units of water used in Rain Engines. |
Aura of Peace | After each storm comes a time of peace and regrowth. Gain Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season. |
Finders Keepers | After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods. |
Fermented Rain | The rain is sticky and tastes like wine. During drizzle season, |
Perks and Cornerstones Affecting Forest Mysteries
Perk | Rarity | Description | Source(s) |
---|---|---|---|
Airbender | Epic | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. |
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