Queen's Hand: Difference between revisions
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= Unique Achievement = | = Unique Achievement = | ||
After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their [[Home]]. This | |||
After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their [[Home]]. This achievement can only be won by those who have ventured and proved their worth. |
Revision as of 19:13, 4 December 2023
Overview
The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle to reforge the Adamantine Seal. Viceroys need to have completed the Adamantine Seal on Prestige 20 to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots.
These slots each have a unique seed map. Players can only reset the seed if they have won at least 4 settlements in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.
If players abandon a settlement or fail to reforge the Seal in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.
Upgrades Menu
Fundemental Upgrades
These upgrades can only be bought once.
Fundamental Upgrades: Cost Scales with Every Upgrade | |||
---|---|---|---|
Cornerstone Pool Increase | Cornerstone Pool Increase | Reputation Picks Pool Increase |
Blueprint Reroll |
Randomized Upgrade Picks
The randomized upgrade picks will roll in the followig tier pattern:
Rolls | |||||
---|---|---|---|---|---|
1 - 6 | 7 - 11 | 12 - 14 | 15 - 18 | 19 - 21 | 22 - 25 |
1. Low | 7. Medium | 12. Medium | 15. Intermediate | 19. Low | 22. Intermediate |
2. Medium | 8. High | 13. High | 16. High | 20. Intermediate | 23. High |
3. High | 9. Low | 14. Low | 17. Intermediate | 21. High | 24. Intermediate |
4. Low | 10. Medium | 18. High | 25. High | ||
5. Medium | 11. High | ||||
6. High |
Unlocked Upgrades:
- All Buildings except Species Housing and Field Kitchen
- All Cornerstones
- All Races
- Consumption Control
- Rainpunk
- Traderoutes and Trading
Upgrade Tiers
There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc.
Low Tier Upgrades Cost: 20 |
---|
Brass Forge Expansion: +2% Global Production Speed |
Embarkation Bonus: Planks Bricks Fabric |
Embarkation Bonus: Parts |
Dim Square Expansion: +3% Trader Arrival Speed |
Embarkation Bonus: Amber |
Embarkation Bonus: Pack of Provisions |
First Dawn Headquarters Expansion: +1% to Double Yields |
Embarkation Bonus: Vegetables Meat |
Embarkation Bonus: Herbalists' Camp |
Embarkation Bonus: Small Farm |
Embarkation Bonus: Plantation |
Embarkation Bonus: Herb Garden |
Monastery of the Vigilant Flame Expansion: +2% Fuel Burn Duration in Hearth |
Embarkation Bonus: Clay Stone |
Embarkation Bonus: Coal Clay |
Embarkation Bonus: Scrolls Delivery Line Incense Delivery Line |
Obsidian Archive Expansion: -2 Queen's Impatience Speed |
Embarkation Bonus: Foragers' Camp |
Embarkation Bonus: Trappers' Camp |
Vanguard Spire: +1 Charge to Resource Nodes |
Embarkation Bonus: Ale Delivery Line Training Gear Delivery Line |
Embarkation Bonus: Wine Delivery Line Tea Delivery Line |
Medium Tier Upgrades Cost: 35 + 4 |
---|
Brass Forge Expansion: +2% Global Production Speed |
Trade Route: Brass Order |
+5 Storage Capacity to all Buildings |
+1 Carry Capacity to All Workers |
Dim Square Expansion: +3% Trader Arrival Speed |
Embarkation Bonus: Planks |
+1 Cornerstone and Blueprint from Traders |
+1 Trade Route Slot |
10% Blueprint + Cornerstone Discount via Traders |
+20% Resources to Embarkation Resources |
First Dawn Headquarters Expansion: +1% to Double Yields |
Embarkation Bonus: Villagers |
Trade Routes: First Dawn Company |
Haulers in Main Warehouse Unlocked |
Haulers in Small Warehouse Unlocked |
Monastery of the Vigilant Flame Expansion: +2% Fuel Burn Duration in Hearth |
+10% Sacrifice Burning Time |
Embarkation Bonus: +5 Fabric |
