Queen's Hand: Difference between revisions

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== Fundemental Upgrades ==
== Fundemental Upgrades ==
These upgrades can only be bought '''once'''.
<center>These upgrades can only be bought '''once''' per choice of Upgrade. Costs scales upwards with each Upgrade you acquire.</center>


{| class="wikitable" style="text-align:center;"
[[File:FundamentalUpgrades.png|center]]
|-
! colspan="4" style="font-weight:bold;" | Fundamental Upgrades:<br /> Cost Scales with Every Upgrade
|-
| Cornerstone Pool Increase
| Cornerstone Pool Increase
| Reputation Picks<br />Pool Increase
| Blueprint Reroll
|}


== Randomized Upgrade Picks ==
== Randomized Upgrade Picks ==

Revision as of 19:24, 4 December 2023

The Queen's Hand Trial

Overview

The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle to reforge the Adamantine Seal. Viceroys need to have completed the Adamantine Seal on Prestige 20 to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots. These profiles are entirely seperate from your Main Game Profiles.

These slots each have a unique seed map. Players can only reset the seed if they have won at least 4 settlements in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.

If players abandon a settlement or fail to reforge the Seal in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.

Upgrades Menu

This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Two types of Upgrades exist, Re-Rollable and Fundamental. The Re-Rollable Upgrades will follow a tier-based system explained below. Each Fundemental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.
Upgrade Window

Fundemental Upgrades

These upgrades can only be bought once per choice of Upgrade. Costs scales upwards with each Upgrade you acquire.
FundamentalUpgrades.png

Randomized Upgrade Picks

The randomized upgrade picks will roll in the followig tier pattern:

Rolls
1 - 6 7 - 11 12 - 14 15 - 18 19 - 21 22 - 25
1. Low 7. Medium 12. Medium 15. Intermediate 19. Low 22. Intermediate
2. Medium 8. High 13. High 16. High 20. Intermediate 23. High
3. High 9. Low 14. Low 17. Intermediate 21. High 24. Intermediate
4. Low 10. Medium 18. High 25. High
5. Medium 11. High
6. High

Unlocked Upgrades:

  • All Buildings except Species Housing and Field Kitchen
  • All Cornerstones
  • All Races
  • Consumption Control
  • Rainpunk
  • Traderoutes and Trading

Upgrade Tiers

There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc.

Low Tier Upgrades
Cost: 20 Icon MetaResource FoodStockpiles.png
Brass Forge Expansion:
+2% Global Production Speed
Embarkation Bonus:
Planks Planks
Bricks Bricks
Fabric Fabric
Embarkation Bonus:
Parts Parts
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Amber Amber
Embarkation Bonus:
Pack of Provisions Pack of Provisions
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Vegetables Vegetables
Meat Meat
Embarkation Bonus:
Herbalists' Camp
Embarkation Bonus:
Small Farm
Embarkation Bonus:
Plantation
Embarkation Bonus:
Herb Garden
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
Embarkation Bonus:
Clay Clay
Stone Stone
Embarkation Bonus:
Coal Coal
Clay Clay
Embarkation Bonus:
Scrolls Scrolls Delivery Line
Incense Incense Delivery Line
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
Embarkation Bonus:
Foragers' Camp
Embarkation Bonus:
Trappers' Camp
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
Ale Ale Delivery Line
Training Gear Training Gear Delivery Line
Embarkation Bonus:
Wine Wine Delivery Line
Tea Tea Delivery Line
Medium Tier Upgrades
Cost: 35 Icon MetaResource FoodStockpiles.png + 4 Icon MetaResource Machinery.png
Brass Forge Expansion:
+2% Global Production Speed
Trade Route: Brass Order
+5 Storage Capacity to all Buildings
+1 Carry Capacity to All Workers
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
+1 Trade Route Slot
10% Blueprint + Cornerstone Discount via Traders
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Trade Routes: First Dawn Company
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+1 Embarkation Point
+20% Resources to Embarkation Resources
Increased Town Vision Range
+10% Villager Speed
+1 Embarkation Point
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
Trade Route: Vanguard of the Stolen Keys
Intermediate Tier Upgrades
Cost: TBA
Brass Forge Expansion:
+2% Global Production Speed
Trade Route: Brass Order
+5 Storage Capacity to all Buildings
+5 Storage Capacity to all Buildings
+1 Carry Capacity to All Workers
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
10% Blueprint + Cornerstone Discount via Traders
10% Blueprint + Cornerstone Discount via Traders
10% Blueprint + Cornerstone Discount via Traders
+1 Trade Route Slot
+1 Cornerstone / Blueprint slot from Traders
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Trade Routes: First Dawn Company
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+1 Embarkation Point
+1 Embarkation Point
+1 Embarkation Point
+1 Embarkation Point
+1 Embarkation Point
+1 Embarkation Point
+1 Embarkation Point
+20% Resources to Embarkation Resources
+10% Villager Speed
+1 Embarkation Point
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
Trade Route: Vanguard of the Stolen Keys
High Tier Upgrades
Cost: 8 Icon MetaResource Machinery.png + 10 Icon MetaResource Artifact.png
Brass Forge Expansion:
+2% Global Production Speed
Hearth Upgrade: Neighbourhood
Mine Upgrades Unlocked
Hearth Upgrade: District
Beavers Beavers Starting Ability Unlocked
+1 Trade Routes with Neighbours
Beaver House Upgrades Unlocked
First Dawn Headquarters Expansion:
+1% to Double Yields
Humans Humans Starting Ability Unlocked
Highlight Nearest Soil
Human House Upgrades Unlocked
+1 Farm Range (All)
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+1 Cornerstone reroll per Settlement
Lizards Lizards Starting Ability Unlocked
10 Tools Tools upon Embarkation
+1 Cornerstone reroll per Settlement
+1 Cornerstone reroll per Settlement
Lizard House Upgrade Unlocked
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
Field Kitchen Unlocked
+1 Caravan Choice on Embarkation
Last Stand Unlocked
Last Stand +30 seconds
Last Stand +30 seconds
Pioneers' Gate Expansion:
+2% Villager Speed
Foxes Foxes Starting Ability Unlocked
Nearest Geyser Location
Fox House Upgrades Unlocked
Vanguard Spire Expansion:
+1 Charge to all Nodes
Human House Blueprint
Beaver House Blueprint
Lizard House Blueprint
Harpy House Blueprint
Fox House Blueprint
Harpies Harpies Starting Ability Unlocked
50 Coats Coats upon Embarkation
Harpy House Upgrades Unlocked









































































Lori Dialogue

Aunt Lore

Aunt Lori's dialogue changes when attempting the Queen's Hand. She becomes strangely hostile and melancolic during conversation. This could be because of her tragic history. Speak with her to find out more.



Meeting the Queen

After reforging the Seal, Viceroys should visit the city and enter the Citadel to meet the Scorched Queen.

Unique Achievement

UnknownAchievement.png After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their Home. This achievement can only be won by those who have ventured and proved their worth.