Pioneers Gate Expansion: +2% Villager Speed |
+1 Embarkation Point |
+20% Resources to Embarkation Resources |
Increased Town Vision Range |
+10% Villager Speed |
+1 Embarkation Point |
Vanguard Spire: +1 Charge to Resource Nodes |
Embarkation Bonus: +5 Bricks |
Newcomers brings more Resources |
Trade Route: Vanguard of the Stolen Keys |
Intermediate Tier Upgrades Cost: TBA |
---|
Brass Forge Expansion: +2% Global Production Speed |
Trade Route: Brass Order |
+5 Storage Capacity to all Buildings |
+5 Storage Capacity to all Buildings |
+1 Carry Capacity to All Workers |
Dim Square Expansion: +3% Trader Arrival Speed |
Embarkation Bonus: Planks |
+1 Cornerstone and Blueprint from Traders |
10% Blueprint + Cornerstone Discount via Traders |
10% Blueprint + Cornerstone Discount via Traders |
10% Blueprint + Cornerstone Discount via Traders |
+1 Trade Route Slot |
+1 Cornerstone / Blueprint slot from Traders |
+20% Resources to Embarkation Resources |
First Dawn Headquarters Expansion: +1% to Double Yields |
Embarkation Bonus: Villagers |
Trade Routes: First Dawn Company |
Haulers in Main Warehouse Unlocked |
Haulers in Small Warehouse Unlocked |
Monastery of the Vigilant Flame Expansion: +2% Fuel Burn Duration in Hearth |
+10% Sacrifice Burning Time |
Embarkation Bonus: +5 Fabric |
Pioneers Gate Expansion: +2% Villager Speed |
+1 Embarkation Point |
+1 Embarkation Point |
+1 Embarkation Point |
+1 Embarkation Point |
+1 Embarkation Point |
+1 Embarkation Point |
+1 Embarkation Point |
+20% Resources to Embarkation Resources |
+10% Villager Speed +1 Embarkation Point |
Vanguard Spire: +1 Charge to Resource Nodes |
Embarkation Bonus: +5 Bricks |
Newcomers brings more Resources |
Trade Route: Vanguard of the Stolen Keys |
High Tier Upgrades Cost: 8 + 10 |
---|
Brass Forge Expansion: +2% Global Production Speed |
Hearth Upgrade: Neighbourhood |
Mine Upgrades Unlocked |
Hearth Upgrade: District |
Beavers Starting Ability Unlocked +1 Trade Routes with Neighbours |
Beaver House Upgrades Unlocked |
First Dawn Headquarters Expansion: +1% to Double Yields |
Humans Starting Ability Unlocked Highlight Nearest Soil |
Human House Upgrades Unlocked |
+1 Farm Range (All) |
Monastery of the Vigilant Flame Expansion: +2% Fuel Burn Duration in Hearth |
+1 Cornerstone reroll per Settlement |
Lizards Starting Ability Unlocked 10 Tools upon Embarkation |
+1 Cornerstone reroll per Settlement |
+1 Cornerstone reroll per Settlement |
Lizard House Upgrade Unlocked |
Obsidian Archive Expansion: -2 Queen's Impatience Speed |
+10% Citadel Resources after Settlement |
+10% Citadel Resources after Settlement |
+10% Citadel Resources after Settlement |
Field Kitchen Unlocked |
+1 Caravan Choice on Embarkation |
Last Stand Unlocked |
Last Stand +30 seconds |
Last Stand +30 seconds |
Pioneers' Gate Expansion: +2% Villager Speed |
Foxes Starting Ability Unlocked Nearest Geyser Location |
Fox House Upgrades Unlocked |
Vanguard Spire Expansion: +1 Charge to all Nodes |
Human House Blueprint |
Beaver House Blueprint |
Lizard House Blueprint |
Harpy House Blueprint |
Fox House Blueprint |
Harpies Starting Ability Unlocked 50 Coats upon Embarkation |
Harpy House Upgrades Unlocked |
Lori Dialogue
Aunt Lori's dialogue changes when attempting the Queen's Hand. She becomes strangely hostile and melancolic during conversation. This could be because of her tragic history. Speak with her to find out more.
Meeting the Queen
After reforging the Seal, Viceroys should visit the city and enter the Citadel to meet the Scorched Queen.
Unique Achievement
After meeting the Queen, Viceroys will achieve a new Steam Achievement and unique in-game decoration for their Home. This achievement can only be won by those who have ventured and proved their worth.